FrostuTheNinja
Member
If Sega ports Vanquish to PC, I might forgive them for the lack of PSO2 in the west.
Might.
Might.
pls
SEGA confirmed, not responding.Valkyria making SEGA money will mean more than any campaign ever would.
When folks put money where their mouth is, reasonable companies respond.
Just out of curiosity, Taro: when you say "development of the port started before our campaign" do you mean before you re-launched it tied with the petition or even before the first attempt to push it as a hashtag on twitter from Grief.exe?
I find it a bit hard to believe.Development began before the twitter push.
I find it a bit hard to believe.
Just to be clear: not because I'm so emotionally invested in the campaign I want it to necessarily take credit for the port... It's just that it seems quite unlikely that they had to work on this port for longer than a year.
I mean, they could just be saying it so they don't get swamped with port requests. Who knows for sure though.
Anyway, believe.
Is it possible that the campaign still helped with the Valkyria port, but not in the game getting released but the care with which it was done? It feels like we wouldn't have gotten such options like custom resolutions and 120Hz+ support if it weren't for people like Durante and of course everyone in this thread.
Hell, I'd be surprised if the Sega PC campaign didn't also help with fixing the existing quality with the existing Dreamcast ports like Crazy Taxi et al.
Appreciate your response, and I'm glad to hear that our voices have been heard, even if they hadn't directly influenced anything (yet). If only said voice could get to Mizuguchi to get us a port of Rez.There are people at SEGA very sympathetic to our cause, I'll say that much. I don't think we played a role in the Dreamcast ports being updated, that was likely a conscious business decision regarding SEGA's representation on PC and continued support of the PC platform. I didn't directly ask though. The campaign has its role at SEGA, I can't discuss much more than I already have on that matter, I didn't ask if we increased the budget for Valkyria's port. Little Stone Software is ex-Devil's Details folk and has a history of solid PC ports. Binary Domain was also a rather efficient and optimized PC port despite minor glitches at launch, not unlike Valkyria really.
Appreciate your response, and I'm glad to hear that our voices have been heard, even if they hadn't directly influenced anything (yet). If only said voice could get to Mizuguchi to get us a port of Rez.
I appreciate the honesty Taro.
As others mentioned, the campaign did good, if nothing else to bring awareness as well as showing interest in other titles. Plus it shows that there is a demand for the games in the petition.
Really surprised that Sega was already working in the port for over a year though, I hope that is a sign of things to come.
Little Stone Software is ex-Devil's Details folk and has a history of solid PC ports. Binary Domain was also a rather efficient and optimized PC port despite minor glitches at launch, not unlike Valkyria really.
There are people at SEGA very sympathetic to our cause, I'll say that much. I don't think we played a role in the Dreamcast ports being updated, that was likely a conscious business decision regarding SEGA's representation on PC and continued support of the PC platform. I didn't directly ask though. The campaign has its role at SEGA, I can't discuss much more than I already have on that matter, I didn't ask if we increased the budget for Valkyria's port. Little Stone Software is ex-Devil's Details folk and has a history of solid PC ports. Binary Domain was also a rather efficient and optimized PC port despite minor glitches at launch, not unlike Valkyria really.
My original source was mistaken, Valkyria Chronicles port's development actually began before before the #SEGAPCPorts campaign. While they were correct about Valkyria, they assumed that it was in response to the campaign. They never thought to ask if there were any other possible reasons and operated under the rather sensible notion that it would seem odd for SEGA to bring Valkyria to PC after all this time, unless to meet fan demand for such a port -- demand represented by #SEGAPCPorts.
I've since verified with multiple sources closer to the project that development did indeed begin before our campaign. Meaning we had little to no role in the decision to port Valkyria to PC. I was conflicted about discussing this publicly, mostly because I felt it may hurt morale and as such negatively impact the campaign.
So why am I discussing it publicly if it might hurt the campaign? I felt it best to be transparent. So then, why did I take so long? After deciding it best to be transparent, I had to reconcile that with how I could discuss this matter and still honor those of whom had entrusted me with private information. So I wrote this and then seeked their approval for the final message you are now reading.
The other reason I'm discussing it publicly is every single person I talked to about the campaign within SEGA had nothing but positive things to say, using words like "Valuable", "Huge", "Impactful", "Great", "Positive", etc. when referring to the campaign. So I really don't feel just because the timing was slightly off on the start date of our campaign vs. that of Valkyria Chronicles' port that morale should be harmed.
Certainly it'd be awesome if we could take credit for Valkyria Chronicles. It would objectively demonstrate they were receptive to the campaign for one but here's the deal, we already know they are listening and are receptive to the campaign based on what I'm telling you they said. Now think of it this way, if SEGA was receptive to bringing the 6 year old PS3 exclusive Valkyria Chronicles to PC before all of us demonstrated fan demand? It's easy to imagine they'd be pretty receptive to some of these other titles after we've made ourselves so clear and bought copies of Valkyria (making it number one on Steam in fact).
So fear not, the campaign is doing good work but as the long development time of Valkyria's port suggests, it may be a while before all of us see the fruits of our labor.
Sega’s PC version of PS3 RPG Valkyria Chronicles has ‘blown all predictions out of the water’, the publisher has claimed.
The game release on Steam yesterday and was at one stage apparently the most downloaded game on the platform. Currently it sits in third place behind fellow Sega title Football Manager 2015 and Activision’s Call of Duty: Advanced Warfare.
“During its first 24 hours on sale, blew all forecasts and predictions out of the water. The award-winning Strategy RPG, originally released in 2008 for PlayStation 3, forced its way to the top of the Steam download charts, beating a host of brand new games to reach number one,” Sega said.
Sega Europe’s senior VP of commercial publishing John Clark added: “We would like to take this opportunity to thank all the fans for their support in the phenomenal success of this launch. We’re also delighted at the response from the Steam community which indicates that newcomers to the series are finding it as enchanting and engaging as those who have played it before.”
Valkyria Chronicles was first released on PS3 in 2008. Two sequels were released on PSP in 2010 and 2011 respectively.
I'm going to be very, very glad if this causes SEGA to port more of their stuff to PC.
See publishers? Good word of mouth and community efforts can trump multi million dollar marketing endeavors.
The thing is, there are quite a lot of factors involved.
1. People buying VC because they played it before and wish to get the definitive version.
2. People buying VC because they didn't have a Ps3 and are curious what all the fuss is about.
3. People buying VC because it's damn good value with all the included DLC.
4. People buying VC because they wish to encourage Sega to port more games to PC.
5. People buying VC because they wish to encourage Sega to continue making VC games.
I'd love to get a quote from Sega PR about how well VC done, and what the future may hold for other titles.
To me it seems even if your campaign didn't get the game made, its still did a good job of bringing the port to peoples attention and serving as a marketing tool for the game.
Spread the word, spread the loveKudos and congratulations for all you have done. I felt inspired by your campaign, that has not diminished in any way.
I'd also add:I'm glad that Sega has released an official press statement.
Myself from the announcement thread.
It really feels that Sega got all their ducks in a row for this "Experiment", and now that faith has been vindicated I really hope Sega can follow it up.
I can run it on my 970 at 120fps while downsampling from 3200x1800 and it looks gorgeous.
Speaking about that... I still hope that Sega will port evey Yakuza to PC too. The engine is already there (because of Binary Domain), they have a team with the know-how that can make a great port.
I think the PC community already proved that there is no cultural barrier, if the game is good it will sell well. Valkyria Chronicles isn't a tentpole franchise and it sold really well. I think Yakuza would too.
Really, just port Kenzan, Ishin and 5, you don't even have to translate them, just leave the text files open and we'll take care of that.
Please.