Totaly a Duder
Banned
So this thread started in January 2014, has Sega started porting the games yet?
So this thread started in January 2014, has Sega started porting the games yet?
At least we're getting more Platinum goodness on PC in the form of that Korra game. Shame about Bayonetta and Vanquish though. Could have been so good.
I've been told patience is a virtue. If I'm wrong I'll email the right people for a restart, which will not go off with a bang but more of a spurt.
https://twitter.com/SEGA/status/514490310425325571
Someone asked Sega to bring Resonance of Fate to Steam, and the official twitter account said he would "pass that along". Its not much, but its nice to know Sega is listening.
I think Sega is at least thinking about bringing their console games to PC and this wasn't all for nothing. We know we have their attention.
https://twitter.com/SEGA/status/514490310425325571
Someone asked Sega to bring Resonance of Fate to Steam, and the official twitter account said he would "pass that along". Its not much, but its nice to know Sega is listening.
I think Sega is at least thinking about bringing their console games to PC and this wasn't all for nothing. We know we have their attention.
I'm all in for a restart and will do anything to help.
I WANT to give Sega my money for a solid Vanquish port, so I'll lend my voice if we're going at this again.
How much do you guys think it costs to port a game from Dreamcast/Xbox/PS360 to PC?
Is $5-10 million a reasonable assumption for a good port?
That should give us an idea of how many signatures would be required to make a meaningful statement to SEGA.
How much do you guys think it costs to port a game from Dreamcast/Xbox/PS360 to PC?
Is $5-10 million a reasonable assumption for a good port?
That should give us an idea of how many signatures would be required to make a meaningful statement to SEGA.
That's enough for a remake.How much do you guys think it costs to port a game from Dreamcast/Xbox/PS360 to PC?
Is $5-10 million a reasonable assumption for a good port?
Well it might need more time than console porting because got to test on multi-PCs with different CPU/GPU.How much do you guys think it costs to port a game from Dreamcast/Xbox/PS360 to PC?
Is $5-10 million a reasonable assumption for a good port?
That should give us an idea of how many signatures would be required to make a meaningful statement to SEGA.
Well it might need more time than console porting because got to test on multi-PCs with different CPU/GPU.
I dunno about how much difference in cost, both hardware and developers are expensive. I think it is all about how long it take, the longer more cost.
A lot less than that. Probably in the six figure range.
Metal Gear Rising PC port was made by a team of less than 10 persons iirc.
That's enough for a remake.
A tenth of that budget should be enough for most high profile ports, if managed wisely.
Simpler ones most of the times take one or two persons for 3-4 months at most.
To give some context: there are Windows-to-Linux ports that are made by a single person in couple of weeks/one month.
Well it might need more time than console porting because got to test on multi-PCs with different CPU/GPU.
I dunno about how much difference in cost, both hardwares and developers are expensive. I think it is all about how long it take, the longer more cost.
I was surprised when they ported Jet Set Radio to PC given that they have other titles that would probably sell more (and JSR is a truly dead series, unfortunately), but I'm guessing it didn't require an extraordinary amount of effort to bring over.I think they are unwilling because it also has to do with the fact that these games are dead series. I mean, compared to FF XIII, FF XV is coming. And the fact that they could only price it along the $20 range.
It's also worth noting that in reality most "PC ports" exist already as incomplete internal dev builds.
They wouldn't even require full commitment, just to put a couple of guy to fix/complete that build and test it in few different environments before releasing it.
Yeah I was thinking about 10 to 20 people on porting group. Still there is more thing got to pay up like hardware, licences, etc..Well, let's imagine you have a team of 10 persons (it's usually twice less persons, maybe even a third of that), paid 10 000 dollars per months (then again, it's likely to be twice less in these teams), for 1 year (again, ports never take that much, we're looking at 6 months at best).
In the worst case scenario, that would be 1,2 million dollars.
In a realistic case scenario, that would be 300 000 dollars for a port, made in 6 months, by 5 persons.
As for Metal Gear Rising PC Port, 9 person are listed in the PC credits + 7 persons as special thanks !
Worth noting that the real number might be less than that considering some of those jobs. The UI Artist likely had to spend a few days to do the new Keyboard / Mouse prompt icons (which are about the only new thing in the port), and the translator had to do just a couple of new lines for the menus. Definitely not the kind of jobs that would take 6 months.As for Metal Gear Rising PC Port, 9 person are listed in the PC credits + 7 persons as special thanks !
Yeah I was thinking about 10 to 20 people on porting group. Still there is more thing got to pay up like hardware, licences, etc..
But lol - No way they are paid ~1400 a month. Maybe $2500 a month.
So 7 x 2500 = 17500 month on salary rather than 10000 a month.
Worth noting that the real number might be less than that considering some of those jobs. The UI Artist likely had to spend a few days to do the new Keyboard / Mouse prompt icons (which are about the only new thing in the port), and the translator had to do just a couple of new lines for the menus. Definitely not the kind of jobs that would take 6 months.
I meant 10000 $ per persons
So, 10 x 10 000 = 100 000 dollars per months on salary
As I said, I choosed the highest possible. Of course some of them are paid half or even a quarter of that !
There was that notorious gif of someone at Platinum playing Bayonetta with Nvidia 3D vision (which implies an existing PC build).I'd buy Vanquish and Bayo day 1 if they were ported. I'd pay in advance if that was what was required.
Oh yeah, make sense.
I thought you said team of ten for 10,000 a month.
There was that notorious gif of someone at Platinum playing Bayonetta with Nvidia 3D vision (which implies an existing PC build).
That's one of those cases I was referring about when I pointed that there are PC ports that already exist even if they are not released on the market.
The implication, of course, is that given how part of work is already done, if Sega/Platinum would decide to release Bayonetta on PC it would cost them peanuts, relatively speaking.
On a side note, you just remembered me that I bought that Viking thing and I have yet to play it.That was Hideki Kamiya himself:
![]()
If only that team that got a porting job for their first assignment had finished this up instead of that crummy Viking thing... BUT HEY, PC PEOPLE LIKE TOTAL WAR, AMIRITE?
Hardware? I imagine they got a decent selection of PCs around their office(s). Licences? Like what?Yeah I was thinking about 10 to 20 people on porting group. Still there is more thing got to pay up like hardware, licences, etc..
But lol - No way they are paid ~1400 a month. Maybe $2500 a month.
Ah yes, my fault ! I made the phrasing kinda weird ! But still, as I said, you're looking at worst at a 1,2 million job for a year long port, with 10 people all paid 10 000 dollars.
That's definitely really highballing.
Hardware? I imagine they got a decent selection of PCs around their office(s). Licences? Like what?
I feel you're overestimating the cost and difficulty a little bit.
Who the hell would use a "team of 20" for one full year to develop a single port?Not bad. So let's said about 33% for royalties. $1,600,000 at worst case scenario for one year with ten people.
Team of 20 - $3,120,000.
If every person who signed that petition put down $20 into a fund right now, we'd have about a quarter million dollars. Is there any way to get SEGA to give us a cost estimate?
I would have put my money where my mouth is.
How much do you guys think it costs to port a game from Dreamcast/Xbox/PS360 to PC?
Is $5-10 million a reasonable assumption for a good port?
That should give us an idea of how many signatures would be required to make a meaningful statement to SEGA.
Deadly massive game, like GTAV.Who the hell would use a "team of 20" for one full year to develop a single port?
And royalties about what, exactly?
And royalties about what, exactly?
There's no "Steam fee", I'm not sure where additional voice acting would come in play in a port, the publisher would be the one funding it in the first place and it doesn't need to pay royalties to himself...Steam fee, voice act, publisher etc... come on, use common sense.
I assume that it much less than that. The PC version of Alan Wake recouped the development and marketing costs in 48 hours (source).
Typing of the Dead: Overkill, which was released late last year sold above expectations and had a great launch week, I am assuming that Sega recouped the costs within a few days going by their statements. This is also far from being a straight port, it is fairly involved modification of House of the Dead: Overkill (source).
They're a development studio. They already have the latest hardware and software. You're sounding as if they have to get a Photoshop license just for a PC port. They've already got all that.Eh, it is PC game development, they have to keep update all the latest hardware or testing most of variable hardware.
Licences - like software development kits. And some other softwares, like OS/apps - Photoshop, Windows...
There's no "Steam fee", I'm not sure where additional voice acting would come in play in a port, the publisher would be the one funding it in the first place and it doesn't need to pay royalties to himself...
No, sorry, I don't follow you at all.