Will you guys be able to make this game with just a minimum of a $200,000?
Yes, we can! We already have the basic game functions written with more advanced functions currently being designed and implemented daily! Our team has considerably grown since the inception of REBORNs initial team, and with this, we continue to enjoy this positive momentum moving forward. We know how skeptical many of you are, and we have read the forums, but we want to assure to the crowd-funding community and the gamers from around the world that we are very passionate, dedicated and an extremely hardworking indie development team.
We completely understand how expensive making a game is, after all it was our sheer love and passion for REBORN that most of our teammates worked for free despite the out-of-pocket expenses that each of us endured. Furthermore, with our minimum goal of $200,000 achieved, REBORN can only be available via the PlayStation Network, however higher funding through the Stretch Goals we have laid out, will allow us to expand on the world and bring to you a more complete vision of REBORN, and possibly a retail release in a physical copy (upon reaching SG-TIER 6).
Please allow us to elaborate on our teams compensation we have setup. Since most of the senior to mid-level teammates are industry professionals, when Franz approached each one of them, they did not require a salary at the moment therefore, where they could not dedicate time (during other paid projects), they did so by donating personal pieces that they felt would help to expand the vision of REBORN. When they did have the time to do work, they did so with the sheer thought of being a part of an exciting process of creating a video game; plain and simple, each teammate wanted to belong to a project that was creating something original, fun and of course something to call their own. That said, each teammates reward will be based on a back-end percentage through royalties of all sales REBORN makes, therefore it is possible for us to release REBORN without failure on PSN with our current development. Of course, with higher funding through our Stretch Goals, we will release on multiple platforms thereby giving our fans a greater accessibility to our game. We do not want to focus on some mythical mass market, rather we want to release REBORN to you, our loyal fans!
On another note, the money we will raise through Kickstarter will be allocated to enhance REBORN via already negotiated deals such as motion capturing via House of Moves and licensing fees for the Unreal Engine to say the least. Rest assured that we are not here to fail and we will ensure that all monies raised here will be allocate towards making REBORN. Finally, we are only here because of you, our fans who care and believe in this concept even if you have never heard of us before. We have taken this project to a personal level where it has become our daily breakfast, lunch, and dinner. Most of us spend nearly 15+ hours a day working out the code base, refining the game design and working with each of our teammates across different time zones. To us, we have much to prove to the industry, and we want to get our fans to not only believe in this project and our team, but to take a leap of faith with us as we continue our development cycle. Through a successful Kickstarter campaign, and with your help, lets make REBORN our reality!