AnotherOne
Member
Those are juicy specs let's hope they're accurate.
That is not how it works.What devices or components have GDDR6 today? Graphics card. What cards have 16GB memory? Maybe the Quadro line? And for how much? I think pricing would be prohibitive.
16GDDR doesn't seem possible today but as I said, it could go either way in that regard.
I hope is true, though. It would be a beast of a machine but up until this point it sounds more like a pipe dream than anything else.
Thanks for the correction about GDDR and DDR, though.
That is not how it works.
For a 256bits you need multiple of 8 modules of memory.
For PS4 you have only 512MB (4Gb) modules in the market so 512MB x 8 = 4GB but Sony bet the 1GB (8Gb) modules will be released before the PS4 launch so they could get 1GB x 8 = 8GB.
Actually we already have 2GB (16Gb) GDDR6 modules in the market: K4ZAF325BM-HC14 e K4ZAF325BM-HC16.
So 2GB x 8 = 16GB.
GDDR6 memory for 16GB RAM with 256bits bus already exists.
No, it isn't. The software can't create a game. It can only fill the gaps based on existent data. It won't replace artists.
in terms of inflations i dont see 499 being that much for the anaconda. u always have the lockhart for 250
What is Lockhart again?
Let them play the 360!u always have the lockhart for 250
You are right... that means even with 1GB (8Gb) GDDR6 is possible to archive 16GB.Actually the OG PS4 had 16 chips in clamshell mode until the CUH-1200 model.
16GB is too low, only 32GB will make clamshell worthy1GB (8Gb) GDDR6 is possible to archive 16GB.
4+ tf machine for 1080p tvs
32GB is basically overkill to the point it won't be used even in 8k resolution.16GB is too low, only 32GB will make clamshell worthy
Shut up DonLet them play the 360!
Overkill for current gen games... games designed around it will take advantage of it32GB is basically overkill to the point it won't be used even in 8k resolution.
And you will double the memory cost.
Depends which SSD.Is NVMe SSD different from the Samsung SSD in my PC?
Aren’t SSDs still not cheap, even if they are more affordable than ever?
12GB is a mid-gen refresh it didn't count by a jump over generation.Overkill for current gen games... games designed around it will take advantage of it
16GB is barely a jump over current gen, the X already has 12GB
Ok lol high end GPUs had 2 and 3GB back thenJust try to make a comparison with PS4/XB1 8GB in 2013 with GTX and Radeon cards... and look at GTX and Radeon cards today
It counts because its the minimum spec to run current gen games at "4k"12GB is a mid-gen refresh it didn't count by a jump over generation.
Overkill for current gen games... games designed around it will take advantage of it
16GB is barely a jump over current gen, the X already has 12GB
2013?Ok lol high end GPUs had 2 and 3GB back then
Im thinking 24GB is the more likely outcome, 16gb is as likely as 32gb.
It counts because its the minimum spec to run current gen games at "4k"
Next gen will push 4k (not 1080p) so a leap over the X is mandatory for next gen graphics
Ray-tracking is the way to increase graphic quality from now.Seriously hope neither MS or Sony waste die space on RT. Also that storage wont happen
"Give a man a fish, and you feed him for a day. Teach a man to fish, and you feed him for a lifetime. "
Example: Teach Xbox how to create textures , objects & so on & the games will become a lot smaller.
Don't be disingenuous, there are texture packs for some games that make use of more available memory. Are they very common, no, but they do exist. There's Shadow of War at least, and then Forza 7. Some others too probably - they are not common, but they are there.The X has no games designed for 12 GBs of RAM.
...and this is based on - what? Other than will.Next Xbox will have Ray tracing.
Don't be disingenuous, there are texture packs for some games that make use of more available memory. Are they very common, no, but they do exist. There's Shadow of War at least, and then Forza 7. Some others too probably - they are not common, but they are there.
I think design taking advantage of 12GB (actually 9GB RAM because 3GB is OS?) is different from putting a patch with 4K textures.Don't be disingenuous, there are texture packs for some games that make use of more available memory. Are they very common, no, but they do exist. There's Shadow of War at least, and then Forza 7. Some others too probably - they are not common, but they are there.
Sony did surprise most people by using DDR5 in PS4 so this part could go either way
Which mistake would that be? At $599 PS3 was still making a net loss (initially) with every console sold. It almost bankrupted the company. Now, MS (the whole company) sure has cash to burn. But the shareholders wouldn't be too happy if the gaming division started bleeding money like there's no tomorrow.
I really don't understand why people think Microsoft's shareholders won't be happy about the gaming division loosing money. Investors are supposed to take risk, if it is short term pain but long term gain, then shareholders and Microsoft will gladly burn money to gain a foothold. Surface lost hundreds of millions and Bing lost over 2 billion for the first few years, however at the end, they made a profit and are doing completely fine.
Sony shareholders are probably a different story since Sony themselves are a very conservative company and don't often take a lot of risk or have much innovation.
Be honest, you were waiting for a perfect opportunity to use that saying.
I mean you can easily claim that both consoles will support it if they are going to support the DXR API. Would be the most cost effective way aswell since the Fallback Layer is DirectCompute based. You can then do raytracing using the GCN shader cores. That will likely have to be a derivative of the Microsoft code however as they are considering to stop developing this emulation layer....and this is based on - what? Other than will.
Agreed. Perhaps with a little bit of DDR3 or DDR4 on the side like PS4 Pro has?I will be happy with 20GB or 24GB but I think 16GB is the spot both companies will go.
Why would a Sony console support the DXR API? PS4 doesn't support DirectX or OpenGL. There's GNMX which is akin to DX11/OpenGL and GNM which gives almost full control of the GPU (but when it comes to the latter, "with great power" and all that).I mean you can easily claim that both consoles will support it if they are going to support the DXR API.
The code is open to everyone, so it wouldn't be too difficult to reimplement it.Why would a Sony console support the DXR API? PS4 doesn't support DirectX or OpenGL. There's GNMX which is akin to DX11/OpenGL and GNM which gives almost full control of the GPU (but when it comes to the latter, "with great power" and all that).
These are just rumors obviously but I think it's absurd to have an SSD and then just 16GB of RAM.
PS4 and Xbox One in 2013 had 8GB. Xbox One X has already 12GB.
It would be incredibly disappoiting to have just a 2X increase in RAM compared to 2013 consoles.
In the past the jump used to be 8X if not more.
Things obviously have changed, some things have slowed down a lot but I think the minimum for a next gen console is 24GB, 16GB all for the games and 8GB for the OS, apps and background functions.
The rest of the rumors are pretty likely.
Both PS5 and the next Xbox will be based around a 8-core Zen CPU and a Navi based GPU and obviously AMD is working on some form of ray tracing acceleration as well.
I expect the systems to be really similar, price will dictate hardware differences.
LOL indeed it was Microsoft that invested as a pioneer in well proven things like game streaming and VR...
And that mentality that Microsoft can do whatever they want because they have money surely has given lots of fruits in the past 10 years...
VR and Cloud Gaming is NOT well proven. Sony may be the one making the most money, but the overall product has been stagnant for years. If Microsoft sees potential in dominating the Cloud gaming market, leveraging Xbox hardware in the cloud , then they and investors will let them do it. Microsoft has actually willing to buy EA to gain a foothold, that shows how serious they are about XCloud/Game Pass.
Regarding your other post, you're failing to take into account that Next Gen Xbox consoles has 2 SKUs. PS5 and Lockhart may be similar in specs, but Anaconda may be completely different.
VR and Cloud Gaming is NOT well proven. Sony may be the one making the most money, but the overall product has been stagnant for years. If Microsoft sees potential in dominating the Cloud gaming market, leveraging Xbox hardware in the cloud , then they and investors will let them do it. Microsoft has actually willing to buy EA to gain a foothold, that shows how serious they are about XCloud/Game Pass.
Regarding your other post, you're failing to take into account that Next Gen Xbox consoles has 2 SKUs. PS5 and Lockhart may be similar in specs, but Anaconda may be completely different.
VR and Cloud Gaming is NOT well proven. Sony may be the one making the most money, but the overall product has been stagnant for years. If Microsoft sees potential in dominating the Cloud gaming market, leveraging Xbox hardware in the cloud , then they and investors will let them do it. Microsoft has actually willing to buy EA to gain a foothold, that shows how serious they are about XCloud/Game Pass.
only 16gb ram??
GDDR6 RAM.
In any case, this looks literally impossible to offer below usd400, which probably is the target price.
Agreed. Perhaps with a little bit of DDR3 or DDR4 on the side like PS4 Pro has?
With 16GB GDDR6 it would break down into 4GB OS, 4GB System, 8GB VRAM. This is perfect for the level of power I'd expect from AMD's upcoming mid-range GPU.