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Looking very promising as far as the environments go. Can't wait to play this.
Not like this 😭😭😭😭😭😭
I love that a new Shenmue is finally being made, but everything looks so absolute trash.
I will still play this obviously, but if this is all they have to show after all this time I don't have much hope it's going to be any good
Is this game even going to be possible to play and follow without playing the originals?
Still seems like there is just no art director in the game or something.. Everything looks like a random student work
Still seems like there is just no art director in the game or something.. Everything looks like a random student work
PDZ may not have turned out great (MotorStorm did, I'll fight you), but it was graphically easily in league with other Xbox 360 launch titles, whilst the furore around wallguy was that the game looked worse than Halo CE based on that shot.
There's also The Order 1886, which whilst not a mess graphically... well, this comparison says it all.
I don't want to get into a long drawn out argument surrounding Horizon, because at the end of the day I'll agree that it's probably the best looking game out right now... but whilst the overall effect of the graphics in the retail game stack up well with the reveal, there are various areas it looked better at the time, in terms of Aloy's interactions with foliage, shadow detail, and even her hair and outfit looked more consistent, with less identifiable seams than the retail game.
Then why did you bring up the best looking "realistic" game in video game history? If your point is that a $6 million game will never look as good as a $54 million game, well duh! That's not what anybody else is talking about.
And why don't you think a year is enough time to animate 4 or 5 faces? All the game artists you know must be super slow at their jobs.
If this weren't Shemnue, there would be nobody willing to defend this trailer. A year is relatively short in gamedev time, if they really intend to release this next year then those awful character models won't be fixed by then IMO. This isn't "just fix Chun-Li", but "just fix it all". I wonder if it's bad art direction rather than technical incompetence, like they were trying to keep the aesthetics of the old games but just too much so.
It's not even the faces really, because that could work even if he looks super anime compared to the boilerplate UE4 looking environment.
His head is super tiny. And the other guy's head is a bulbous monstrosity. It's hilarious.
If this weren't Shemnue, there would be nobody willing to defend this trailer. A year is relatively short in gamedev time, if they really intend to release this next year then those awful character models won't be fixed by then IMO. This isn't "just fix Chun-Li", but "just fix it all". I wonder if it's bad art direction rather than technical incompetence, like they were trying to keep the aesthetics of the old games but just too much so.
Fix it all? The enviroments look incredible.
It is worth pointing out that the game development is using Agile model as opposed to waterfall.
I have limited knowledge about it, but after a bit of reading it means that instead of developing one aspect and moving on (e.g finish level design, move on to mechanics, finish and move on to visuals) everything is constantly going through stages of development and redevelopment.
The point of this is to get constant feedback. Instead of developing models, and getting feedback, then developing the movement and getting feedback, then developing environments...and getting feedback they instead quickly develop a slice (as we have seen today) and get feedback overall then run through another sprint of development.
http://www.gamasutra.com/view/feature/131151/paper_burns_game_design_with_.php
Tbf I think this is good, we get to see how things are coming along, and they get feedback.
Doesn't explain the font and bad edit though hehe.
Same thing with the original Shenmue. It went through constant changes because Yu Suzuki uses agile methodology development structure.
If this weren't Shemnue, there would be nobody willing to defend this trailer. A year is relatively short in gamedev time, if they really intend to release this next year then those awful character models won't be fixed by then IMO. This isn't "just fix Chun-Li", but "just fix it all". I wonder if it's bad art direction rather than technical incompetence, like they were trying to keep the aesthetics of the old games but just too much so.
I think they meant the character models. Which need a lot of fixes, including Ryo's face/head.
It is worth pointing out that the game development is using Agile model as opposed to waterfall.
I have limited knowledge about it, but after a bit of reading it means that instead of developing one aspect and moving on (e.g finish level design, move on to mechanics, finish and move on to visuals) everything is constantly going through stages of development and redevelopment.
The point of this is to get constant feedback. Instead of developing models, and getting feedback, then developing the movement and getting feedback, then developing environments...and getting feedback they instead quickly develop a slice (as we have seen today) and get feedback overall then run through another sprint of development.
http://www.gamasutra.com/view/feature/131151/paper_burns_game_design_with_.php
Tbf I think this is good, we get to see how things are coming along, and they get feedback.
Doesn't explain the font and bad edit though hehe.
Still seems like there is just no art director in the game or something.. Everything looks like a random student work
Hey I LOVED motorstorm, but let's not pretend that was a mess. Very little content, nightmarish load times, messy online integration post launch, etc. But yeah there are definitely significant improvements in a year time, but this game looks far more than a year or so off to me is my point. I don't see this small team turning it around dramatically.
Slightly.Is this game even going to be possible to play and follow without playing the originals?
So, the fascinating thing about this to me is that he seemed to be talking about the game design being agile, not just the software.Is Waterfall even a viable development process for larges-scale games? Are there many studios who don't use Agile? It's rare for me to find a company who doesn't use SCRUM or some form of Agile for software development nowadays.
Anyway, I'm personally fine with what was shown, but I do think it's indicative that they are still much earlier in the development process than previously thought. It's understandable though; I'd personally be surprised for the game to look much further along since Shenmue has such a granular level of detail in assets and interactions, as well as larger scope and scale.
I wasn't trying to argue that I think they'll be able to turn it around (though I'd expect it to not quite be this bad at release). I was just answering your question regarding games that improved dramatically. We were only referring to their appearance, and so other aspects of MotorStorm don't really factor. It was possibly the best looking game on release, and looked horrendous at its first non-CG reveal.
There's more than enough time for Shenmue's faces to be fixed... the real question is if the talent to do so is there. Even placeholder models shouldn't look this bad, and Shenhua's actually look far worse than she was over a year ago. It seems that after they got the initial complaints regarding Ryo's face, they seem to have simply loaded the Dreamcast models in and increased the polycounts on them.
Is Waterfall even a viable development process for larges-scale games? Are there many studios who don't use Agile? It's rare for me to find a company who doesn't use SCRUM or some form of Agile for software development nowadays.
Anyway, I'm personally fine with what was shown, but I do think it's indicative that they are still much earlier in the development process than previously thought. It's understandable though; I'd personally be surprised for the game to look much further along since Shenmue has such a granular level of detail in assets and interactions, as well as larger scope and scale.
Should I be expecting this to have any urban environments? All I have seen so far is rural.
Is this game even going to be possible to play and follow without playing the originals?
Spoilers based off old plans for the series.
Probably just rural. If you look back at the chapter arts created when this was Virtua Fighter RPG as soon as rural China shows up its all based there from then.
upload image gif
The first 2 have very simple stories. The joy is in how well paced they are, nice and subtle leading naturally into over the top action crazy. While not the best answer, a quick summation of events before jumping into 3 would be doable.