God, that looks like a hit list. Such an exodus.Nirolak said:I decided to check who was still at Retro since Metroid Prime 1.
God, that looks like a hit list. Such an exodus.Nirolak said:I decided to check who was still at Retro since Metroid Prime 1.
Epic Games has approximately 1 voluntary departure per year: http://www.joystiq.com/2009/04/22/joystiq-interview-epics-michael-capps-responds-to-accusations/Instro said:How does that compare to other studios?
V_Ben said:God, that looks like a hit list. Such an exodus.
Drkirby said:So Retro has different people then they did a Decade ago. I guess we will see if they can keep up the quality or not.
After reading the "Iwata asks: Xenoblade", one of the main reasons for the high quality of Nintendo's titles is actually Nintendo SPD. They have much more control than most people would expect.Drkirby said:So Retro has different people then they did a Decade ago. I guess we will see if they can keep up the quality or not.
Also I meant to ask, how many of those people left immediately after MP1? Considering the studio was a disaster throughout development, it wouldn't surprise me if a large chunk of those people listed left soon after the game released.Nirolak said:Epic Games has approximately 1 voluntary departure per year: http://www.joystiq.com/2009/04/22/joystiq-interview-epics-michael-capps-responds-to-accusations/
That's also because Nintendo rarely rushes things. Even Bungie had to hurry up with games like Halo 2 and that goes for many other studios as well. Aonuma can reboot Zelda development like 3 times Square Enix style.wsippel said:After reading the "Iwata asks: Xenoblade", one of the main reasons for the high quality of Nintendo's titles is actually Nintendo SPD. They have much more control than most people would expect.
A lot of them have credits through Metroid Prime 3, which is when Pacini and friends broke off the make Armature after their next project was canceled.Instro said:Also I meant to ask, how many of those people left immediately after MP1? Considering the studio was a disaster throughout development, it wouldn't surprise me if a large chunk of those people listed left soon after the game released.
I guess another view would be to see how many are still there since MP2.
Ninja Scooter said:as opposed to sterile ass Mario Kart?
DMA DesignSammy Samusu said:Silicon Knights
From Eternal Darkness to Too Human.
Rare
From many successful and critically acclaimed games to Kinect Sports.
Factor 5
From Rogue Squadron to... nothing.
Armature
In the desert for God knows how long.
There's a trend people.
Nintendo acts as a supervisor and we all know Retro had the chance to create original IPs. The result? Twisted Metal and Madden.
Miyasus had to step in and save the whole company with his Metroid Prime concept.
I respect Retro Studios as programmers, but they can't create shit, and that's why they will stick to classic Nintendo IPs.
LeleSocho said:Retro Studios is the new Rare... in every way
Sammy Samusu said:Silicon Knights
From Eternal Darkness to Too Human.
Rare
From many successful and critically acclaimed games to Kinect Sports.
Factor 5
From Rogue Squadron to... nothing.
Armature
In the desert for God knows how long.
There's a trend people.
Nintendo acts as a supervisor and we all know Retro had the chance to create original IPs. The result? Twisted Metal and Madden.
Miyasus had to step in and save the whole company with his Metroid Prime concept.
I respect Retro Studios as programmers, but they can't create shit, and that's why they will stick to classic Nintendo IPs.
That too.wsippel said:Yep. In fact, they also hire senior staff from other developers, like Naughty Dog. Was probably sick of doing more and more Uncharted or something for the rest of his life. Didn't see a thread about that, though. It's only interesting if Nintendo loses.
NST at their best was a B-tier studio, and even that is being kind. Their implosion was hardly a loss.Shiggy said:As said, the trouble at NST showed what happens if NCL mandates everything.
They had various other problems that already became evident when they were with Nintendo. Much of their failure was also due to Microsoft's constant strategy revisions...Rare didn't know what to produce because of that.Sammy Samusu said:Rare
From many successful and critically acclaimed games to Kinect Sports.
They worked with Nintendo on a project when they went bankrupt, their problem just was that they also worked on a Superman title for Brash...Factor 5
From Rogue Squadron to... nothing.
lunchwithyuzo said:NST at their best was a B-tier studio, and even that is being kind. Their implosion was hardly a loss.
Nintendo's heavy hand with Retro has worked out remarkably different and a similar approach with North American 3rd party studios like Next Level and Monster has been extremely fruitful. If it works there, why would NST's continued inability be solely to blame on the same approach?
SovanJedi said:This isn't really news, people move around all the time. I heard once (though I don't have an online source for it) that many of the dev team that worked on Super Mario 64 were so fatigued from working on that game they quit the company and never worked in the games industry again.
Now imagine if THAT was a thread today!
Don't you see? they've lost that one guy! it's all over nowAceBandage said:How so?
Retro is still make awesome games. Can't say the same for Rare.
That can't be true, because Koizumi, Miyamoto et all still work for Nintendo.SovanJedi said:This isn't really news, people move around all the time. I heard once (though I don't have an online source for it) that many of the dev team that worked on Super Mario 64 were so fatigued from working on that game they quit the company and never worked in the games industry again.
Now imagine if THAT was a thread today!
Even that point was made in the Xenoblade interview. The director didn't think he could finish the game on schedule and the team was burned out, so he had a meeting with the producer at SPD to tell him that they plan to cut content, and he basically told him to fuck off and just finish the game as planned - who cares if it takes another few months or years and another few million dollars? Don't half ass it! Want to develop a game the way you used to develop for decades? Sorry bro, you're now with us, and you develop games the way we develop games.[Nintex] said:That's also because Nintendo rarely rushes things. Even Bungie had to hurry up with games like Halo 2 and that goes for many other studios as well. Aonuma can reboot Zelda development like 3 times Square Enix style.
Shadow of the BEAST said:Going from games like metroid prime to shovelware like mario kart is probably rough.
Good for them, id say. I hope they get better appreciation else where.
lunchwithyuzo said:NST at their best was a B-tier studio, and even that is being kind. Their implosion was hardly a loss.
Nintendo's heavy hand with Retro has worked out remarkably different and a similar approach with North American 3rd party studios like Next Level and Monster has been extremely fruitful. If it works there, why would NST's continued inability be solely to blame on the same approach?
wsippel said:I was just as surprised that they have script editors at SPD. So yeah, Takahashi is a famous guy, and they hired another famous guy to co-write the script, and the editor at SPD told them that their script makes no fucking sense and that they'd have to change it - many, many times. And it was probably for the better.
Ah ok, thanks for the info.Nirolak said:A lot of them have credits through Metroid Prime 3, which is when Pacini and friends broke off the make Armature after their next project was canceled.
Boney said:Was there ever any footage of Wii Crush? or screens?
or something other than the name?
Yeah only one guy... yeahNocturnowl said:Don't you see? they've lost that one guy! it's all over now
LeleSocho said:Yeah only one guy... yeah
Opinions aside, why did Nintendo's approach work with Retro/Next Level/Monster then, but suppossedly is the cause of NST's demise? Same approach, same strict direction, wildly different results? At what point do we go from failure to lead on NCL's end to failure to deliver on NST's end?Shiggy said:That's your opinion. They really weren't that bad, 1080° Avalanche was seriously underrated.
Yep, she was the editor.Shikamaru Ninja said:I think its Yurie Hattori. An attractive female game planner for SPD Group No.2 of Nintendo. She actually worked on Fire Emblem as well which SPD produces and co-develops with Intelligent Systems.
I feel there's a very large difference between losing some people and the image I made.AceBandage said:So, every studio that loses people are doomed, right?
So you don't believe the rest of the staff can function without his guidance?LeleSocho said:Yeah only one guy... yeah
Hasn't Retro only released Metroid and DKC games?shadyspace said:Retro was garbage without Nintendo and they'd be garbage without Nintendo, just like Rare.
There are also Western games like also games like Assassins Creed, Bioshock, Red Dead, Mirrors Edge and Portal. Even games like LA Noire and Fable are extremely popular without being shoot-stab-fests.Jin34 said:What does "the direction that other Western devs pursue" mean then? Even the rpgs are bro-ed up shooters now.
Nirolak said:I feel there's a very large difference between losing some people and the image I made.
They could still end up being a good studio, certainly, but they're definitely not who they once were.
The new Rare is actually pretty good at making very successful casual games. Kinect Sports has sold over 3 million copies.AceBandage said:So far, we've seen no indication that the people they lost have made the studio worse. By saying they are the "new Rare" implies that it'll be a straight downhill road for them, which is what I was getting at.
As long as they replace talent with talent (which they have been) then there's not a lot of need for concern.
flintstryker said:I find it sad that they seem to want to follow all of the other western devs.
ZeroGravity said:So instead of wanting to work with a great platforming franchise, a genre sorely lacking in this era of gaming, they want to leave and go work on FPS's?
Yeah, okay. I think Nintendo's in the right here.
..... wow! *speechless*DanteFox said:I don't understand why they would have a problem working on DKCR. I can understand they'd want a new project after working on nothing but metroid for so long, but what's wrong with Donkey Kong?
oh...Shiggy said:I'll keep it at this:
Imagine a casual Project Hammer without Wii Motion Plus.
Why?Hyuga said:..... wow! *speechless*
At the same time, is not like they left today/right now. If we know this "now", they (under normal circumstances at least) notified Nintendo/Retro weeks ago; giving them enough time to make the needed adjustments (while continue working there). Probably put someone that has been there for a few years in said position.[Nintex] said:However you slice it if two out of three senior designers leave(is Ivey still there?) it's a pretty big deal. Especially if Retro Studios is currently working on a Wii U project and perhaps aiming for launch.