It's a Christmas miracle.this is on vita? how is this possible
The system's viable enough in Japan that SE seems okay throwing money at something that will probably have a budget close to an upper mid-tier PS2 game.
It's a Christmas miracle.this is on vita? how is this possible
All this shade being tossed at Unlimited SaGa makes me sad. Kawazu made some critical mistakes, mostly the way the HP/LP system worked, but overall it had one of the most brilliant, hardcore, strategic risk/reward gameplay systems that I've ever experienced.
It had a brutal learning curve and zero handholding to the point that it was impossible to start playing without looking for help online but overall I'd love to see a new game built on that foundation with the glaring (and unfair) gameplay issues fixed.
All this shade being tossed at Unlimited SaGa makes me sad. Kawazu made some critical mistakes, mostly the way the HP/LP system worked, but overall it had one of the most brilliant, hardcore, strategic risk/reward gameplay systems that I've ever experienced.
It had a brutal learning curve and zero handholding to the point that it was impossible to start playing without looking for help online but overall I'd love to see a new game built on that foundation with the glaring (and unfair) gameplay issues fixed.
I actually liked the way the battle system worked, I found it to be enjoyable for all of the sprite issues and what not. What really confused me about Unlimited was the panel system. It was meant to provide "deeper" customization of characters, but I could never figure it out. It wasn't fun and online faqs didn't help. Magic was also extremely counter-intuitive given the fact that magic tablets were some of the rarest shit in the game and you had to buy magically imbued items to be able to use those spells on the tablet. The concept of a pen & paper RPG is truly welcome though, although I'd rather a traditional SaGa adventure at this point.
And both flavors no less! I get two godlike OSTs from both Hamauzu and Ito. This is literally the best fucking thing ever.
I think forcing everyone to start the game under Laura's scenario and building tutorials there would have been the best idea. Giving you a choice of any character to start and then making each scenario focus on different aspects of the story/gameplay made working in tutorials really difficult.I talked about this in the other Saga thread but I would like to see them attempt another Unlimited Saga again. Just make the rules and interface clearer. Include good tutorials. I think that type of game could do very well on the Vita and even cater to a PC audience that likes pen and paper experiences.
A Souls styled game where players could communicate and share info while playing would have changed everything possibly. I really hope that SaGA 2015 keeps the brutal difficult but makes it easier to collaborate with other players and figure out the game together.I've always thought it was a very underrated game. It has some big flaws, but it does so much stuff right. Amazing soundtrack, absolutely beautiful art. The gameplay is deep and calls back to a lot of old-school pen-and-paper RPGs. I feel like it would've had more success had it come out today. Crimson Shroud, Etrian Odyssey and Demon/Dark Souls all had a lot of success despite their share of high difficulty, obscure mechanics and general old-schoolness (all 3 to different degrees of course).
I'm not saying Unlimited Saga was as good as those, but it would probably gather a lot more fans today.
This and I'm happy the Vita is getting some much deserved love.It's a Christmas miracle.
This is not the end.
Of Square Enix's Vita games or actions that will make people mad?
SE is finally getting around to supporting Vita with original content.
this is on vita? how is this possible
SE is finally getting around to supporting Vita with original content.
As expected this thread seems to be more about the hardware than the game; I'm kind of curious how many posters here actually enjoy SaGa games.
I had to quit my SaGa Frontier replay, I got stuck and I think there's really nothing for me to do. As much as I like that game, there are some really boneheaded design decisions in it, even for SaGa standards.
For those familiar:
I started an Emelia game and was immediately taken into Tanzer on my second or third transportation. My WP is mostly used up (can't replenish it in here at all), I have no area attacks and the party I have can only take down one Giant Slime every two or three turns, so it's impossible for me to touch the rune. Oh and you can't leave this place until you do.
:-\
Anyway, more SaGa is good SaGa for me. I might import it as it comes out since I know it's not coming out here.
As expected this thread seems to be more about the hardware than the game; I'm kind of curious how many posters here actually enjoy SaGa games.
My experience is mostly limited to half a playthrough of SaGa Frontier 2 and a full playthrough Unlimited Saga.
I loved both. I need to go back to SF2 and complete my playthrough, but I'll have to start all over again ;_;
Is Romancing Saga PS2 a good follow-up to those?
So is this why FF Type-0 isn't getting a Vita release?
It is a good game if SaGa games are your thing, the combat system and core concepts are similar to what you would find in SaGa Frontier but in a more polished state.Is Romancing Saga PS2 a good follow-up to those?
Anybody played the gane boy games? Renamed in the west as final fantasy legends 1 and 2
I wonder why SE decided to reveal the game as "SaGa 2015". What is Saga Asterism then?
Perhaps they are saving info for Jump Festa?
Presumably a pending trademark for now.
Those things have nothing to do with each other.
This is not the end.
SF is just generally unfinished and not well-thought-out in many cases. I'd really like it if they got an opportunity to remake the game and finish off the stuff that didn't get done.
Dragon Quest has been on Nintendo platforms. That is one major difference.
Just looked up sales of past SaGa games over here...
#buildingthelist people, that's all I'll say. Start now.
Also, I hope this means SE will start making Vita games, they were probably the dev that pushed the PSP the most, I imagine what they could do with the Vita.
The Last Remnant wasn't that long ago~!
Though I am curious why SE won't port the remasters to Vita (Type0 and KH 1.5 and 2.5) but now we get a Star Ocean 2 remake and a new SaGa game.
Can't imagine the remasters for Vita would be risky and having them would have made the Vita a more viable platform before the announcement of this two games now. Same could be said about not up-porting 3DS games.
They literally let the Vita left to rot. Their launch games were weak and then there only was FFX/X2 on the horizon. PS4 failing in Japan made them looking for another platform besides 3DS and mobile?
So, this is the "console" RPG?
Well we'll see some details in next Famitsu it seems (the guy's saying it'll have huge featured article about Saga game).
We'll be getting more info in next weeks Famitsu, apparently. Wonder if it'll be at JF, too.
EDIT:
Thanks. Interesting.
I wonder if that means a big article on the game alone or another series retrospective with an interview at the end about the new game that doesn't actually say much of anything.
Following the games live stream announcement this morning, Square Enix has shared the first direct-feed character artwork for next years new SaGa PS Vita game.
The game will be produced by SaGa series creator Akitoshi Kawazu, with character designs by Tomomi Kobayashi and music by Kenji Ito.
Delicious.
It's a 52 page booklet packed in with Famitsu which will include a series retrospective (probably most of it) and an interview about the new projects. It's worth noting that they also announced Imperial SaGa for browsers, and that also has gameplay, so they might talk about that instead, with some throwaway stuff for the Vita game. I hope not! Lol.
SaGa still improving in the characters designs.
I really hope they show at least a bit of gameplay in Jump Festa.