No one did that, stop trying to set up retarded straw men. I made a comparison to show how 32 GB in 7 years is not actually a lot.In this thread, we compare cell phone ram and GDDR5 as one and the same.
No one did that, stop trying to set up retarded straw men. I made a comparison to show how 32 GB in 7 years is not actually a lot.In this thread, we compare cell phone ram and GDDR5 as one and the same.
No one did that, stop setting up retarded straw men.
Perhaps that's how the name "Xbox 360" leaked, but Microsoft already confirmed next generation console development at GDC 2004.
nope, they are using the reach engine, at least thats what 343 said in an eurogamer interview.
[Nintex];34131377 said:I recall in 2004 the Full Auto crash demo was shown as the first 'possible' next-gen demo. While in 2009 we had Crytek advertising the CryEngine as being 'Next-Gen Ready'.
That's not "comparing them as one and the same", that would imply some kind of cost/speed/whatever comparison being made. That's just being (rightly, in my opinion) annoyed at the glacial pace of technical progress expected from consoles these days.Not true. People were claiming a few pages back 'LOL MY CELL PHONE HAS MORE RAM THAN A 360 AND ALMOST AS MUCH AS XBOX 3? FAIL!!!'
That's not "comparing them as one and the same", that would imply some kind of cost/speed/whatever comparison being made. That's just being (rightly, in my opinion) annoyed at the glacial pace of technical progress expected from consoles these days.
That's not "comparing them as one and the same", that would imply some kind of cost/speed/whatever comparison being made. That's just being (rightly, in my opinion) annoyed at the glacial pace of technical progress expected from consoles these days.
"AAA" games are generally designed for systems with 512 MB of memory right now, so it's a wonder they're even using that much. Crysis, one of the few PC exclusive high-def titles at its release used up to 3GB, and that was 4 years ago. Do you want to be stuck on requirements that were surpassed 4 years ago for the next 7 years?pc games don't use more than 2 gigs most of the time, don't see whats wrong for that on consoles.
It likely won't happen, but you said you were interested in what devs had to say on the matter, and that is probably the clearest recent statement by a major dev that we have.When I said "devs", I meant like ND/Worldwide Studios who have a much bigger say of what is going into PS4.
As far as Crysis's 8GB demand......not happening IMO.
"AAA" games are generally designed for systems with 512 MB of memory right now, so it's a wonder they're even using that much. Crysis, one of the few PC exclusive high-def titles at its release used up to 3GB, and that was 4 years ago. Do you want to be stuck on requirements that were surpassed 4 years ago for the next 7 years?
"AAA" games are generally designed for systems with 512 MB of memory right now, so it's a wonder they're even using that much. Crysis, one of the few PC exclusive high-def titles at its release used up to 3GB, and that was 4 years ago. Do you want to be stuck on requirements that were surpassed 4 years ago for the next 7 years?
nope, they are using the reach engine, at least thats what 343 said in an eurogamer interview.
343's Frank O'Connor has confirmed that Halo 4 will be an Xbox 360 release. Despite speculation that the game might be a launch title for the next generation Xbox, O'Connor says the game will launch on current hardware and use a version of the existing Halo engine.
"Halo 4 will be on Xbox 360 and use a modified core of the Halo engine(s)," O'Connor wrote on the NeoGAF forums. "Not really a singular engine since it goes through fairly radical evolutions all the time."
People often come up with this argument, but when you only compare the memory used by the game and not the whole system (which I've been doing throughout this thread) then I really don't see the point. Probably at least 90% of a game's memory use is in assets, and if you want those at the same fidelity they'll be the same size regardless of how "open" or "closed" your target platform is.First of all, hardware is not utilized to the same extent in fixed spec systems and on the PC (architecture and bandwidth can be vastly different), you can't compare them directly.
Nope, they made a new internal engine but used source code from all the Halo's. Take for example they took code from how the Warthog reacted in the first Halo.nope, they are using the reach engine, at least thats what 343 said in an eurogamer interview.
What the others have been talking about is a Windows OS "imposed" limit, not a dev limit.
http://software.intel.com/en-us/articles/memory-limits-applications-windows/
And it shows they make good looking games just fine with that limit.
Anyway, if all of you are honestly that enthused about being stuck on 2 GB for for the next 7 years then who am I to argue. Maybe Gaben will make real PC versions a reality again before that and we can all be happy.
Nope, they made a new internal engine but used source code from all the Halo's. Take for example they took code from how the Warthog reacted in the first Halo.
Source: Inside The Development Of Halo 4
I hope we see the next, next gen before 2020.
I expect shortly after 2020. 2014 is the latest for next gen, so I expect we will have to wait at least 2022 before we see another one.I hope we see the next, next gen before 2020.
People often come up with this argument, but when you only compare the memory used by the game and not the whole system (which I've been doing throughout this thread) then I really don't see the point. Probably at least 90% of a game's memory use is in assets, and if you want those at the same fidelity they'll be the same size regardless of how "open" or "closed" your target platform is.
Most of those "good looking" games fall apart upclose because of the use of not so fine low res textures and ingame assets. Take Batman AC: Nice looking game from the distance, but uplose the textures look ridiculous bad. To improve that devs need more RAM and after seven years 4GB should be a given.
you serious?
I expect shortly after 2020. 2014 is the latest for next gen, so I expect we will have to wait at least 2022 before we see another one.
That's not "comparing them as one and the same", that would imply some kind of cost/speed/whatever comparison being made. That's just being (rightly, in my opinion) annoyed at the glacial pace of technical progress expected from consoles these days.
IMO that goes beyond just memory limits.
Yes.
NES - 1983
SNES - 1990
N64 - 1996
GC - 2001
Wii - 2006
Wii U - 2012
Wii R U - 2018/9
PS1 - 1994
PS2 - 2000
PS3 - 2006
PS4 - 2012/13(?)
PS5 - 2019
Xbox - 2001
Xbox 360 - 2005
Xbox3 - 2012/13
Xbox4 - 2019
I'm just not a fan of these possibly extended generations. I don't think that's good for the health of console gaming.
This gen is the longest so you cant even bring up the other gens before it. I think gens will be longer this time. At least 6 -7 years is fine,no one wants to buy new hardware every time and also they better allow your account and other stuff to work.
Personally I want console makers to cram as much hardware as they can in a console without taking a large loss to achieve it and then target newer hardware sooner.
Which "subsytem" are you talking about here? From the context it seems like storage, but then your argument doesn't make any sense since PC is actually faster than consoles are in that.If your whole subsystem is faster, you can refresh the memory more often so you don't necessarily need as much of it, depending on how your code manages the assets
That's what I remember it using -- maybe I had it modded. I just searched around a bit and found corroborating reports of at least 2 GB being in use, so that still leaves my point of being stuck on the same amount of memory for almost a decade.No it doesn't. Crysis didn't use anywhere close to 3 GB of RAM. Maybe after it had a memory leak, lol.
"AAA" games are generally designed for systems with 512 MB of memory right now, so it's a wonder they're even using that much. Crysis, one of the few PC exclusive high-def titles at its release used up to 3GB, and that was 4 years ago. Do you want to be stuck on requirements that were surpassed 4 years ago for the next 7 years?
That's not good for anyone but platform holders (even that's arguable) and tech junkies.
This gen is the longest so you cant even bring up the other gens before it. I think gens will be longer this time. At least 6 -7 years is fine,no one wants to buy new hardware every time and also they better allow your account and other stuff to work.
This is just pure speculation but Global Foundries announced that they started manufacturing 32nm chips at their new fab with volume production for the second half of the year. IBM is a partner with Global Foundries on this and these new chips will have eDRAM.
Since WiiU is supposed to be 45nm SOI, could this be the next Xbox CPU/SOC.
http://www.globalfoundries.com/newsroom/2012/20120109.aspx
Which "subsytem" are you talking about here? From the context it seems like storage, but then your argument doesn't make any sense since PC is actually faster than consoles are in that.
That's what I remember it using -- maybe I had it modded. I just searched around a bit and found corroborating reports of at least 2 GB being in use, so that still leaves my point of being stuck on the same amount of memory for almost a decade.
This is just pure speculation but Global Foundries announced that they started manufacturing 32nm chips at their new fab with volume production for the second half of the year. IBM is a partner with Global Foundries on this and these new chips will have eDRAM.
Since WiiU is supposed to be 45nm SOI, could this be the next Xbox CPU/SOC.
http://www.globalfoundries.com/newsroom/2012/20120109.aspx
Here's a full timeline of how Xbox 360 leaked.
16 March 2005. The name Xbox 360 was leaked via focus groups for product marketing.
10 April 2005. The controller leaked by a developer working on a launch game.
26 April 2005. Xbox 360 console design leaked via a Swedish magazine who published the device images given to them under NDA too early. Some closeup pictures were leaked on purpose via The Colony ARG.
7 May 2005. Further details of accessories, console and game screens are leaked from the MTV preview event filming.
12 May 2005. Xbox 360 is officially unveiled.
All these leaks are entirely avoidable with some proper corporate security and leak prevention planning. In contrast - Sony leaked nothing (not the console design, dildorang, game details, specs, logo, name... nothing).
That said, I just can't feel the next Xbox being a few hours of unveiling in CES... which poses the interesting question: will the doubt of the specs be put in doubt if nothing surfaces?
Which "subsytem" are you talking about here? From the context it seems like storage, but then your argument doesn't make any sense since PC is actually faster than consoles are in that.
Consoles have and are meant to appeal to the larger market ("mass market" if you will). If you're a tech junkie, you wouldn't be looking at the console space at all. They have never been for tech junkies. Only one platform has.
Mmm, as I've shown before, very detailed 360 specs and schematics leaked in February 2004.
Of course, we have supposed spec leaks already such as this thread. The trick is determining which seem "real". Nothing so far passes that smell test for me.
That's not good for anyone but platform holders (even that's arguable) and tech junkies.
How would targeting early profitable hardware be arguable for the holders?
At the same time the idea would be that the builds would create easier development for devs which would hopefully keep their costs down due to efficiency.
Which "subsytem" are you talking about here? From the context it seems like storage, but then your argument doesn't make any sense since PC is actually faster than consoles are in that.
That's what I remember it using -- maybe I had it modded. I just searched around a bit and found corroborating reports of at least 2 GB being in use, so that still leaves my point of being stuck on the same amount of memory for almost a decade.
Yet Crysis arrived on the consoles this year, totally intact. So, really, the number of RAM gigs doesn't matter.
Exactly.Consoles have and are meant to appeal to the larger market ("mass market" if you will). If you're a tech junkie, you wouldn't be looking at the console space at all. They have never been for tech junkies. Only one platform has.
Hardware profitable out of the gate is not arguable, but they also profit from generations lasting longer.
I don't follow you, what efficiency? Having to significantly upgrade their tech and embrace expensive higher quality assets every few years is not in most developers' interest. Engine and middleware makers are another story.
The latter is because they finally got the hardware down to manageable costs. Now imagine manageable hardware costs through most of the generation.
I think you're take that from the perspective of what we saw this gen. This gen saw the SD to HD transition. I would believe going to higher resolutions from here on won't be the same kind a transition if for no other reason than having better understandings. And my fault for not being clearer, but the increased (or at least more noticeable to us) usage of engines and middleware combined with uncomplicated hardware is what I meant by efficiency.
These specs mean nothing to me if the next xbox only comes with kinect. The single most important aspect about the next consoles is the controller.
These specs mean nothing to me if the next xbox only comes with kinect. The single most important aspect about the next consoles is the controller.
These specs mean nothing to me if the next xbox only comes with kinect. The single most important aspect about the next consoles is the controller.