Metallix87
Member
Like hardware specs and online structure? He acknowledged this was an issue with Wii and, yet, he repeats the same mistake again with Wii U.
Wii U's online is pretty fantastic, actually.
Like hardware specs and online structure? He acknowledged this was an issue with Wii and, yet, he repeats the same mistake again with Wii U.
Nothing is wrong with the online infrastructure of the WiiU or 3DS. You want to play a game online? You play it. You want to play with friends? You play with friends. The system tells you when your friends are online and let's you join them from the console's friend menu.
Wii U's online is pretty fantastic, actually.
Nothing is wrong with the online infrastructure of the WiiU or 3DS. You want to play a game online? You play it. You want to play with friends? You play with friends. The system tells you when your friends are online and let's you join them from the console's friend menu.
Okay. I'll email Valve and ask them to add the fantastic ID restriction to a single computer feature.
Okay. I'll email Valve and ask them to add the fantastic ID restriction to a single computer feature.
Please be true, the thirst for some big new Nintendo IP's is unbearable (yes I know we got some new stuff like pushmo, but it's not enough).+ Miyamoto's Departure Inspiring New IPs for the EAD Kyoto Division
Okay. I'll email Valve and ask them to add the fantastic ID restriction to a single computer feature.
You was shook huh? loledit:
forget it, I don't wanna be banned again for something like this.
sorry
Okay. I'll email Valve and ask them to add the fantastic ID restriction to a single computer feature.
I tell ya, first time hurts the most.... I hope.You was shook huh? lol
This is a WiiU problem, 3DS doesn't even has accounts.Isn't that being fixed when Miiverse launches on 3DS and other devices?
This is a WiiU problem, 3DS doesn't even has accounts.
Miyamoto showed concept art for skyward sword e3 2009...released november 2011.
I remember that wait.
It doesn't even make sense as a comparison. Plenty of people have several PC's, use mobile phones etc, to buy Steam games when they are out. Do you know anyone that has 2 Wii U's? No.
It'll be the same situation as with the 3DS. A transfer tool will be available when it's needed.
It doesn't even make sense as a comparison. Plenty of people have several PC's, use mobile phones etc, to buy Steam games when they are out. Do you know anyone that has 2 Wii U's? No.
It still doesn't make sense seeing as every other sane console manufacturer doesn't do this. I guess there is a defence force for everything.
I'd hardly call what Iwata does "playing it safe". Playing it safe would be releasing a product very similar to the competition.
It's not a valid excuse to justify this feature.
It still doesn't make sense seeing as every other sane console manufacturer doesn't do this. I guess there is a defence force for everything.
Satoru Iwata is the one who needs to step down, really. His "play it safe, play it cheap" strategy has reached saturation level for quite a time and it's damaging Nintendo's credibility among gamers.
I'd hardly call what Iwata does "playing it safe". Playing it safe would be releasing a product very similar to the competition.
yeah, they likely lost a lotta sleep about that last gen when they were eating everyone's lunch
why would they be concerned at all with this? the last time they went for that was the gamecube, and we all saw how that tragically went
seriously, it's always weird to see rational people (read: not Tobor) asking for Iwata to step down
Sorry, I committed heresy against your supreme leader and I accept judgment.
Edit: why would they be concerned at all with this? Because Nintendo is loosing money and Wii U isn't getting attention from gamers, that's why.
Some kind of "Wath if Valve was selling also the hardware?", for me comparision with very less sense, and repeat again "for me"Okay. I'll email Valve and ask them to add the fantastic ID restriction to a single computer feature.
to the latter: how exactly do you quantify "attention from gamers" and sales? if you used forums like this, the dreamcast & gamecube got infinitely more "attention" than the wii..i'd wager you could even say that with reviews (DS is another great example). you're seeing a correlation and assuming causation
I don't think so because going back to to complete head to head with SONY and MS would be VERY, VERY risky.
Nintendo lost a lot of western third party support/mindshare and relationships are still a bit strained, even with the effort they are putting in to change that.
Nintendo has all but lost the hardcore gamers, apart from Nintendo fans like us. Making a gamer switch platform is a very hard thing to do. Nintendo worked hard at to succeed at it during the N64 and GameCube days and finally finished it with the Wii Are they going to now be able to change that around?
I think Nintendo are WAY too conservative in some aspects. They didn't need to make the Wii a GC 1.5. They could have modernised the system to accept ports from 360/PS3, even if it wasn't as powerful or still SD. At the same time kept it cheap and accessible for people.
With Wii U, they could have made the thing a noticeable bump over 360/PS3 by designing for a higher power usage (Say 50-60W) without breaking the bank. This I feel would have translated into a better reception amongst gamers and gaming press which feeds into more sales and more support.
to the former: ah, my bad, again i was referring to rational people/discourse which it doesnt sound like you're interested in
if you were, i'd say iwata turned the ship around & brought them record profits. 3DS stumbled & bounced back, WU might currently be stumbling in some territories but the "FIRE IWATA" camp (again, fortunately this seems to be a minority around here) is both quick on the gun and slow on the logic/reasons for such a claim
http://www.gamespot.com/news/iwata-customers-do-not-want-online-games-6102100
Customers do not want online games. During the year-end shopping season last year, none of the online games succeeded. All the games that sold well were off-line games. Game companies now find it difficult to make online game businesses successful, and their enthusiasm for them is cooling.
http://www.computerandvideogames.co...e-too-far-developed-for-nintendo-to-catch-up/
I think that what we see in terms of online gaming networks on existing dedicated gaming platforms is not particularly well suited to the approach Nintendo has taken, therefore, I can't sit here and say to you that we can very quickly overcome or catch up to other companies, which began to work in the online field from many years ago and have been building these online networks on other platforms, and I don't think that would be a smart strategy, either.
http://www.ign.com/articles/2005/09/12/igncubes-nintendo-revolution-faq?page=2
The rule of satisfying customers by increasing specifications worked once, but no longer applies now. Today's consoles already offer fairly realistic expressions so simply beefing up the graphics will not let most of us see a difference.
http://www.independent.co.uk/life-s...-now-on-to-compete-over-graphics-7936301.html
But I think it will become increasingly difficult from now on to compete over graphics. This is because that no matter how much we increase the number of polygons we can display and improve the shading it will become increasingly difficult to tell the difference.


http://www.gamecubicle.com/news-nintendo_gamecube_famitsu_iwata_interview.htm
Frequently, developers use our platforms solely for their own self-interests, so it's hard to form management relationships.
http://www.gamasutra.com/view/news/...:+GamasutraNews+(Gamasutra+News)#.UOeaenca58E
I don't think it would be an appropriate course of action for Nintendo to get into a battle with a company like Microsoft over the cost or the expense of trying to go head to head in a situation to try to obtain exclusive rights.
http://www.neogaf.com/forum/showthread.php?p=23621978#post23621978
1. Repeat manufacture starts from X thousand units.
Say your game is more popular than you expected (or you were a little too "safe" with first run numbers). If you decide to manufacture more copies, Nintendo says you must start with X thousand (the X is secret because of NDA). Other hardware manufacturers start at 100. There's a massive risk involved for smaller publishers, in particular, here.
2. Manufacture turnaround time is 3-4 weeks.
In the case of DS games, it takes Nintendo 3-4 weeks to manufacture a second run of carts. Other hardware manufacturers have a one week turnaround. When your game is selling like hot cakes, you can understand the need to get extra units out quickly. Nintendo, apparently, doesn't.
3. Manufacturing costs have to be paid 100% upfront
Other hardware manufacturers are not mentioned here, but the example is given that "let's say it costs 1000 yen per unit to manufacture" (actual cost depends on cart size), and if a game is expected to be a big hit and sell 1 million units, that's 1 billion yen that has to be paid upfront. That's a ridiculous amount and causes a bit of a headache as far as company capital goes. He suggests reducing it to 1/3 upfront payment, to ease the problem.
4. Nintendo could try to help with TV advertising
Right now, Nintendo is sponsoring a lot of TV shows via advertising. It would be a good opportunity for Nintendo to sub-let advertising, at a reasonable price (thanks cvxfreak) to third parties during these programmes.
http://www.t3.com/news/iwata-regrets-lack-of-wii-third-party-support
I now regret that we didn't tie up with someone outside the company to market the Wii. If we had done that, the fate of the Wii might have been different. Now I am aware that we should not rely too much on ourselves. You will see what I mean by this when we market the 3DS and the Wii in the future.
http://www.digitaltrends.com/gaming...stake-in-abandoning-core-audience-for-casual/
The Wii was able to reach a large number of new consumers who had never played games before by bringing hands-on experiences with its Wii Sports and Wii Fit. However, we could not adequately create the situation that such new consumers played games frequently or for long, consistent periods. As a result we could not sustain a good level of profit.
http://www.digitalspy.co.uk/gaming/...ts-first-annual-loss-in-companys-history.html
The Japanese games giant saw a loss of 37.3 billion yen (£284 million) due to declining Wii sales and poor 3DS performance.
http://www.computerandvideogames.com/105024/exclusive-nintendo-ds-is-hiroshi-yamauchis-legacy/
Essentially the way it worked out is that, the former President and CEO of NCL Hiroshi Yamauchi threw out the idea: 'What if we had a dual screen?' And so it wasn't like an order, more of a suggestion. From that point of time, we decided we wanted to come up with an entirely new way of playing games; we wanted to revolutionise the way games are played.
http://www.gamesindustry.biz/articles/2012-04-09-wii-u-may-retail-for-USD300
Cutting production costs to maximize profits is Nintendo's main concern with the Wii U. They are cutting costs in the Wii U's hardware to build back confidence in investors. Nintendo wants investors to view Wii U as a less risky proposition. Nintendo chose an economical GPU and CPU that could keep up with the performance of today's current consoles, but keep hardware costs down to maximize profits. Nintendo got a bargain price on the custom GPU and CPU that the Wii U uses. There is a bigger focus on downloadable content, applications, video content, digital distribution, and services to create a stream of revenue. Investors will be ecstatic with the news.
http://www.nintendo.co.jp/ir/en/stock/meeting/120628qa/04.html
As you have just suggested, clearly indicating our growth strategy is probably one way to look at the issue of improving our share price immediately, and speaking as a shareholder of 5,600 shares myself, I understand very well that you are dissatisfied with Nintendos current stock price.
Listen to him.
Iwata's "turned the ship around" and "record profits" were just temporary moments. Iwata also made Nintendo loose money for the first time in it's history last year and probably will loose again in the end of this fiscal year.
If you analyse the situation as a long-term strategy, Iwata's decisions were negative for Nintendo. Not supporting online (something Nintendo could easily have done with the GameCube, hell, even with N64 if the DD expansion was successful), abandoning the hardware race (a major reason why Wii had a shortage of third-party support and, consequently, lost of interest from gamers), 3DS overprice, huge of amount of shovelware and low quality titles for Wii, Nintendo shifting the core audience for casuals. It's no secret why Wii U is not selling. These decisions made gamers lost their trust into Nintendo products. Like AzaK said above, gamers left Nintendo.
Iwata has a major deal of responsability into this. He made several quotes along this years reflecting every change of direction he made for Nintendo.
Here's a quote from him circa 2004 and his disdain for online gaming:
and his quote from last year confirms Nintendo can't manage to do a PSN/XBL level network:
Again, in 2004, he made quotes against hardware specs increasing:
Okay, Mr. Iwata, I can't see no graphical difference between PS2/Xbox/GC and PS3/360 at all, indeed. He still believes that improving graphics isn't noticeable in his last year interview:
This is an interview from him circa 2002, shortly before his replacement over Yamauchi. Yes, Iwata DID said this.
This match his quote from last year saying this:
In 2010, Alchemist's boss made a statement regarding Nintendo issues with third-parties:
Isn't hard to deduce the reason on why Nintendo has difficulties (?) regarding third-party support. In 2011, he regreted the lack of Wii third-party support:
And last year he admits abandoning core audience for casual gamers was a mistake.
Sorry, Iwata's defenders, even the man himself admitted doing this was a mistake, no matter how many profits it generated. In the end, this happened:
People give props for Iwata because of DS's success, but, it wasn't his idea. Takashi Tezuka revealed it was Hiroshi Yamauchi the man who brought DS's idea, not Iwata.
This reports indicates Wii U was intentionally made to be underpowered in order to maximize investor's profits.
According to the man himself, he's a shareholder of 5,600 shares from Nintendo. This a quote from him from the The 72nd Annual General Meeting of Shareholders.
There are complaints about Wii U getting a weak GPU and CPU, so if they were intentionally made to be weak in order to increase profits, Iwata's probably had his personal gains in mind for this decision.
All of these are enough reasons to believe Iwata should leave his office.
I'm not sure Iwata should leave office. The main reason is that there is no one even remotely as capable as him at Nintendo. Unless you just bring up some auditor or financial executive to just turn the tables.
I think it is mainly the entire Board of Directors (Miyamoto, Takeda, etc) that collectively have made some very short-sighted decisions for a company that relies on an entire world wide marketshare for all people, all sizes, all tastes. There just needs to be balance in the company. More ubiquity. I'm not sure how that is going to happen.
I'd take the notion of Iwata stepping down more seriously if Microsoft or Sony had in any way developed profitable, long-term business strategies for their gaming divisions. If your argument is "Nintendo should be more like Microsoft/Sony in how they approach the console business", that's a pretty horrendously terrible idea unless you just want to see Nintendo go out of business.
I could at least understand the criticism if we're talking about how Nintendo is responding to smartphone/tablet gaming.
If iwata was interested in his personal profit he would buy some stock, announce Mario iOS, and sell as Nintendo stock hits a record high.
You do realise that the above is the goal for every company right?Listen to him.
This reports indicates Wii U was intentionally made to be underpowered in order to maximize investor's profits.
Yes because making it a loud power guzzler to satisfy the terrible idiot-king nerds of gaming "journalism" is so much butter for everybody.With Wii U, they could have made the thing a noticeable bump over 360/PS3 by designing for a higher power usage (Say 50-60W) without breaking the bank. This I feel would have translated into a better reception amongst gamers and gaming press which feeds into more sales and more support.
If iwata was interested in his personal profit he would buy some stock, announce Mario iOS, and sell as Nintendo stock hits a record high.
...abandoning the hardware race (a major reason why Wii had a shortage of third-party support and, consequently, lost of interest from gamers), 3DS overprice, huge of amount of shovelware and low quality titles for Wii, Nintendo shifting the core audience for casuals. It's no secret why Wii U is not selling. These decisions made gamers lost their trust into Nintendo products. Like AzaK said above, gamers left Nintendo.
Here's a quote from him circa 2004 and his disdain for online gaming:
Yes because making it a loud power guzzler to satisfy the terrible idiot-king nerds of gaming "journalism" is so much butter for everybody.
abandoning the hardware race (a major reason why Wii had a shortage of third-party support and, consequently, lost of interest from gamers),
I don't know too much about sales, but a failure on the level of GC (22 million) is highly unlikely, right?
I don't know too much about sales, but a failure on the level of GC (22 million) is highly unlikely, right?
I don't know too much about sales, but a failure on the level of GC (22 million) is highly unlikely, right?
Not with how big the gaming industry is now. If it's true about the WiiU selling 2.2 million consoles so far and it's just been out for 48 or so days if my dates are correct then i find it highly unlikely that it would only manage to move 20 million or so more units in it's entire lifetime.
Even with 20 million Nintendo would profit, so... Anyway Don't you know that Nintendo is doomed no mater what? (even if it sells... 150 million WiiU)
They are already profiting aren't they?
Didn't Reggie say that any loss they took on the WiiU would be rectified by the sale of just 1 game or something like that.
Luigi's Mansion Dark Moon would love to talk to you...
NES: 62 million units worldwide
SNES: 49 million units worldwide
N64: 33 million units worldwide
GC: 22 million worldwide
Wii: 97 million worldwide
Does this make it clear why Nintendo abandoned the hardware race?
Investment in large leaps of console ability had led to significant decline in hardware sales, and thus software sales - which are Nintendo's bread and butter.
Like it or not, the change in strategy that lead to the Wii very likely saved Nintendo. Is it any wonder that strategy would continue to resonate in the management of the company?