• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Resident Evil 6 - How good/bad is this game?

This sums up why I don't like that game. Resident Evil was always over the top and cheesy but they went completely crazy with 6.
I mean there's the laser corridor in 4, there's the rock punching in 5, but the silliness knob in RE6 is turned up to 11 the whole fucking time.

I only played 5 hours of it, so I might give it another chance seeing how people really seem to like it in here.

A big problem with the silliness of 6 (and 5 as well, but to a slightly lesser extent) is they try and play it off soooo straight, like it's they think it's the coolest shit in the world. While the old RE were super silly, they at least had an innocence about them that made them really charming, whereas 5 and 6 it feels like the writers think they are actually being poignant instead of moronic.

RE4 is special, because it's cheesiness and silliness is intended as self-reflexive commentary on the cheese factor of RE in general; it's a good spirited poke at it's own series, so the self awareness plus the awesomely hilarious goofiness really really works (I would say especially in contrast to it's disturbing as hell gameplay, because it knows it can make you scream as well as laugh).
 

Miker

Member
Also, even though I've spent a good deal of my time defending RE6 here, for the record, I think the campaign largely blows. I'm mainly here to defend its awesomeness in Mercs and other side modes.
 

Sectus

Member
A big problem with the silliness of 6 (and 5 as well, but to a slightly lesser extent) is they try and play it off soooo straight, like it's they think it's the coolest shit in the world. While the old RE were super silly, they at least had an innocence about them that made them really charming, whereas 5 and 6 it feels like the writers think they are actually being poignant instead of moronic.

RE4 is special, because it's cheesiness and silliness is intended as self-reflexive commentary on the cheese factor of RE in general; it's a good spirited poke at it's own series, so the self awareness plus the awesomely hilarious goofiness really really works (I would say especially in contrast to it's disturbing as hell gameplay, because it knows it can make you scream as well as laugh).

It's funny as I see it completely the other way around. I found RE4's cheese to be annoying, while being amused by RE5's and RE6's cheese. I guess it just down comes to personal preference. I feel like RE4 purposely tried to be funny and cheesy, and did a really bad job at it. And RE5 and RE6 tries to be so serious that the accidental cheese becomes funny. Especially in RE5. "First I was at the docks, and then, well, I ended up here."
 
You're not wrong - you're right, really - but I still think what you described is still an evolution of the combat in RE4/5. If you take a look at how a lot of people play RE4, it's headshot -> kick or kneeshot -> suplex. I haven't played Professional mode myself, but I'm guessing it's probably a necessary tactic in that mode. Then In RE5, they added more melee moves, and in RE6, they added even more melee moves. I also consider it an evolution because, to me, meleeing as a form of crowd control is what makes RE4+ combat unique, and RE6 took that idea and ran with it, for better or for worse. Also, the controls of RE6 make a huuuuuuuge difference - a lot of the methodical nature of RE4 was due to how slow it played. If RE6 controlled like RE4, there would probably be a lot of people praising it as a return to roots, and just as many people complaining about "lol tank controlz in 2013."

I suppose, I just feel like an evolution of that design would try and make the game MORE tactical instead of less. RE5, despite what many feel about the Co-op, when played with someone else actually makes the game 100x more tactical requiring constant teamwork and communication with your partner. RE6 on the other hand, with a friend you really don't need to plan or communicate at all and can get buy just running around punching things and doing your own thing.

Even if RE6 had tank controls I don't think it would be praised, in fact it would probably be hated on by everyone. Because at least the way it is now, some people really seem to dig it's fast paced melee combat, but take that away and you disappoint that contingent, and you're still left with everything else that everyone also hated. The controls cant fix the terrible pacing, poor level design, recycling of the same sections, shoddy art direction, awkward set-pieces and QTE's, etc.
 
It's funny as I see it completely the other way around. I found RE4's cheese to be annoying, while being amused by RE5's and RE6's cheese. I guess it just down comes to personal preference. I feel like RE4 purposely tried to be funny and cheesy, and did a really bad job at it. And RE5 and RE6 tries to be so serious that the accidental cheese becomes funny. Especially in RE5. "First I was at the docks, and then, well, I ended up here."

I will admit that me and the friend I beat 5 and 6 with got a lot of laughs at the expense of the game, but we were laughing at it, not with it. With the 1,2,3 I feel like the bad script is so lovable because it's just soooo bad but 5 and 6 just cross the line where you can still laugh at it but there's nothing to really cherish about it.

And c'mon, don't tell me you didn't get at least a chuckle out of "you're right hand comes off?' ;) Snarky Leon is best Leon.
 

L00P

Member
What I liked about the game is its dynamic combat system, which is like its only redeeming quality. With that said, the controls take awhile to get used to, and anyone who lacks time/patience are pretty much bound to hate it because the game does a poor job of explaining how it all works. Plus, the campaigns feel bloated and poorly paced. The game's direction is just all over the place and it shows. Also disappointed with Leon's lack of memorable one-liners. You'd think he would say something stupid about the zombie dinosaur but nope

I think the game's really fun to play, but it could have been executed a lot better. Then again, that has been the case for pretty much all the games in the series.
 

Sectus

Member
I don't think RE6 was an evolution of the RE4-5 style at all.

RE4-5 were focused on tactically and methodically managing a crowd using well placed shots and the occasional melee move, as well as constantly using the level design to your advantage, and managing your (somewhat) limited inventory.

RE6 is more about quick reflexes to counter enemy attacks and use overpowered melee attacks in conjunction with just blasting everything in sight. The result is a much faster paced, twitch based combat, but it sacrifices the slightly more cerebral approach, and renders the level design as simple arenas where you have to get from point A to point B, rather than actually having to navigate the levels as an integral part of your tactics to manage a crowd.

RE6 definitely does things more differently than RE4 and RE5, but I feel like a lot of the decision making is in the same vein or similar. In RE5 you had options like "Should back away to avoid this attack? Or quickly shoot a guy in the head, do a melee and get invincibility frames? Or should I pick up an item to get invincibility frames?". (I'm leaving RE4 out of the comparison, because RE5's gameplay really is an evolved version of RE4)

In RE6, in a similar situation, you could go "Should I do a dodge to avoid this attack? Or do a counter? Or shoot someone in the head, do a melee and get invincibility frames?"

It's different, but I think it keeps the element I like where you're constantly surrounded by different enemies doing different things and you have to choose how to best handle the situation.

I will admit that me and the friend I beat 5 and 6 with got a lot of laughs at the expense of the game, but we were laughing at it, not with it. With the 1,2,3 I feel like the bad script is so lovable because it's just soooo bad but 5 and 6 just cross the line where you can still laugh at it but there's nothing to really cherish about it.

And c'mon, don't tell me you didn't get at least a chuckle out of "you're right hand comes off?' ;) Snarky Leon is best Leon.

Considering I generally dislike puns, no, I didn't chuckle at that. I personally prefer RE6's version of Leon snarkiness, with lines like "Back for more?" and "Check and mate, buddy!" It reminds me more of cheesy 80's action movie one liners, and well, I really like cheesy 80's action movies.

After RE1, RE4 and Vanquish, I am getting convinced that Mikami should never be involved with anything related to story and writing. Although, at least RE1 managed to reach "It's so bad it's good." level of quality.
 
Considering I generally dislike puns, no, I didn't chuckle at that. I personally prefer RE6's version of Leon snarkiness, with lines like "Back for more?" and "Check and mate, buddy!" It reminds me more of cheesy 80's action movie one liners, and well, I really like cheesy 80's action movies. .

:( fair enough. I just love how he takes the piss out of Salazaar with a smart-ass pun. His puniness just felt a little less cliche'd than the 80's action lines of 6.
 

Sectus

Member
:( fair enough. I just love how he takes the piss out of Salazaar with a smart-ass pun. His puniness just felt a little less cliche'd than the 80's action lines of 6.

I'm probably just weird as I know more people who liked RE4's story than didn't like it. And while many got annoyed by Ashley in the game, I thought she was interesting addition. I learned tactics like purposely getting her grabbed so less enemies would pay attention to me. And also, she throws a stick at Leon. That's pretty badass.
 
I'm probably just weird as I know more people who liked RE4's story than didn't like it. And while many got annoyed by Ashley in the game, I thought she was interesting addition. I learned tactics like purposely getting her grabbed so less enemies would pay attention to me. And also, she throws a stick at Leon. That's pretty badass.

Haha Ashley as a character has always grated on me, but I agree she adds an extra layer of tension and strategy as a gameplay mechanic. I hated the Ashley escort sections as a kid when I first started playing RE4, but I came to realize that was because it just became so tense that I had to take care of someone else when I could barely take care of my own character.
 

ishibear

is a goddamn bear
For some, the Resident Evil franchise is like being jilted by an ex-lover, and then seeing her around town with her new boyfriend looking happier than she ever was when she was with you.

Some people can't handle it.

Sums it all up really.

Not to mention there's people judging the game and hating it because they're follows who can't think for themselves. I can't tell you how many people I've come across that haven't even touched the game but because other people hate it, they join the hate instead of deciding for themself.

A lot of people will shit on this game just because it isn't what they wanted it to be but the ones that enjoy it for what it is are pleased with the results.
 

Big_Al

Unconfirmed Member
Also, even though I've spent a good deal of my time defending RE6 here, for the record, I think the campaign largely blows. I'm mainly here to defend its awesomeness in Mercs and other side modes.


I don't really think the campaign blows at all. It has a mixture of bad parts, ok parts and fucking great parts. It's an ambitious mess more than being outright bad IMO but then I enjoyed my time with it overall.

I do agree with how awesome Mercs is etc though, combat shines in that mode. I will also say that if you can play it on PC do, 60fps makes the combat fucking GLORIOUS. Makes a big difference.
 

Kiljaro

Member
A strangely enjoyable but overlong, tedious mess. I liked it more than 5 and was compelled by it enough to finish it. TBH I couldn't really recommend it.
 

Miker

Member
I don't really think the campaign blows at all. It has a mixture of bad parts, ok parts and fucking great parts. It's an ambitious mess more than being outright bad IMO but then I enjoyed my time with it overall.

I do agree with how awesome Mercs is etc though, combat shines in that mode. I will also say that if you can play it on PC do, 60fps makes the combat fucking GLORIOUS. Makes a big difference.

Eh, I was probably a bit too harsh on the campaign because I had to play it solo, but yeah, I still got my fair share of enjoyment out of it.

And god, yes, the PC version is so good. As someone who plays a lot of multiplatform on PC, I'd say that RE6, as a pseudo character action game that takes place in dark environments, might be one of the games that benefits the most from improved image quality (you can see shit!) and 60 fps (and it feels fluid too!).
 

jrcbandit

Member
Horrible campaign, but the combat is well done and Mercenaries mode is good. Instead of having a tutorial that shows all the new gameplay/combat mechanics, they decided to make it a QTE cinematic "experience" that teaches you absolutely nothing, wth... RE6 is a prime example of more is not better, should have cut the campaign mode into a coherent story with less cinematics/set pieces and more focused gameplay.
 

daftstar

Member
RE6 is my fave RE since RE4. Once you master the gameplay you can't go back to any other TPS' (except Vanquish) that do not have the same mechanics.

I made the unfortunate mistake of finishing RE6 on PC and then playing RE4 HD for the first time. I really wish they'd tweaked aiming controls with the mouse since it'll at least be playable but damn I was disappointed. And I'm not about to buy a 360 controller just to play this game on PC like others recommend. Barely reached the village in the beginning, gave up and haven't gone back since :(

It's a shame really cause the game gets almost universal praise.
 

Riposte

Member
The campaigns are a lot better than people give them credit for. You miss out on a lot with just The Mercenaries (and not so much the other way around). Difficulty is much better in campaign, just to name one difference. I think most of the bad parts become more bearable once you figure out their trick. Honestly when the game was fresh I preferred joining co-op games with strangers, especially since you could get crossovers back then.

With stage select, I want to organize some No Hope crossovers (where we would retry if one side falls).
 
That's exactly what happened. The President had taken Leon under his wing since after RE2, he was actually the one who offered him the Government gig before being President, and they were close friends. Even knowing he's beyond saving, it makes sense for Leon to try to make one last attempt to reason with him.

I understand what you're saying, but to me, Leon is THIS ->

resident-evil-2-leon-from-opening-small.jpg


Rookie cop, first day on the job..


Now, aside from being a completely different character in looks and personality (yes I realize there wasn't all that much there in the first place, but still) he's protecting the President's daughter in a secret international mission, AND he's besties with the President himself.. It's such a silly concept.. like something Borat would come up if he wrote a hollywood style film about himself.. I can't take it seriously.

I feel like the issue here is the Japanese perception of hollywood films and American characters, and that they don't know how to use subtlety to their advantage when writing characters.
 

Jawmuncher

Member
Glad the usual supporters for RE6 showed up in this thread. So anything I needed to say has pretty much already been said. But regardless RE6 is a good game that just takes a certain kind of gamer to see it. The biggest thing if you haven't played it is to learn the games combat and to know this is an action game through and through. So if you go in not trying to use the new gameplay elements or comparing it to older games since it' not scary. Then you're not going to like it.
 

Manu

Member
I understand what you're saying, but to me, Leon is THIS ->

resident-evil-2-leon-from-opening-small.jpg


Rookie cop, first day on the job..


Now, aside from being a completely different character in looks and personality (yes I realize there wasn't all that much there in the first place, but still) he's protecting the President's daughter in a secret international mission, AND he's besties with the President himself.. It's such a silly concept.. like something Borat would come up if he wrote a hollywood style film about himself.. I can't take it seriously.

I feel like the issue here is the Japanese perception of hollywood films and American characters, and that they don't know how to use subtlety to their advantage when writing characters.

I should clarify that we're not talking about the same President. Zombie prez from 6 is Adam Benford, who recruited Leon after 2, and who he has a close relationship with. The President during 4 was named Graham, Ashley's father.
 

Neff

Member
HORSE HOCKEY. I am $20 serious go back and count the number of on-screen button prompts in the first 90 minutes of RE4, 5, and 6. We'll even be generous and ignore the zombie grabs.

It was a terrible decision imo to begin the game with a cinematic QTE showreel, it definitely coloured people's perception of the game.

The zombie grabs fall under contextual combat button prompts, so you'd have to ignore them, since 4 and 5 have them too, they're an element of the core gameplay.

But as far as mandatory cutscene QTEs goes, RE6 does in fact have less.

Not that QTEs are bad imo, I like them, but it's always been one of the most convenient, flimsy criticisms of RE6.
 

Dusk Golem

A 21st Century Rockefeller
Here was my stance on Resident Evil 6.

Resident Evil 6 at its best is a varied and fun co-op experience that will keep you guessing what sort of scenario you'll find yourself in next, with some of the best controls in the series and some legitimate fun and tense segments. At its worst, it is a confused mess of ideas that tries to be everything, but doesn't quite refine or completely solidify any of its concepts. I almost reckon Resident Evil 6 to a grab-bag. It throws a lot at you; one moment you'll be in a ruined neighborhood in a zombie Apocalypse as chaos springs around you, next you'll be near-naked maneuvering a completely-white environment while stealthing to avoid setting off alarms, then flying a plane Ace Combat-style over the ocean, or scaling the side of a building as a colossal monster climbs right after you.

If you're the type of gamer who enjoys sometimes complete nonsense with a friend, but also the variety of situations appeals to you, this will be right up your alley. It is a fun co-op game, the combat isn't well explained and can be frustrating at first, but once you begin to 'get it', it actually is rather in-depth, and Mercenaries is a lot of fun (the most similar comparison I can give is to the game Vanquish, if you have played it, as the combat focuses a lot on dodging gracefully and sanctification from pulling off insane stunts by risk and reward). There's a lot of content here, with four campaigns (each completely different) that last 5-8 hours each, as well as an addicting Mercenaries Mode and a rather throw-away but still good for a few laughs mode where you control the monsters in other peoples games during certain gameplay segments.

But Resident Evil 6 is riddled with problems in its design, ranging from poor level-design, missing the sort of weapon upgrade system the last few 'action' RE titles incorporated to allow one to pick weapons by choice, the boss fights range from okay to dreadful (they're often more cinematic flairs than strategic or actually fun battles, which I felt RE4 and RE5 had), and simply some segments of the game just are not fun. And if you don't take the time to adjust to how the game plays (its pacing, controls, and the like on face value appear to be very much in-light with RE4 and RE5, but actually playing the game like those games isn't a lot of fun as the game is designed quite a bit differently) it is very possible you will not enjoy your time with it. It should also be mentioned that the story is terrible. Not cheesy B-fun like RE5 and RE4, not so-bad-its-good, but most of the story is just bad. I did enjoy some development in Chris's story, and the relationship between Jake and Sherry is cute, but outside of that, the basic 'plot' to the story almost feels like a fanfiction to the series.

But still, I had a lot of fun with it. Something about never knowing what to expect, going from one ridiculous scenario to the next with a friend, and coming to terms with the game and actually feeling pretty awesome fighting off a fairly large array of enemies in Mercenaries Mode was worth it for me, and for those who just want a good, often ridiculous time with a friend, Resident Evil 6 can deliver some good laughs and some high peaks in spades. Just expect to waddle a bit through some drudgery.

PS. I find a lot of people like different moments of the game the best, for the campaign, I will say my personal highs were (in no order) Leon Chapter 1, Leon Chapter 2, Jake Chapter 3, Jake Chapter 5, Chris Chapter 3, Chris Chapter 4, Ada Chapter 1, Ada Chapter 2, and Ada Chapter 4.
 

TheBear

Member
If you could only pick two campaigns which would you pick?
This game is sitting in my backlog mocking me with it's shitness. I'm determined to get some enjoyment out of it
 

Jawmuncher

Member
Depends on what you want out of a campaign.

If you want some half ass atmosphere in the first 2 levels that everyone on GAF loves then Leon.

Chris's campaign is the most focused in what it wants to be but it's all action.

Jakes is another campaign that is mostly action except for it's chapter 2 which is horrible. But you can run through it pretty quickly compared to the length of other campaigns.

Adas campaign is kinda pointless if you don't play the others.
 

doofy102

Member
Gameplay mechanics are cool, but the actual level design borders on being incoherent sometimes with regards to the how you should go about using the cover system/run-gun systems. It's just confusing. This is where the 'sloppy' feeling comes from.
 
Top Bottom