Ninja Scooter
Member
Sammy Samusu said:Good luck working on generic games.
as opposed to sterile ass Mario Kart?
Sammy Samusu said:Good luck working on generic games.
The seemingly endless cycle of senior staff leaving Retro is a bit concerning when taken as face value, but until Retro's product quality drops I dont think it warrants too much concern. Many were convinced the mass exodus pre-DKCR was a sign of the end, but DKCR's quality is right up there with the best of what Nintendo has offered this generation.
Still, its always sad to see important staff go, and I hope Nintendo manage to replace him with someone of equal talent.
Same here. I've checked their website a few times over the past year and it doesn't seem like they've even begun to do anything. I hope they get their stuff together at some point.EatChildren said:EDIT: Despite the talent at the company, I seriously question the status of Armature. The company has flip flopped partnerships and direction for far too long now. I'm sure they're working on something, but I'm not going to bet on it being anything too significant.
Read the thread, they're lending assets for levels.Ninja Scooter said:as opposed to sterile ass Mario Kart?
Ninja Scooter said:as opposed to sterile ass Mario Kart?
Jin34 said:At first I was "Damnit Nintendo should let them make a new IP". Then I read they just want to make yet another bro game and smh.
Shikamaru Ninja said:There is no secret here unfortunately. The Mario team is stuck making Mario games. The Zelda team is stuck making Zelda games. The Animal Crossing team is stuck making Animal Crossing games.
NST was stuck making Mario vs Donkey Kong games. Retro was stuck making Primes and now likely Donkey Kong Country.
Anytime you get a high-profile original game from Nintendo. Or even a resurrected intellectual property. It is an event.
Shiggy said:As said, the trouble at NST showed what happens if NCL mandates everything.
apana said:I think the best use of Retro right now would be to make that "New Legend of Zelda" game everyone is asking for.
Shiggy said:As said, the trouble at NST showed what happens if NCL mandates everything.
None of this points toward Nintendo losing Retro. They have lost senior staff after almost every release, and yet the quality of their titles has yet to be affected. Nintendo is probably hiring just as much talent as is leaving.Ubermatik said:Nintendo need to appreciate the fact that Retro are one of the most talented, creative and intuitive game development studios that they have under their wing, and need build on that by allowing them more creative freedom and input. If Nintendo want to succeed with this whole WiiU thing, they have to allow developers like Retro proceed with some of their ideas and concepts, because it will be them that takes Nintendo's next console to the hard-core audience.
Losing Retro would be a huge loss to Nintendo, both from a physical and idealogical perspective. Retro are Nintendo's last connection to the west in terms of mature, well-produced titles, such as the Metroid Prime series.
In fact, Retro are probably more valuable to nintendo of Japan than they realise.
inky said:Where did you read this?
I've heard of several Retro Studios employees that they were not very happy to be put on the DKC game, they wanted to take the direction many other Western studios pursued
ItWasMeantToBe19 said:
inky said:Where did you read this?
inky said:Where did you read this?
Shiggy said:NST's problem was Wii Crush, not Mario vs DK. And didn't you once say that Aonuma and his team were working on a cooking game?
Jin34 said:Tired of doing the same thing so they want to do the same thing everyone else is doing. Is that what passes for creativity in this business?
In the downtime between projects, I also proposed a number of new game concepts, including 3 strategy game concepts for the Nintendo DS after Metroid Prime 2 shipped (two of which I also prototyped in some form), and proposed 6 new product concepts in various genres for Wii and Nintendo DS after Metroid Prime 3 shipped. Also proposed, designed, and prototyped a new IP based around an entirely novel set of gameplay mechanics using a modified version of the Metroid Prime 3 engine in January 2008.
SykoTech said:The OP states that several new IPs aimed at mature audience were rejected. That instantly means generic dudebro games to certain people.
SykoTech said:The OP states that several new IPs aimed at mature audience were rejected.
subversus said:you know like Flower for example
Jin34 said:The OP:
Tired of doing the same thing so they want to do the same thing everyone else is doing. Is that what passes for creativity in this business?
Nintendo really needs to shuffle its teams, even if they're making the same series. The Zelda team should take a crack at Mario, the Mario team at Zelda, etc.Shikamaru Ninja said:There is no secret here unfortunately. The Mario team is stuck making Mario games. The Zelda team is stuck making Zelda games. The Animal Crossing team is stuck making Animal Crossing games.
NST was stuck making Mario vs Donkey Kong games. Retro was stuck making Primes and now likely Donkey Kong Country.
Anytime you get a high-profile original game from Nintendo. Or even a resurrected intellectual property. It is an event.
apana said:Why not? At least this way they wouldn't have to make another Donkey Kong but could still be useful to the company.
If Nintendo was smart they would've given guys like these a bag of cash creative freedom and an office to form his own second western development group. But I guess your first name has to be Sakurai to secure that from Nintendo.
This came up in one of the Iwata's Asks, Koizumi said like: "Let me do the next Zelda you can do Mario!" and Aonuma said: "No".CoffeeJanitor said:Nintendo really needs to shuffle its teams, even if they're making the same series. The Zelda team should take a crack at Mario, the Mario team at Zelda, etc.
But mostly I just think Aonuma's team needs to get on something else.
I recall reading about a list of 700 issues within Nintendo made by Iwata and others a year or two ago. Do you know anything about this list? I remember one of the issues being a lack of creative freedom because of development resources being put toward existing franchises/sequels etc
Shiggy could tell you the brand of their toilet paper, he knows it all man.Lunar15 said:I'd like to know what the source for this is. Not that I don't believe the OP, I just like having the source.
Jin34 said:Maybe Shiggy can elaborate on the other western devs comment.
Yep. And that door swings both ways.Shikamaru Ninja said:But seriously. Western-based developers move around alot. New company start-ups that hire "senior developers" always have very lucrative packages.
uchihasasuke said:not surprising the devs are sick of nintendo's properties. it seems like everyone outside japan is sick of them among dev circles.
i'd bet the proposals were rejected because they had no sales potential. how many games outside the casual lineup have actually become big from nintendo this gen? it seems the kind of games aimed at dudebro gamers only rise in consoles without the name nintendo on them.
Nintendo could put that car to good use for once and drive around the UK to pick up some scattered Rare devs. Some are in the iOS business now but I'm sure they'll find at least 20 guys who'd be willing to work for them on cool new games. Given the state of the UK gaming industry it would be easy for Nintendo to hire a bunch of talented devs there anyway.The Xtortionist said:Retro can make up for it by getting David Wise for DKCR2.
I hope SS is either amazing or a complete flop. If it's amazing then my faith in Aonuma's creativity is restored, if it flops a new team can get on it.[Nintex] said:This came up in one of the Iwata's Asks, Koizumi said like: "Let me do the next Zelda you can do Mario!" and Aonuma said: "No".
Jin34 said:At first I was "Damnit Nintendo should let them make a new IP". Then I read they just want to make yet another bro game and smh.
Metroid Prime was a piece of junk until Miyamoto hand held them with daily updates and meetings. Technically MP is a piece of work but would hardly be the trilogy it is today without Nintendo Japan intervening and guiding Retro.
Also people move around in the industry although granted, Nintendo have let their partnerships slide.
Shiggy said:3D game with a similar scale as the Metroid Prime series. That's the direction their prototypes took.
Please define casual lineuo.uchihasasuke said:not surprising the devs are sick of nintendo's properties. it seems like everyone outside japan is sick of them among dev circles.
i'd bet the proposals were rejected because they had no sales potential. how many games outside the casual lineup have actually become big from nintendo this gen? it seems the kind of games aimed at dudebro gamers only rise in consoles without the name nintendo on them.
Yep. In fact, they also hire senior staff from other developers, like Naughty Dog. Was probably sick of doing more and more Uncharted or something for the rest of his life. Didn't see a thread about that, though. It's only interesting if Nintendo loses.CoffeeJanitor said:None of this points toward Nintendo losing Retro. They have lost senior staff after almost every release, and yet the quality of their titles has yet to be affected. Nintendo is probably hiring just as much talent as is leaving.
Nirolak said:I decided to check who was still at Retro since Metroid Prime 1.
Nirolak said:I decided to check who was still at Retro since Metroid Prime 1.
http://www.abload.de/img/retrofinalb31l.png[IMG][/QUOTE]
How does that compare to other studios?