Yoshichan
And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Update 4:
Blizzard DotA apparently won't be out until Heart of the Swarm.
Update 3:
So this is why it's taking so long:
Also, we're losing some multiplayer units.
Update 2:
Update:
Preview: http://www.eurogamer.net/articles/2011-05-30-starcraft-ii-heart-of-the-swarm-preview
Original:
Here's some of the new singleplayer screenshots released!
More here:
http://www.insidegamer.nl/pc/starcr...ts/?utm_source=twitterfeed&utm_medium=twitter
Blizzard DotA apparently won't be out until Heart of the Swarm.
Source: http://www.vg247.com/2011/05/31/bli...eart-of-the-swarm-launch-says-starcraft-boss/VG247 said:Blizzard DotA aiming for Heart of the Swarm launch, says StarCraft boss
StarCraft II lead producer Chris Sigaty has said that Blizzard DotA is still in development at the company.
We basically put it back up in the shop and did some massive overhauls to some things, which Im not going to go into specific detail about, Sigaty told Joystiq during the first media showcase of the second story chapter for StarCraft II, Heart of the Swarm.
He told the site that it was aiming to have the mod ready for release around the time Heart of the Swarm launches, which looks set to be a 2012 launch.
In terms of it actually requiring HotS to play it, Sigaty went mum.
Were not even talking about the business level decision of it at this point.
Blizzard Dota was one of four mods that was announced during Blizzcon last year for Wings of Liberty. All of those mods bar Dota have since launched.
Its development also ties in with that of true sequel Dota 2, being made by Valve.
Update 3:
So this is why it's taking so long:
Source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=228212TeamLiquid said:Q: How long was the production cycle?
A: Ongoing - I've said some numbers in the past. We didn't get started in earnest on HosS until the new year, however, we have been doing art and design concepts since the release of WoL. It's really difficult to say how long the production will be.
Also, we're losing some multiplayer units.
TeamLiquid said:We're going to add some new multiplayer units, and take out some multiplayer units and we're going to try to make it really great, but a ton of the work is going to go into single player.
Update 2:
IGN said:In this campaign she won't simply be a character that walks and talks, but a fully controllable, upgradeable hero unit useable in nearly all of Heart of the Swarm's 20 or so missions.
IGN said:According to Blizzard, Wings of Liberty will be required in order to play Heart of the Swarm, at least in North America and Europe, and though there's no final price point it sounds as though Heart of the Swarm will be priced lower than Wings.
IGN said:No doubt many have questions about what Blizzard's doing with its multiplayer mode that's popular in competitive gaming circuits like, if you'll excuse the blatant advertisement, the IGN Pro League, but so far that's all being kept under wraps. I can say there will be new multiplayer units and maps in Heart of the Swarm, though no specifics are available. There will also be changes to Battle.net, mostly related to getting an organized Marketplace live so players can easily sort, rate and even purchase user-generated content.
Update:
Preview: http://www.eurogamer.net/articles/2011-05-30-starcraft-ii-heart-of-the-swarm-preview
Eurogamer - Short Snippet said:Think of the StarCraft series, and you think of multiplayer. Its single-player campaigns are unavoidably overshadowed by the competitive scene, and news that Heart of the Swarm's reveal would be exclusively single-player leads to an irresistible question. Just how important is StarCraft's lore and single-player to StarCraft's fans?
"Incredibly important," begins Dustin Browder, the lead designer of StarCraft II. "And I'll tell you what: I think most of the press ends up reporting on the multiplayer because that is what their fans are reading. But I know that most players just play the campaign. So there's a bit of a disconnect there between what we're talking about and what we're actually doing - a huge percentage of our players are coming just for the campaign."
A huge percentage? "I don't know the exact percentages off the top of my head, but I do know it's well over 80 per cent that play significantly into the campaign." Browder later clarifies that figure, saying he doesn't know exactly how many of Wings of Liberty's players play single-player only, or when they dip into the multiplayer, but his point remains: the perception of StarCraft as multiplayer-only just isn't borne out by the stats. For a silent majority of players, the campaign is a Very Big Deal indeed.
Heart of the Swarm, the second of what will eventually be three StarCraft II games, makes more sense in this context, because the switch to the Zerg as central characters has brought profound change to the campaign: this is now a hero-led RTS. Series staple Sarah Kerrigan, AKA the Queen of Blades AKA the genocidal Zerg leader, is the central focus and player-controlled character throughout HotS (and what a lovely initialism that is).
Insaniac said:gameplay vids of sp if it hasn't been posted...
http://www.youtube.com/watch?v=VwkUrEZbIJs&feature=feedu
starts around 1:40
next one around 5:15
obviously, possible spoilers
Mairu said:http://wellplayed.org/forum/114/thread/3805016/show concept art trailer, cinematic trailer, gameplay trailer, q&a
edit: stuff is up pretty much everywhere:
http://pc.ign.com/articles/117/1171307p1.html
http://www.gametrailers.com/game/starcraft-ii-heart-of-the/13639
http://www.giantbomb.com/news/plunging-into-the-heart-of-starcraft-iis-zerg-swarm/3274/
http://kotaku.com/5806131/
http://www.eurogamer.net/articles/2011-05-30-starcraft-ii-heart-of-the-swarm-preview
take your pick of whichever outlet
Original:
Here's some of the new singleplayer screenshots released!
More here:
http://www.insidegamer.nl/pc/starcr...ts/?utm_source=twitterfeed&utm_medium=twitter