Oh, which image are you referring to? (There are a few ceilings in this update.)
The new textures look amazing as always. I feel like the only thing missing is ambient occlusion, does anyone know of a way to add that? A third party app or something?
If so, then we agree, and it's been fixed already. boom!I assuming the last one. People generally don't put masonry on the ceiling unless it's decorative.
Beautiful work matching the original assets wherever possible and tastefully adding where it makes sense to.
Only the wall should stay brighter up to the top to match the ceiling illumination and maybe the brightest spot on the ceiling should be directly above the torch.
I remember reading somewhere that there are issues with the AO bleeding through fog. Any truth to that?It works with GeDoSaTo. http://www.neogaf.com/forum/showpost.php?p=153886823&postcount=1022
I remember reading somewhere that there are issues with the AO bleeding through fog. Any truth to that?
I remember reading somewhere that there are issues with the AO bleeding through fog. Any truth to that?
Thanks! It's been great to see where subtle, but meaningful improvements can be made.Omg the new sconce model.
https://www.youtube.com/watch?v=GA-drxCYPT4
It's like a real 3d object now! So great.
The sexy shots return. I seriously can't wait until it's done.
This texture though:
Looks like the original was stretched... maybe correct it by doing a singular proper width of each circular indent instead of recreating the original look?
I hope you don't get bored of me always replying just to say the new shots look amazing, but the new shots look amazing. As a huge fan of RE4 I'm really grateful for all the effort you continue to put into this!
Oh, which image are you referring to? (There are a few ceilings in this update.)
I assuming the last one. People generally don't put masonry on the ceiling unless it's decorative.
If so, then we agree, and it's been fixed already. boom!
there's a good post by Albert in the comment section of the post on the site explaining why it ended up that way to begin with.
Not sure if he frequents GAF, but I'll convey the sentiment and send him the link in case he'd like to peruse.Hey Cris, does Albert read this thread? If not I'd want to be sure he knows how excited we all are for this. I'm sure that knowing people are passionate for your work helps you want to work more. Just wanna be sure he knows we appreciate his work as well as yours!
Thank you very much for your feedback, and I appreciate you taking the time to put together the comparison shot. I agree in that instance that an adjustment would be helpful. What I've learned in working on this project with Albert is that even though our guiding principle is to match the original textures, sometimes what we initially come up with doesn't match the original as much as it could (be it in terms of contrast or color).Hey crisdecuba, I'm really impressed with this project, and I can't wait to play it. I'm actually refraining from playing my Steam copy of RE4 until this is done. But I have one thing I'd like to point out. I'd like to hear your opinion on the issue, because I'm not going to assume that you haven't already thought of what I'm going to say.
Basically, the contrast/levels on your textures don't agree with the originals in many cases. I think they should be adjusted to more closely match. As an example, I quickly did this adjustment:
(it's not perfect, just an example)
Aside from the original levels giving a greater appearance of depth in many cases, the specifics of the colors are a large component of the game's atmosphere. There are a lot of problems with the graphics on the technology side, but the atmosphere is one thing about RE4 that is basically perfect, so I'd suggest that it's probably a straight downgrade (in atmosphere) in any case where you don't adhere to it.
I've been doing texture work as a hobby for a long time and I've created my own HD re-textures from time to time, and the lesson I've learned that helps me the most is: I'm probably not a better artist than the people who created the textures in the first place. I can't assume that any creative decision I make is more appropriate than what the original texture artists did. So I'm especially insistent on following the original colors as closely as possible, because it's the only part of the art that wouldn't have been limited by technology or resources. Unlike the limitations on the quality of the texture itself, there was nothing stopping the artists from picking the colors they wanted, so I'm typically going to take that as gospel and work from there.
things like this really show how you and Albert are going the extra mile. Mad respect!
And so we worked out a system that I think works well. 1) Albert takes the first pass and revises textures based on real world sources and based on his prior work. 2) I take the second pass and revise any textures he didn't get to and review his work to ensure it matches the original as much as possible. 3) He does the same thing for me and makes further refinements. 4) I review his refinements and make any final adjustments needed (in most cases there are no further refinements needed at this stage).
The result is that in step 2 I revise many things, and in step 3 he refines my work. However, the comparison shots shown on the site are generally from steps 1 or 2, and so it's not always going to be as refined as it could be. And even in the end the reality is that it won't be perfect.
Problem signature:
Problem Event Name: APPCRASH
Application Name: bio4.exe
Application Version: 1.0.18384.1
Application Timestamp: 53510f46
Fault Module Name: bio4.exe
Fault Module Version: 1.0.18384.1
Fault Module Timestamp: 53510f46
Exception Code: c0000005
Exception Offset: 0057a32f
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 1033
Additional Information 1: 5861
Additional Information 2: 5861822e1919d7c014bbb064c64908b2
Additional Information 3: 3a20
Additional Information 4: 3a20a93c34687143a5bf7d33f1cf3ccc
Hi everyone. After finally figuring out the issue above,
Could you share how you fixed it? Might be useful for people in the future if they run into a similar problem, or if I end up with a similar problem when I get to try the full pack!
Also, as always, god damn. Great work. Just a 100% straight upgrade.
^KreygasmHi everyone. After finally figuring out the issue above, I have some updates to share from the second area in Ashley’s section of the game. Enjoy the work in progress, including some UV Mapping / 3D model edits! (and you can keep up with the project at re4hd.com
Yeah, I can see where you're coming from. The reason it is the way it is is because that's the actual crest Capcom created / used for the game. It's in the artbook that comes with the UHD version. So that's what we used in manually creating the HD version.This is nitpicking, but I feel like the motto on the crest would work better in Latin. It would give it that medieval feel.
Yeah, I can see where you're coming from. The reason it is the way it is is because that's the actual crest Capcom created / used for the game. It's in the artbook that comes with the UHD version. So that's what we used in manually creating the HD version.
Hi everyone. After finally figuring out the issue above, I have some updates to share from the second area in Ashleys section of the game. Enjoy the work in progress, including some UV Mapping / 3D model edits! (and you can keep up with the project at re4hd.com