This thing has barely moved $1 since announcing the PS4 version.
This kickstarter is officially dead. Officially. Dead.
Should have been up front about everything. Why wait this damn long to announce the PS4 goal. Had he done that from the start it probably would have been met.
Should have been up front about everything. Why wait this damn long to announce the PS4 goal. Had he done that from the start it probably would have been met.
I'm telling you, they have to scrap this whole kickstarter. I know people say "What will that accomplish?" or whatever.
Well, cancelling it will save face, allow them to regroup, and to reorganize this whole kickstarter.
Nothing at this point will turn this around. The whole kickstarter is poisoned. People are confused about what the fuck they are getting. Console version was announced with 10 days left. Whole thing has come to a crawl and most likely won't even reach 800k, nevermind a million. MN9 isn't even out yet, despite being "finished".
Just fucking scrap it. Come back fresh a few months later.
Indeed or wait til after Mighty No 9 is out. People who backed MN9 like me aren't interested in another Comcept KS before they even released MN9.
I'm telling you, they have to scrap this whole kickstarter. I know people say "What will that accomplish?" or whatever.
Well, cancelling it will save face, allow them to regroup, and to reorganize this whole kickstarter.
Nothing at this point will turn this around. The whole kickstarter is poisoned. People are confused about what the fuck they are getting. Console version was announced with 10 days left. Whole thing has come to a crawl and most likely won't even reach 800k, nevermind a million. MN9 isn't even out yet, despite being "finished".
Just fucking scrap it. Come back fresh a few months later.
edit: Also, this whole push with the anime and clothing that they launched at the same time was really fucking tacky I gotta say.
Well I think people are still hesitant being that the PS4 Version is at the 1mil mark. The way things are going the 200k between the funding goal and PS4 stretch is pretty big and it would suck to pledge and end up with the PC version.Man this must be really crushing for the team, barely moved even after a console announcement.
I don't know what else they should do. Even adding more ports as stretch goal would only make this a $350k Kickstarter campaign in 10 days without the initial boost.
Man this must be really crushing for the team, barely moved even after a console announcement.
I don't know what else they should do. Even adding more ports as stretch goal would only make this a $350k Kickstarter campaign in 10 days without the initial boost.
All they can do is go back to the drawing board and look at why the kickstarter campaign failed and improved from them.
I can't believe the platform reveal did nothing.
Honestly, this is the only hope left.
does this mean we'll at least get to see some gameplay before the campaign is over?
Apparently, Hyde, Inc. makes iPhone games. They've made two, Quiz Marionette Maker and Quiz Marionette Maker Plus.
Ruh-roh
I'm telling you, they have to scrap this whole kickstarter. I know people say "What will that accomplish?" or whatever.
Well, cancelling it will save face, allow them to regroup, and to reorganize this whole kickstarter.
Nothing at this point will turn this around. The whole kickstarter is poisoned. People are confused about what the fuck they are getting. Console version was announced with 10 days left. Whole thing has come to a crawl and most likely won't even reach 800k, nevermind a million. MN9 isn't even out yet, despite being "finished".
Just fucking scrap it. Come back fresh a few months later.
edit: Also, this whole push with the anime and clothing that they launched at the same time was really fucking tacky I gotta say.
Apparently, Hyde, Inc. makes iPhone games. They've made two, Quiz Marionette Maker and Quiz Marionette Maker Plus.
Ruh-roh
This has long been debunked as fudd in the sense that these are experienced devs that have worked and collaborated on far bigger projects as "shadow developers" that cannot list their projects due to contractual obligations. Unfortunately this is only a piece of the misinformation that has sent this KS into an early tailspin.Apparently, Hyde, Inc. makes iPhone games. They've made two, Quiz Marionette Maker and Quiz Marionette Maker Plus.
Ruh-roh
We already went through this like 10 pages ago. Hyde works on a lot of things they can't talk about.Apparently, Hyde, Inc. makes iPhone games. They've made two, Quiz Marionette Maker and Quiz Marionette Maker Plus.
Ruh-roh
I don't understand why the person actually working in this kickstarter abandoned the thread.
Hyde is now, we have focused the three of "consumer", "smartphone / tablet," "PC · Browser" as a core business.
Other of game development, management and maintenance of post-release, we also expand into the field of business and education and taking advantage of the know-how.
Title: Foreign party game
Work: Background graphics General Motion
Models: Wii
Release date: 2009 / - / -
Manufacturer: -
Official site: -
Title: Simulation RPG
Work: Transplant
Models: NINTEND DS
Release date: 2008 / - / -
Manufacturer: -
Official site: -
Title: Online baseball game
Work: UI graphics
Models: PC
Release date: 2008 / - / -
Manufacturer: -
Official site: -
Title: Pachi
Work: Graphics
Models: Other
Release date: 2008 / - / -
Manufacturer: -
Official site: -
Title: Pachinko
Work: Graphics
Models: Other
Release date: 2007 / - / -
Manufacturer: -
Official site: -
Easy. Easy. I was just going off what I found when I did a search for their company and I'm sure I wasn't the only one who reacted to the news with "who the hell is Hyde, Inc.??"
BTW, you might want to read their official site you link to before shooting me down. (FYI: I'm using Google translate so forgive the engrish) Under "Service" they say:
I hear you guys saying that they've worked on AAA games and can't discuss for contractual reasons but it seems that those games are vaguely described on their site. Let's take a look at the work they did on those:
A lot of their work is graphical design. Judging by the Kickstarter pitch video, I think Red Ash has enough graphic designers right now. I see Hyde, Inc. has a lot of "development of" experience, but again, if it's true that they have experience in actual game development why don't they get credit? Game development is hard and I don't care what the contract says, you want credit. Hell, even the QA testers get credit. I'm sticking to my guns on this one. But I guess we'll see what they can produce in the new update.
Here's another little tidbit you can find on their site. According to their service credits and the image below, apparently this will be the first PS4 project they've ever worked on (of course, that's if they can get to the PS4 stretch goal). Could that be a reason why they wanted to stay PC only at first since Hyde doesn't have experience with current gen hardware?
Uhh....I'm not even sure what you are trying to point out in that first part. They even list consumer as one of their core business models. Just to be clear 'consumer' is what they call 'consoles' in Japanese.
There are plenty of cases where developers still never get credit for their games. It is an unfortunate practice but is still fairly normal in the JP game industry. You even have companies like Tose whose entire company policy is based around this sort of business setup.
I don't think many people here are actually experienced enough in the industry to be making claims about a company like this. In my opinion, it's very reductionist to do a few google searches and start making assumptions that fit your own view.
I am sure that the games you see listed are just a few examples of what they have worked on.
Regarding the graph not including PS4, I am guessing that is just because they haven't updated it. It's pretty obvious that they haven't been a very public facing company for their entire history, so I am guessing they rarely update their site.
I can guarantee that they have worked on PS4 projects.
My problem isn't with people bringing up the fact that Hyde is an unknown. It's the fact that they consider themselves experts and make blatant claims about the company without anything but the most superficial research. I doubt many of those people even know what white label development is or why it still exists.
Is there really any chance to get the stretch goal or even the PS4 port...
Add it to a long list of reasons why this Kickstarter was ill-conceived and the project should have been prototyped before asking for money.
You can NDA pubs and reps so they get to know the white label ins and outs of Hive, but since you cant with the public, its back to hush hush. For a Kickstarter that asks for a lot of blind faith already (that 2 game plan is a real stinker), going even further so the actual developers remain a "but who ARE they?" mystery stacks yet more jenga blocks onto a tower that has the sole Inafune Awkward Grin block at its base and has been wobbling for months.
That the Kickstarter is still going is a detriment to the entire project and just looks greedy at this point like "any money will do, final quality be damned". Thats why its become increasingly hard to sell as a passion project that is what fires up fans. Hell, its the main reason why all the Mighty No 9 stuff kicked off with the speed and eagerness of franchising giving too much of a look at real Inafune.
Don't, just don't. The prologue backlash is because people want to Kickstart a full MML spiritual sucessor, not a prologue. Don't pin this on transparency as if people are misunderstanding things.Honestly, the backlash against the prologue idea makes me question whether full transparency really does have a place on Kickstarter.
Don't, just don't. The prologue backlash is because people want to Kickstart the main thing, not the prologue. Don't pin this on transparency as if people are misunderstanding things.
If your solution to scaling down a game is making a prologue instead of just making a smaller, full fledged, self contained game then maybe Red Ash just doesn't fit a Kickstarter, specially when like half the prologue is behind stretch goals.And you honestly think a $10 Million dollar Initial goal Kickstarter would be possible?
I feel like we explained that several times already....
I hope they realize that the failure is in the Kickstarter campaign, and not the idea of a MML reboot.
At the very least I hope someone capable of producing a game like this sees there is still an opportunity.
If your solution to scaling down a game is making a prologue instead of just making a small, full fledged game then maybe Red Ash just doesn't fit a Kickstarter.
"Prologue" implies the story is basically just a hook into the main game. It implies stuff like cliffhangers, "Ground Zeroes", "to be continued" "prequel" and etc. It's not just semantics, it's the tone the word brings to a project.I am not even sure what you want at this point. Are we just arguing semantics at this point?
I am seriously curious about this. Any instance of prologue or anything related could have been deleted in the text and it would just be seen as a "small, full fledged game."
I can understand why people would rather have the main game. However, it just wasn't a fit for Kickstarter so the idea was to take this isolated KalKanon story and use it as the starting point for Red Ash.
Hey BudokaiMR2, I'm not sure if you read my previous post about what I feel the Kickstarter is failing at, but it really is a perception problem. Ignoring all the people who want to specifically shit on Inafune or Comcept, or those wishing that the project fails or whatever, just as an honest critique of what makes this come off poorly even for fans of the concept - it's too centered on the rigid way you want to present it while feeling like a raw deal to people who want to support it.
Transparency is good, but if you're presenting something honestly which is going to be perceived as a poor value for the target audience, then unfortunately crowdsourcing is probably the wrong place to go for that. The solution is to either try harder to make a commercial deal instead, or to rethink the project scope so it can be presented in a way fans would actually feel good about supporting.
No one likes backing a project which upfront tells fans that they're not getting a complete product even at the base goal.
"Prologue" implies the story is basically just a hook into the main game. It implies stuff like cliffhangers, "Ground Zeroes", "to be continued" "prequel" and etc. It's not just semantics, it's the tone the word brings to a project.
If that's not what the KalKanon Incident is supposed to be then yes, you guys should not have called it a prologue.
Yeah, I did see your post. There were several issues that are unavoidable with the project, and regarding the prologue issue I honestly guess I just put too much faith in people to try and see the good in the project. We didn't want to mislead anyone, so we came out and said what we could realistically create with a KS sized budget.
The sad thing is that we honestly could have avoided some of this by just glossing over some of this stuff. And of course we knew that during the planning stages, but the team decided to take the risk and be as transparent as possible.
The part about the 2 game plan being a problem, I guess I will never understand. We could have easily changed the marketing copy to never call it a prologue. That would have been extremely easy.
Is that what you really want? To just blatantly lie about the project?
We made the decision not to do so because we wanted to be completely truthful about what we were aiming to create.
The ideal game we want to make is going to be $10 million or more easily. That's just the reality of the situation. The only way that Red Ash was ever going to be a fit for Kickstarter was to scale it down in some way. The KalKanon story was always going to be a part of the game so it was decided to push that as the Kickstarter project so that we could at least start somewhere.
Honestly, the backlash against the prologue idea makes me question whether full transparency really does have a place on Kickstarter.
Also, I still find it unbelievable that people actually expect prototypes when a Kickstarter launches.
Let me go through why this is absolutely ludicrous.
1) When you are working with multiple partners, it is very difficult for an outside company to attach that many resources to a project before a Kickstarter even launches. This is why you see so many prototypes pop up at the tail end of a project. Work usually starts once the project is live.
2) Not even most publishers demand a prototype. The normal flow is to get an initial small amount of funding from the publisher to create a prototype and then go from there. Isn't the whole point of Kickstarter to help certain creators bypass publishers? Then why should it be a unspoken requirement to provide something like that at the start?
3) As comcept is not even a development studio, creating a prototype would mean more than just assigning human resources to a project. That is obviously possible in certain cases (Yooka-Laylee), but in comcept's case it is a bit tough.
And I will never understand the greedy image that people seem to throw around of Inafune. Just one little piece of info that recently came up in a 4Gamer interview, but Inafune brought Kazushi Ito into comcept solely for this project. And that was over a year ago. He has helped out in some small ways on other projects, but the majority of his time has been working on pre-production for this project. There have been resources spent on this project for over a year. Maybe not in the way that some people want, but it was a solid contribution in my opinion. However, some people are going to just dismiss all of his work as "useless doodles" or whatever.
The problem is not the honesty, it's the way you guys went about it. Just looking at the first update:We tried to clear this up in the first update, but KalKanon was always designed as its own isolated incident. That said, it still will hook into the main game in a lot of ways so that is why it was called a prologue.
Just to be clear, I have no problem with people not wanting to back because its a prologue. That's the beauty of Kickstarter! It's up to each person to decide whether they want to back. It is very possible that a game of this scope is just not a good fit for Kickstarter.
However, I also think it is unfair to call it a shitty campaign just because we are being honest. Sure, maybe it isn't what a lot of players would want in a perfect world but we presented what we wanted to (and could realistically) create as best as we could with the resources we had.
"(...)RED ASH is split into two distinct parts, with The KalKanon Incident acting as the first part of the overall story."
"(...)the ending will have them yearning for a continuation of the RED ASH adventure!"
"Our ideal vision for this project is a game that offers 8 hours of playtime for players going straight from the opening scene to the ending credits. (...) This vision is currently spread across the stretch goals we have announced in the form of Episodes."