Oh dear, no one made an app that does this by itself? In 2015?It's more basic than that, it's literally getting in close with a native res image on an LCD and counting pixels. Liabe Brave did a post though, which may help.
Oh dear, no one made an app that does this by itself? In 2015?It's more basic than that, it's literally getting in close with a native res image on an LCD and counting pixels. Liabe Brave did a post though, which may help.
Oh dear, no one made an app that does this by itself? In 2015?
Well off you go then...
Just saying, Halo 2 Anniversary's remade cinematics also used MOVA for the facial capture. You can see what it's like here. and here they show off more of it while the actors describe the process.. Should look more even more natural in Tomb Raider.
To be fair, in this particular instance, he's quoting a direct example.
I personally have no idea, but it looks like several people already replied to your post.Yea, how exactly does pixel counting work? Do you feed a computer program a direct capture and it tells you how many pixels it sees?
That's not the point. The point is both DF and NXGamer get stuff wrong from time to time.You're damn right I don't. I trust my own eyes. I read these to determine if there's major framerate issues before I buy a game. Helps me decide if I should wait for patches, buy now, or pass completely.
Yea, how exactly does pixel counting work? Do you feed a computer program a direct capture and it tells you how many pixels it sees?
Only because Nxgamer was right, he did not say something wrong, so Kinsella was wrong to accuse him with his; "a guy who has gotten resolution wrong in the past". I find it weird that he would accuse NX of such, when the only other viable faceoff outlet is the one that's always wrong (day in and day out) and missing facts, it was just a bit glaring and hypocritical in light of that.the irony of you posting this when you literally just jumped out of the wings to drag DF in a thread that has nothing to do with them
Yea, how exactly does pixel counting work? Do you feed a computer program a direct capture and it tells you how many pixels it sees?
I'm sorry, but when I watched the conference, videos of this game it was obviously 1080p. I've got this video on my big TV now, and it's obvious.
So based on that, taking anything this guy says with a grain of salt.
I was at the conference right in the middle, second row (generally close enough to quickly bear hug phil spencer before anyone would be able to stop me), and I felt that the screen they used didn't do Tomb Raider's visuals any justice. When I saw Tomb Raider later at E3 I felt it looked significantly more impressive than when I saw it in action at the MS conference. Or maybe it was just that I was way too damn close to the screen they were using, but even people further back had the same complaint about the screen used, so I don't think it was just me.
Do they use standard cinema projectors? I doubt Xbox would cheap out on the screen used, unless they have different technology than theaters, that would have different results.
I'd love a classic TR with puzzles. Played the reboot on ps4 as I got it dirt cheap, boring meh.
With almost 4 months before release...it still on 900p...and Uncharted 4 still 8 months away already hit 1080p with much greater graphic and physic...
Well, engines get better, things become more efficiently done with maturity. Remember how taxing tressfx was at first, here it is now on the beard of Tenzin (Jonah) and on animals. TRDE was capped at 30fps on XB1 at 1080p for gameplay, same engine here...scaling it back to 900p they can leave it unlocked just like the PS4 version of TRDE, they won't get a rock solid 60fps, but I really don't think they will want to do 720p 60fps for PR purposes at this point. It's either 900p unlocked or 1080 30fps.
He never made a definitive statement, he said it was in the ball park, and he was right. The DF guy for F1 however said that it was 900p on the XB1 and went on a whole apologist tirade about how he doesn't see much difference between 1080p on PS4 and the 900p which he thought the XB1 version was running at, typical really.....even if it was truly (900p), he would have said the same thing in typical DF fashion... but yeah, the resolution was higher than 900p and therefore crisper as per evidence.....the writer was so quick to to minimize the difference between 900p and 1080p that he didn't even bother to think that it was running at a higher resolution on XB1. Hook line and sinker....
As per MKX, it's 1344*1080 on XB1, that's pretty much par with 900p pixel wise, so NXgamer was right in his assumption, his eyes are definitely sharper and better than the F1 DF guy. There are only 11,520 pixels between 1344*1080 and 1600*900. On the flipside there's a 115,200 pixel difference between 900p and 1440*1080p. One is much larger and should more of a noticeable difference.
Somehow, I suspect some people are just waiting in the wings to tear NXgamer a new piehole if he gets a stat wrong, quite funny tbh.
But have all games with snow since the PS2 era done this? Because I can only thing of a few, such as Uncharted and Lost Planet. And neither of those had this much detail in the deformation. What other games did this calculation?Can't be worse than the first one, I guess. However, snow tracks and tracks getting covered up by fresh snow was already done by PS2 era games.
Have to say when looking at the video, aside from the snow drift and wind it looks pretty sparse bland, lots of low detail. Not surprised it's 1920x1080 in the video.
Is that bear floating in mid air?
True but the snow tracks still look better than in any other game that I've seen.
Can't be worse than the first one, I guess. However, snow tracks and tracks getting covered up by fresh snow was already done by PS2 era games.
^
Please point me to the ps2 game that was doing anything even remotely close to the above. And presumably that's not even how good it will look in the final game when they polish it up.
Psh, this is clearly better.
Then why did they bring up the point? They may as well have said "PS2 games had snow, PS2 games had water".Did tbd claim that PS2 era games with snow deformation effects were as good looking as Rise of the Tomb Raider's in 2015? NO.
I have yet to see a WOW moment for this game in terms of tech. It's obviously not a last-gen game but that's about it. Hopefully new footage at Gamescom has more to show. Also not sure why people brought U4 comments to this thread... just asking for a ban. It's not like it doesn't happen in Uncharted threads......should be reported more.
Then why did they bring up the point? They may as well have said "PS2 games had snow, PS2 games had water".
I'm sure Spencer and Co. saw the luke warm reactions to the E3 demo, and how more people liked that second footage shown, so they will probably bring some footage that matches that excitement level.
I think the lighting under different conditions and foliage will make the game shine more. Saw a bit of that in the sizzle-reel footage...
As for why bringing it up? I don't know, perhaps he wasn't impressed by its inclusion or use as much as others? What's clear is that he didn't claim what some posters are kinda baiting him to argue.
^
Please point me to the ps2 game that was doing anything even remotely close to the above. And presumably that's not even how good it will look in the final game when they polish it up.
Looks great.
Only Xbox One exclusive released this year that i'm dying to play.
No ps2 game comes close. UC2 on PS3 did look comparable and in many ways looked better in my opinion https://youtu.be/LR0yNtOy_ug?t=276
...but with a shorter tail.
^
Please point me to the ps2 game that was doing anything even remotely close to the above. And presumably that's not even how good it will look in the final game when they polish it up.
Looks like something from Assassin's Creed 3 tbh. That is not a compliment.
This game looks pretty much identical to the last one to me. Also not a compliment.
In my case, I was just poking fun. My pic is basically just to say what etta stated above. So a game has had some implmentation of a feature in the past? How's that worth mentioning. We've had an approximation of pretty much every environmental effect imaginable in some form on older hardware... it doesn't have any meaningful bearing on a game today.
If you're not impressed with the effect, then just say that. Nobody took issue with jelly's post criticizing the effect, because he didn't dress it up as some strange multiple generations passed comparison. Saying what essentially reads as "I've seen a PS2 do that" is obviously not likely to get the best reception.
No ps2 game comes close. UC2 on PS3 did look comparable and in many ways looked better in my opinion https://youtu.be/LR0yNtOy_ug?t=276
I'm glad you clarified that these two statements weren't compliments... would have never been able to be sure otherwise.
The snow displacement in ROTR and UC2 both have their own kind of jank to them, so I would say they're equal TBH.No ps2 game comes close. UC2 on PS3 did look comparable and in many ways looked better in my opinion https://youtu.be/LR0yNtOy_ug?t=276
It got no "bad", "suspicious" reception from me. The only thing it got a reception from me was the clear bait - because the disconnect was clear. I guess given the tension in this thread, coupled with the bannings..... some posters are naturally on edge....but that's about it.
That makes sense.I think the game is missing AO. The bottoms of the tree trunks also have no ambient occlusion, so maybe they haven't implemented it yet.
come on man...not everything is some console war nonsense, this game is eventually coming to other platforms right?Haha -- these Tomb Raider threads remain hilarious. The "covered up" console war criticism/concern is so obvious.