Luigiv said:That's not confirmed yet.
The crazy technical nuances going on in that thread escape me. If they can do AA in 3D more power to them. I look forward to it.Durante said:Not at all, it could do AA in 3D, it's just that (I believe) almost no devs will judge it worth the performance trade-off. (Unless they are already poly bound maybe?)
Well there you go.brain_stew said:The Pico200 doesn't support MSAA so unless Nintendo have altered the chip's capabilities, (and considering none of the released screenshots have MSAA, that would seem highly unlikely) then no, you're not getting any AA in S3D mode.
Note that it can do AA in 3D mode in the same way (well, not really, but close enough) PS2 can. I think a grand total of 4 games used that.Ignis Fatuus said:The crazy technical nuances going on in that thread escape me. If they can do AA in 3D more power to them. I look forward to it.
Andrex said:The original? Well duh.
Tashi0106 said:That looks suspiciously amazing
revolverjgw said:This looks so much better than Kid Icarus that I have to be suspicious, like two different generations. I'll believe it when I see the actual game running. The first RE5 footage was also BS.
disappeared said:If you put your face close enough to the screen, Jill will lick your face.
ILikeFeet said:I can't be the only one who though Sheva when it was actually Jill :lol
Ignis Fatuus said:The crazy technical nuances going on in that thread escape me. If they can do AA in 3D more power to them. I look forward to it.
Well there you go.
riceandbeans said:Same here. That Jill model looks off. Impressive graphics though. Resident Evil + Zombies + 3D + headphones sounds like success.
Hey, that's exactly what I said.brain_stew said:Well he's technically correct, but doing so will likely cut your framerate by ~75% and no developer in their right mind is going to do that.
:lol thisBlader5489 said:That's on a fucking handheld?!
ILikeFeet said:JILL ISN'T BLACK!
EmCeeGramr said:"Did you really think you would get away with it? I knew you weren't Chris Redfield. Your face, your hair, your muscles, you're a totally different person posing as him!"
Durante said:Hey, that's exactly what I said.
Though I wonder where you get those 75% from, doing 2xSSAA should at worst cut your framerate by 50%, and that only if you're 100% fillrate bound which seems unlikely. As I said earlier I doubt (m)any games would use it though.
After RE5 he stopped doing steroids...EmCeeGramr said:"Did you really think you would get away with it? I knew you weren't Chris Redfield. Your face, your hair, your muscles, you're a totally different person posing as him!"
Absolutely. This can't be mentioned enough. You take in a lot more detail in 3D, and even aliasing is ameliorated to some small extent.seady said:I think the 3D effect also has ability to make things look better than when it is 2D.
For 2x2 AA I agree with the 75% (at maximum at least), but I just can't believe that it could do 2x2 but not 1x2 or 2x1. That would be extremely strange.brain_stew said:Well the only FSAA mode mentioned in the specs is 2x2 "full scene" AA and I figure if you increase your render target by 4x, chances are you're going to run into a fillrate limitation no matter how simple your game is. There's potential that it may be feasible for certain games but again, its very unlikely, those resources can almost certainly be used more efficiently elsewhere.
tass0 said:It's not just you, that's why I think it's BS. ;p
disappeared said:Was it just me, or did they cut dialogue right at the end? Dude sounds like he said "...you're already..."
"...dead?"
"...zombies?"
"...lupus?"
Durante said:For 2x2 AA I agree with the 75% (at maximum at least), but I just can't believe that it could do 2x2 but not 1x2 or 2x1. That would be extremely strange.
Somewhat. The chip doesn't do MSAA (apparently) but can do SSAA so brain_stew is merely speculating that games wont have left over overhead for it 3D but could possibly activate it in 2D due to how the whole thing works. Again that pure speculation. There's nothing that confirms AA will improve in 2D. For all we know, if a game doesn't have AA in 3D won't in 2D either.Ignis Fatuus said:Didn't brain_stew say it was a fundamental restriction of that family of GPU?
Luigiv said:Somewhat. The chip doesn't do MSAA (apparently) but can do SSAA so brain_stew is merely speculating that games wont have left over overhead for it 3D but could possibly activate it in 2D due to how the whole thing works. Again that pure speculation. There's nothing that confirms AA will improve in 2D. For all we know, if a game doesn't have AA in 3D won't in 2D either.
"half past nine?"disappeared said:Was it just me, or did they cut dialogue right at the end? Dude sounds like he said "...you're already..."
"...dead?"
"...zombies?"
"...lupus?"
brain_stew said:Texturing looks much better than DC to me
Durante said:I think it's a huge shame that the chip doesn't support MSAA by the way
Durante said:(However, it also has the ability to make some "tricks" less effective, particularly normal mapping)
But isn't this running at 30fps and not 60? Perhaps that's the reason they could afford some AA.brain_stew said:Well he's technically correct, but doing so will likely cut your framerate by ~75% and no developer in their right mind is going to do that. There isn't a single console/handheld game on the market that uses 2x2 supersampling and the 3DS isn't going to change that. There is stuff like temporal AA they could experiment with I guess, but that brings with it a whole other set of issues (like often requiring a perfectly rock solid 60hz refresh, for one).
charlequin said:Yeah, I think Durante's memory is being a bit overly kind to the DC's textures here. :lol
sfried said:But isn't this running at 30fps and not 60? Perhaps that's the reason they could afford some AA.
Akai said:Is that the Spencer Mansion recreated on-board that ship? So crazy it's awesome! :lol
Pureauthor said:That's a flashback.
Akai said:With the huge wave of water crashing down the main staircase? I don't remember that in the original game...
The Star Fox remake looks like it's using normal maps quite a bit for the environments so I guess we'll find out.charlequin said:Yeah, I think Durante's memory is being a bit overly kind to the DC's textures here. :lol
Agreed.
I'm also curious how this'll work out. I imagine that for some relatively straightforward uses (sticking dents onto crates or whatnot) this might break the illusion somewhat, although for stuff like the examples on display in the MGS demo I don't think it should matter at all.
goomba said:And some people here predicted the 3DS to be DSi level hardware with 3D :lol