DemonCleaner
Member
looks worlds better as in the stream. holy moly!
I agree with the sentiments that it looks like Bluepoint are struggling to get the ethereal lighting down, as I mentioned earlier. This game should NOT have a naturalistic, high contrast look like Horizon or something. It needs to look hazy and bathed in sunlight.
But I can't come down too hard on it because TBH I don't think we really saw any footage from an areas on the game's map that is a good showcase for the lighting.
Although based on this moment from the trailer it at least looks like they are trying to go for it:
Will know for sure after seeing clear footage of these areas:
Hmm, I really disagree. I think they've nailed that look, while making the graphics up to today's shader spec. The obvious difference is that this remake is using PB rendering, where the old game (and TLG) do not, but that should always be attributed to the fact that the tech was not available at the time (or in the case of TLG, it would require rework of too much that was already done), rather than a conscious decision.Those of us who are expressing concern are mega-fans of SotC. From what I've seen in this trailer, I don't yet have confidence that the game's unique art style, animation, and overall vibe will be properly preserved by Bluepoint in this remake/remaster.
Team ICO has an instantly recognizable aesthetic to all of their work, and right now this project is lacking it IMO. It looks like a fan-made Unreal Engine homage to SotC, if that makes sense.
Hmm, I really disagree. I think they've nailed that look, while making the graphics up to today's shader spec. The obvious difference is that this remake is using PB rendering, where the old game (and TLG) do not, but that should always be attributed to the fact that the tech was not available at the time (or in the case of TLG, it would require rework of too much that was already done), rather than a conscious decision.
Other than that change, which makes everything much more cg-like and cohesive, I still see the hazy mists and stark overbrights that are characteristic of Ueda's games. Old game is not going to disappear - it's on PS3, it's emulated on PC - I feel that this is a natural progression of what that game would/should look like if it was made today.
With the recent love of open world games, SOTC will get a whole new audience.There's probably more re-uploads on other channels for God of War but the Shadow of the Colossus trailer has a respectable 591K views vs 668K for GoW on the official PlayStation channel.
Yeah... I didn't think it looked bad at all.Honestly surprised at how this threads turned out with all of the negative reactions. This game is a genre of its own and I'm just happy that one of my favourite games is getting a current gen remaster.
Hopefully this leads to a potential sequel being made...
Honestly surprised at how this threads turned out with all of the negative reactions. This game is a genre of its own and I'm just happy that one of my favourite games is getting a current gen remaster.
Hopefully this leads to a potential sequel being made...
Any reasonable chance we're only seeing early footage and that those areas will see some more passes?I got to say on retrospect, I have to agree. The game is going to lose quite a bit of what made it so aesthetically memorable if it doesn't that soft lightning and dreamlike aura.
The upgraded colossi look amazing as does the new textures, but if they can't re-capture those aspects that gave the world its lonely melancholy atmosphere, this will be a lesser version even with the graphical upgrade.
Any reasonable chance we're only seeing early footage and that those areas will see some more passes?
I want this as well. Photos of riding Avion would be epic.Wonder if they'll include a photo mode. So many epic moments to capture.
Okay, that would actually be awesome.Wonder if they'll include a photo mode. So many epic moments to capture.
Just think, we still have the minimalist, dream-like, watercolor-esque original. It's such a cliche thing to say but I feel it's apt here because I think if they preserved every detail on top of adding everything else, it comes off as a cheap deviantart/fan art. But giving it its own visual idenetity is crucial to it standing on its own, imo.I got to say on retrospect, I have to agree. The game is going to lose quite a bit of what made it so aesthetically memorable if it doesn't have that soft lightning and dreamlike aura.
The upgraded colossi look amazing as does the new textures, but if they can't re-capture those aspects that gave the world its lonely melancholy atmosphere, this will be a lesser version even with the graphical upgrade.
I think it doesn't. Or maybe it does, but doesn't benefit that visibly from it - there are a few games that are like that.TLG does not using PBR? I thought so.
But it has all that. I'm looking at the trailer with all these criticisms in mind, but I still see it has that distinct kind of look to overblown highlights, hazy DOF (just pushed a bit further back), heavy haze (again just pushed back more), the thick fog in the marsh area, dusty looking stone structures... Practically every scene looks how I have it fondly remembered in my mind, which I think is a very good thing.I got to say on retrospect, I have to agree. The game is going to lose quite a bit of what made it so aesthetically memorable if it doesn't have that soft lightning and dreamlike aura. The upgraded colossi look amazing as does the new textures, but if they can't re-capture those aspects that gave the world its lonely melancholy atmosphere, this will be a lesser version even with the graphical upgrade.
Just think, we still have the minimalist, dream-like, watercolor-esque original. It's such a cliche thing to say but I feel it's apt here because I think if they preserved every detail on top of adding everything else, it comes off as a cheap deviantart/fan art. But giving it its own visual idenetity is crucial to it standing on its own, imo.
I mean, something to make it worth rereleasing.Then it's a game heavily inspired by Shadow of the Colossus, isn't it? If it must have its own distinct identity to stand out, it's not a remaster.
I agree. Honestly looks exactly like O would expect of Shadow of Colossus in 2018. All the feel is very much still there.I think it doesn't. Or maybe it does, but doesn't benefit that visibly from it - there are a few games that are like that.
But it has all that. I'm looking at the trailer with all these criticisms in mind, but I still see it has that distinct kind of look to overblown highlights, hazy DOF (just pushed a bit further back), heavy haze (again just pushed back more), the thick fog in the marsh area, dusty looking stone structures... Practically every scene looks how I have it fondly remembered in my mind, which I think is a very good thing.
Also his running animation looks way better than before, while also retaining that slightly jittery feel of the original - it just doesn't look glitched like it was before, and it runs smoother.
There's probably more re-uploads on other channels for God of War but the Shadow of the Colossus trailer has a respectable 591K views vs 668K for GoW on the official PlayStation channel.
I'll quote myself as I realize I could look at TLG as an example but that leads to another point.I mean, something to make it worth rereleasing.
SotC is my favorite thing of all time. It doesn't bother me that it looks "different". They're not going for a sci-fi or modern day setting. It isn't hyper-stylized or drastically altered to be hip and new. Instead they're just visualizing a painting in a slightly more realistic aesthetic. Almost like a photograph to Ueda's painting.
I can appreciate that. Not like I wouldn't take the alternative, but I have my memories and HD remaster. Now I can't wait to see the world again with a slightly different take.
Edit: and I think the original's lighting went well with the graphical limitations of its time. It's why I prefer Ueda's sketches to the clean lined recreations of his work seen in fanart. And that's what this graphical style with "truer" lighting looks like in my head now that I'm imagining it lol. Like a beefier Gravity Rush cell-shaded look. Not terrible, but not what I imagine a graphical showcase SotC to look like.
I'll quote myself as I realize I could look at TLG as an example but that leads to another point.
I'm no graphical expert so I don't know what would need to give to keep the game performing well (unlike TLG) but if a non-Ueda team is doing non-Ueda lighting and the game still looks gorgeous and runs great, that's hardly a bad thing.
I hope they remove the fruits. HP was completely pointless in the original.
Or make the colossi hit harder. Something has to be done.
Personally, I'd only really trust Ueda to expand on anythingFrom a purely technical perspective, it looks much better than the original. I just find myself disappointed that they used the new tech to make it pretty instead of further the design intent of the original aesthetic
As much as I agree with a lot of the minor concerns some have, I imagine all of this will be fine tuned by release.
This cut colossi thing is so weird.
It's a bit like wanting a remake of a movie to include all the deleted scenes.
They were cut for a reason.
If they include it as a side thing, that's fine, though.
ENOUGH WITH THE CUT COLOSSI. The game is fine as is and doesn't need to be meddled with unless it's via the original dev team.
Personally, I'd only really trust Ueda to expand on anything
Actually, is he involved with this?
Doubtful, otherwise his company GenDesign would be credited.
Technical reasons actually.
ENOUGH WITH THE CUT COLOSSI. The game is fine as is and doesn't need to be meddled with unless it's via the original dev team.