BruiserBear
Banned
So I bought a PS4 and XB1 day one. Also managed to get my hands on COD: Ghosts for both platforms. I was genuinely curious to play the game on both platforms because I really wanted to put each controller through it's paces to determine which would be the better shooter controller for me on these new consoles.
Of course the resolution differences would also be an interesting point of comparison. Which brings me to the topic of this thread. I certainly didn't think it made much sense for members of the gaming media to go out of their way to defend the XB1's 720p output for many games, but I also thought in the back of my head there was a chance I might not notice the difference that easily myself.
At this point I've spent nearly 10 hours playing Ghosts on XB1, and about 20 hours on the PS4 version. Of course I had the PS4 version a week earlier, and so booting up the XB1 version, I would say it took about 10 seconds for me to notice I was most certainly not playing a 1080p native game. For me the difference in resolution was easy to notice. Distance objects have this constant shimmering/jagged edges during movement, as the lower resolution cannot properly resolve those details. Even worse the XB1's upscaling is introducing some ridiculous over sharpening effects, which make some aspects even uglier.
I would even go as far as saying this has a tangible effect on gameplay, as picking out distant enemies is far more difficult with less than half the pixels available to render them. The fact that members of the gaming press didn't pick up on this is frankly a little shocking. Like I said, give me 5-10 seconds of footage for each version on a 1080p TV, and I promise I could pick them out every time. The 1080p image just has an immediately more "solid" look to it.
On a side note I'll just mention that I bought every single COD on the Xbox 360, and I felt that controller provided the best experience playing that type of game. I can say with confidence that I now feel the DS4 is the better option this time around. The sticks on the XB1 controller feel far less precise for some reason, and I find aiming where I want in the heat of the moment, to be far less predictable. Even the angle and shape of the triggers strikes me as a little awkward, if you use your middle finger to fire your weapon, and your right index finger is on R1 at all times, which it is for me.
That's just my 2 cents on the matter, but I'm rather amused there are people covering this industry saying that "with a gun to my head I couldn't tell the two versions of this game apart". You're either someone who's not interested in graphics at all, and ignores them, or there is a confirmation bias at play that makes you want to believe that's true. If I'm being honest, I almost wish I didn't come to the conclusions I did, because I've quite enjoyed having my TV integrated into the XB1, and playing game like COD on it is great, because I can pop on the TV between each match for a couple minutes. But if I'm wanting to play the best version of Ghosts, it's going to be the PS4 version I boot up.
Of course the resolution differences would also be an interesting point of comparison. Which brings me to the topic of this thread. I certainly didn't think it made much sense for members of the gaming media to go out of their way to defend the XB1's 720p output for many games, but I also thought in the back of my head there was a chance I might not notice the difference that easily myself.
At this point I've spent nearly 10 hours playing Ghosts on XB1, and about 20 hours on the PS4 version. Of course I had the PS4 version a week earlier, and so booting up the XB1 version, I would say it took about 10 seconds for me to notice I was most certainly not playing a 1080p native game. For me the difference in resolution was easy to notice. Distance objects have this constant shimmering/jagged edges during movement, as the lower resolution cannot properly resolve those details. Even worse the XB1's upscaling is introducing some ridiculous over sharpening effects, which make some aspects even uglier.
I would even go as far as saying this has a tangible effect on gameplay, as picking out distant enemies is far more difficult with less than half the pixels available to render them. The fact that members of the gaming press didn't pick up on this is frankly a little shocking. Like I said, give me 5-10 seconds of footage for each version on a 1080p TV, and I promise I could pick them out every time. The 1080p image just has an immediately more "solid" look to it.
On a side note I'll just mention that I bought every single COD on the Xbox 360, and I felt that controller provided the best experience playing that type of game. I can say with confidence that I now feel the DS4 is the better option this time around. The sticks on the XB1 controller feel far less precise for some reason, and I find aiming where I want in the heat of the moment, to be far less predictable. Even the angle and shape of the triggers strikes me as a little awkward, if you use your middle finger to fire your weapon, and your right index finger is on R1 at all times, which it is for me.
That's just my 2 cents on the matter, but I'm rather amused there are people covering this industry saying that "with a gun to my head I couldn't tell the two versions of this game apart". You're either someone who's not interested in graphics at all, and ignores them, or there is a confirmation bias at play that makes you want to believe that's true. If I'm being honest, I almost wish I didn't come to the conclusions I did, because I've quite enjoyed having my TV integrated into the XB1, and playing game like COD on it is great, because I can pop on the TV between each match for a couple minutes. But if I'm wanting to play the best version of Ghosts, it's going to be the PS4 version I boot up.