This is exactly correct. The SNES and NES both used a 256x224 resolution by default (8:7) stretched to 4:3. But it gets complicated for a few reasons. #1: SNES didn't actually use a fixed resolution. Quite a few games had slightly different resolutions or even switched resolutions for certain things (Secret of Mana and SD3 uses Hi-res 512x224 mode whenever text appears to make text easier to read. This is still squished down to a 4:3 aspect ratio on your TV).
As for "how the developers intended"... that's also complicated. Many developers took the time to account for the 8:7 stretched to 4:3. Many others however, didn't. So by large, the result is inconsistent.
The link above in Johnny's post shows wonderfully just how inconsistent it can be.
So TLDR is simply Nintendo didn't have a standard that developers had to adhere to, so 4:3 and 8:7 is inconsistent between, and sometimes within the same, games. So go with what looks best to you. I personally waffle back and forth between beautiful clean square pixels, and CRT-like filters that look more 'correct' in 4:3.
Thanks, very insightful post
I suppose I'll just go with what looks best to me on a game by game basis then
On another issue, I started playing Chrono Trigger today, and after an hour or so I noticed a little thermometer on the right of the screen
I think that is the Pi telling me it's too hot and needs to cool down, but can someone verify this?
I'd left the system on my TV stand well away from anything else, and I was only playing the SNES game for an hour, so I'm surprised it was giving me a heat warning
I felt the system and while it was warm, I wouldn't say it was hot
The warning was only present for about 20 seconds, and it disappeared after I closed the game down. I loaded up another ROM and played for a minute or so to see if the warning would reappear, but it didn't
I still turned it off after that just in case
Can anyone shed any light on this?