plagiarize
Banned
So, I've only spent a couple of hours with mine, but it's very impressive.
First of all, it is what it is. Namely a way of strapping a phone to your face with good lenses and improved motion detection. As we all know, no positional tracking and while I do miss it, I don't miss being tethered to a PC.
We went over to a friends this evening, and being able to just toss the headset in my back pack with a controller and headphones and drop people into Dreadhalls was great.
So far I've picked up Dreadhalls, Ocean Rift, EVE Gunjack, Dead Secret and Land's End for purchased apps/games whatever, and I've download Milk VR, Oculus Video, Oculus Photos, Netflix, Arcade Beta, Colosse, Titans of Space, Jurassic World Apatosaurus, Next VR and Smash Hit from the free experiences. It's a really impressive launch line up that really makes this feel like a console launch rather than just a peripheral.
The first thing I did was load up Netflix and watch the intro credits to Twin Peaks, because that show is threaded into my DNA. I've tried Dreadhalls (which I had played on PC, although there's a lot of other nasties in this version so there was plenty of new shocks) which is a great horror game, EVE Gunjack (which dropped a few frames here and there but has mightily impressive graphics for a phone game, let alone a VR game) which was good shooty time, some Gauntlet 2 and Sonic 1 in the Rift Arcade (which is the ONLY way to play classic games on a phone, as far as I'm concerned... phone screen be damned), Titans of Space (which is a great relaxing tour of the planets in our solar system and some stars out in space that I've always liked on PC), Jurassic World Apatosaurus which is very pretty if short.
Next VR offered up some 180 degree stereo stuff, which looked pretty good. More impressive was Milk VR which had some really good 3D 360 degree videos, including some short horror things and I was really pleased to see some WWE highlights, which whether you're a fan or not, are definitely worth watching to get a sense of being right by the ring, or right in the crowd by the entrance ramp. Super cool stuff, genuinely.
The Oculus Cinema is a really attractive environment (all the first part environments were really well done).
Having this thing on my head for over an hour solid it was completely comfortable, and I love being able to stay in there and move from experience to experience. I let this thing help me decide which smartphone to buy... and I have zero regrets. I'm taking this every where with me. This is going to get use on my lunch break and all over the place.
Gear VR is legit. Not that we should ever doubt Carmack, but his push for mobile VR was a really smart one, and given how many people will first experience VR this way they have done an absolute bang up job on it. Even with the limitations of no positional tracking... this is going to convince people that VR is here and now and worth getting excited about.
I was fairly skeptical about the Gear VR until a couple of months ago when I heard people with DK2s raving about being untethered and until I saw some game footage on Tested.
It's a real VR platform, with a host of great content and more to come. Graphics are impressive for the hardware. Performance is generally great (only really EVE dropped frames with any regularity). The device is light and comfortable to wear for extended periods.
Fantastic job by Samsung and Oculus. I didn't think mobile VR would be viable for a few years. Carmack knew better and this totally justifies his hiring. I'm going to use this a LOT.
Also, if you get this, at the very least check out the Ocean Rift demo. I think you should drop the $10 on it, not just because one of our own made it, but it's a perfect VR experience. The early PC demo was always one of my favorite Rift demoes, and it's great seeing it fully fleshed out.
Well my phone has 4% battery life... so I'm going to go sleep and let it recharge ready for some more fun tomorrow. I've got a bunch of games I haven't even looked at yet.
First of all, it is what it is. Namely a way of strapping a phone to your face with good lenses and improved motion detection. As we all know, no positional tracking and while I do miss it, I don't miss being tethered to a PC.
We went over to a friends this evening, and being able to just toss the headset in my back pack with a controller and headphones and drop people into Dreadhalls was great.
So far I've picked up Dreadhalls, Ocean Rift, EVE Gunjack, Dead Secret and Land's End for purchased apps/games whatever, and I've download Milk VR, Oculus Video, Oculus Photos, Netflix, Arcade Beta, Colosse, Titans of Space, Jurassic World Apatosaurus, Next VR and Smash Hit from the free experiences. It's a really impressive launch line up that really makes this feel like a console launch rather than just a peripheral.
The first thing I did was load up Netflix and watch the intro credits to Twin Peaks, because that show is threaded into my DNA. I've tried Dreadhalls (which I had played on PC, although there's a lot of other nasties in this version so there was plenty of new shocks) which is a great horror game, EVE Gunjack (which dropped a few frames here and there but has mightily impressive graphics for a phone game, let alone a VR game) which was good shooty time, some Gauntlet 2 and Sonic 1 in the Rift Arcade (which is the ONLY way to play classic games on a phone, as far as I'm concerned... phone screen be damned), Titans of Space (which is a great relaxing tour of the planets in our solar system and some stars out in space that I've always liked on PC), Jurassic World Apatosaurus which is very pretty if short.
Next VR offered up some 180 degree stereo stuff, which looked pretty good. More impressive was Milk VR which had some really good 3D 360 degree videos, including some short horror things and I was really pleased to see some WWE highlights, which whether you're a fan or not, are definitely worth watching to get a sense of being right by the ring, or right in the crowd by the entrance ramp. Super cool stuff, genuinely.
The Oculus Cinema is a really attractive environment (all the first part environments were really well done).
Having this thing on my head for over an hour solid it was completely comfortable, and I love being able to stay in there and move from experience to experience. I let this thing help me decide which smartphone to buy... and I have zero regrets. I'm taking this every where with me. This is going to get use on my lunch break and all over the place.
Gear VR is legit. Not that we should ever doubt Carmack, but his push for mobile VR was a really smart one, and given how many people will first experience VR this way they have done an absolute bang up job on it. Even with the limitations of no positional tracking... this is going to convince people that VR is here and now and worth getting excited about.
I was fairly skeptical about the Gear VR until a couple of months ago when I heard people with DK2s raving about being untethered and until I saw some game footage on Tested.
It's a real VR platform, with a host of great content and more to come. Graphics are impressive for the hardware. Performance is generally great (only really EVE dropped frames with any regularity). The device is light and comfortable to wear for extended periods.
Fantastic job by Samsung and Oculus. I didn't think mobile VR would be viable for a few years. Carmack knew better and this totally justifies his hiring. I'm going to use this a LOT.
Also, if you get this, at the very least check out the Ocean Rift demo. I think you should drop the $10 on it, not just because one of our own made it, but it's a perfect VR experience. The early PC demo was always one of my favorite Rift demoes, and it's great seeing it fully fleshed out.
Well my phone has 4% battery life... so I'm going to go sleep and let it recharge ready for some more fun tomorrow. I've got a bunch of games I haven't even looked at yet.