I gather you guys didn't read all the posts on this page. They didn't steal the art. Those artists are working for them and the art is licensed.
It's an RPG made by Americans set in Japan. I guess
Yeah, I also recognize one of the other pictures but I can't remember the artists name.
I don't know what's going on here...maybe they got the license to use the pictures but I find this VERY unlikely...
I think that they might be using art that doesn't belong to them to promote the game, which is absolutely disgusting and illegal.
$150,000 -- they can't be serious with that ridiculously low goal.
Because it's made by Americans or because it's set in Japan? Or because Americans are incapable of creating something set in Japan?From the sound it had the potential to interest me and become a great game until I read this;
Now I am kinda nervous that it might not be that great after all.
So am I crazy or is this concept art,
a direct paintover of this artists' work?
Link to the artists' cghub.
So am I crazy or is this concept art,
a direct paintover of this artists' work?
Link to the artists' cghub.
All the self-righteous, woefully misplaced outrage in this thread. How about we chill for a bit.
Here's what we know. And nothing else.
I understand that someone stealing your work is very serious, and if you honestly believe that's what happened, then you should contact the artist and remain quiet until you're given confirmation that is IS indeed stolen, because given how many people proceeded to read that information about "art theft" but NOT the retraction, you're doing harm to a project that seems to be legit before it ever even gets off the ground.
As far as the funding for the game? I'm cautious. Not suspicious, cautious. Which is why I asked them on Twitter how they're doing this for 150k. If they respond, I will report back. But keep in mind this game has supposedly been in development since the start of the year. They have to be running on some kind of funding already, especially if they were able to go and announce this thing at TGS.
Why would you not buy a game because it's only a digital release? I don't understand this logic.
So am I crazy or is this concept art,
a direct paintover of this artists' work?
Link to the artists' cghub.
So am I crazy or is this concept art,
a direct paintover of this artists' work?
Link to the artists' cghub.
150k for the scope they want?
traced art?
scam. or possibly scam-ola.
hm, I wonder who this young lady might ...
you know what, never mind
I can get pretty annoyed by the feminine appearance of male characters in certain artstyles, but uhm...that dude's face is as masculine as they come.
hm, I wonder who this young lady might ...
you know what, never mind
All signs point to scam.
All signs point to scam.
Ahh good old scamstarter
Now way you can make a real game for ps3/4 at that budget
I thought this was about 2gd's arena FPS, I leave disappointed.
General consensus that this is a scam?
General consensus that this is a scam?
now that I'm at home and can look at the full page...there are a couple fairly high profile names on that list of creators. It seems like at least one or two should have a Twitter or a Facebook or something where you could just ASK them if they have any involvement with the game.
I don't think it's a scam. I think it's probably an example of people not knowing what they're getting themselves. From looking at their Linkedin it appears that this is the first time that these guys have worked on a game. So it seems like they really don't understand how expensive it's going to be.
REBORN is heavily dependent on the script for direction and therefore we consider this to be our most important piece of the game. Without a solid and concrete script that intertwines cut-scenes, in-game player character to NPC interactions by way of dialogs, discoverable texts, player characters progressive License Board, weapons, equipment, magics, various technological augmentations, leveling system, rare loot, various character classes, hardware texts down to the emails that the player characters could access, REBORN will suffer on the latter parts of the game design.
Why don't you just ask them why it's so low on twitter? Already had people going off half cocked about the art and that turned out a false accusation. I doubt very much it's a scam, they've got global distribution approval through Sony.
Will you guys be able to make this game with just a minimum of a $200,000?
Yes, we can! We already have the basic game functions written with more advanced functions currently being designed and implemented daily! Our team has considerably grown since the inception of REBORNs initial team, and with this, we continue to enjoy this positive momentum moving forward. We know how skeptical many of you are, and we have read the forums, but we want to assure to the crowd-funding community and the gamers from around the world that we are very passionate, dedicated and an extremely hardworking indie development team.
We completely understand how expensive making a game is, after all it was our sheer love and passion for REBORN that most of our teammates worked for free despite the out-of-pocket expenses that each of us endured. Furthermore, with our minimum goal of $200,000 achieved, REBORN can only be available via the PlayStation Network, however higher funding through the Stretch Goals we have laid out, will allow us to expand on the world and bring to you a more complete vision of REBORN, and possibly a retail release in a physical copy (upon reaching SG-TIER 6).
Please allow us to elaborate on our teams compensation we have setup. Since most of the senior to mid-level teammates are industry professionals, when Franz approached each one of them, they did not require a salary at the moment therefore, where they could not dedicate time (during other paid projects), they did so by donating personal pieces that they felt would help to expand the vision of REBORN. When they did have the time to do work, they did so with the sheer thought of being a part of an exciting process of creating a video game; plain and simple, each teammate wanted to belong to a project that was creating something original, fun and of course something to call their own. That said, each teammates reward will be based on a back-end percentage through royalties of all sales REBORN makes, therefore it is possible for us to release REBORN without failure on PSN with our current development. Of course, with higher funding through our Stretch Goals, we will release on multiple platforms thereby giving our fans a greater accessibility to our game. We do not want to focus on some mythical mass market, rather we want to release REBORN to you, our loyal fans!
On another note, the money we will raise through Kickstarter will be allocated to enhance REBORN via already negotiated deals such as motion capturing via House of Moves and licensing fees for the Unreal Engine to say the least. Rest assured that we are not here to fail and we will ensure that all monies raised here will be allocate towards making REBORN. Finally, we are only here because of you, our fans who care and believe in this concept even if you have never heard of us before. We have taken this project to a personal level where it has become our daily breakfast, lunch, and dinner. Most of us spend nearly 15+ hours a day working out the code base, refining the game design and working with each of our teammates across different time zones. To us, we have much to prove to the industry, and we want to get our fans to not only believe in this project and our team, but to take a leap of faith with us as we continue our development cycle. Through a successful Kickstarter campaign, and with your help, lets make REBORN our reality!
Seems cool, maybe I'll back it if it looks like it'll make it's goal.
3D ARPG on console for that price ? I think the publishing fee is already that price... I don't know what to think. It looks good. But too good to be true
I agree that some of the concept artists stand out, however I'm seeing an unsettling trend with a lot of the pieces on display. For example that women on the header can be seen on Li's portfolio 3 years ago, with a completely different description attached to it:
http://rikelee.cgsociety.org/gallery/937347/
Considering that and the images earlier in the thread, it honestly looks like Elemental Labs saw pieces of concept art they liked, and paid the artists for their usage in the game. It would explain the schizophrenic changes in artstyle throughout the kickstarter for starters. I wouldn't necessarily call it a scam, however it is certainly disingenuous to put them on display as their vision of the game when its clear that a lot of the pieces are just lifted from various artists' personal portfolios.
This is looking more and more like the case considering what I've read today. A release date of Fall 2014 for a game of this size? PS4 as the primary platform for a Kickstarter game? Planning on running the game on both UE3 and UE4? A senior programmer stepping in later in the development cycle? Large publishers often have two separate teams for that sort of thing, not to mention all those licenses will take a large chunk out of their already tight budget. Not to mention this juicy quote:
Anyone else thinks this needs a new thread? There's too many posts talking about the false accusations and the kickstarter recently went up.
Not sure why but I'm getting Onimusha vibes from the pics and the little details I've read so far.
I read through that entire kickstarter page as well as the FAQ. They say they've been working on this for about three years and have a game they could deliver for 200k. I'll keep an eye on this Kickstarter. If the Kickstarter has some momentum to it, I think I could opt in at $40. It's about as much as I've put into Cosmic Star Heroine, Torment, and Project Eternity.