So, what we've learned today kids is that the mouth-breathing consolites can't possibly handle a game that doesn't heal you every 10 seconds or point a large arrow on the screen for where you should go to spray your bullets, nor should they EVER be given the opportunity to experience or try something that isn't directly copying call of duty or gears of war.
Is that about it? Get over yourselves. This topic makes me ashamed. Looking forward to playing the game, whenever it comes out. If it runs on the PC I have at the time, I'll play it on that, otherwise I'll play it on console.
Last Bit-
there was nothing specially complex about system shock 2.
Ignore the 8 years and all the potential technical, talent, influences, and market changes therein between releases. Ignore the relative budget sizes for SS2 vs Bioshock. Just focus on that one was released on console, and the other was planned to, but never got there.
there was nothing specially complex about deus ex.
You've got a point here. Limited (at the time) console memory did force smaller level designs in the sequel. But in 2010 this issue is mitigated by modern console hardware being much more comparable comparable to mid-spec PC gaming hardware, even this late in a console life-cycle. Partly due to economic concerns, but partly also due to decreased market demand for better hardware.
As an aside the problems with Deux Ex 2 went beyond technical. That game was a pile, because of developer choices, nothing to do with hardware.
there was nothing specially complex about thief.
I'm not familiar enough with any game in the series to comment so I won't.
there was nothing specially complex about f.e.a.r.
This is one I really don't understand. What complex game mechanics were lost between the deep and technical shooter F.E.A.R. and it's sequel? I played both and they seemed to both be equally as mindless as anything ever released on a console. From what I understand many of the complaints about the sequel seemed to be about lack of improvement from the original and a feeling of being dated. Not exactly a case for this complaint about modernizing and consolizing games.
I'd also point to the few mediocre F.E.A.R 1 expansions as a sign that that series was headed in the dumpster, and that the developer made an arguably better, slower paced, and more tense horror game AFTER making fear and debuted it for the xbox 360's launch, but that wouldn't point out the consolite conspiracy that seeks to ruin everything!
More than anything it's increased budgets and decreased interest in the PC as a gaming platform you kids want to be mad at. But that's not as fun or easy as pointing the finger at the controller, so you're not likely to stop.