Yeah they're mismanaged because they shifted development to ps4 which takes longer to make games for than vita so they don't have anything to show yet.Time for another "SCE Studio Japan is totally back on track guys!" PR push.
The effect of the last one has warn off and people are noticing how ass backwards the studio is again.
I've tried to make the point in the past about the major AAA publishers. "They've never done it before" even though we have several examples of games that were announced within 9 months of their planned release date, this year.Do you think it is mismanagement of the entire chain of studios? Or perhaps they have changed their timing of when they announce games in development?
What was the last worthwhile game by Sony Japan studio? Gravity Rush was ok and I can't think of anything else.
They are a Z tier studio at this point
Yeah they're mismanaged because they shifted development to ps4 which takes longer to make games for than vita so they don't have anything to show yet.
Wait
Huh
I don't know if you guys have noticed, but Sony hasn't announced a 100% internally developed retail PS4 game by SCE WWS since Uncharted 4 in December 2013 (well, l guess there was the TLOU remaster).
Do you think it is mismanagement of the entire chain of studios? Or perhaps they have changed their timing of when they announce games in development?
That's no publicly announced game from Bend, Santa Monica, Naughty Dog Team #2, Media Molecule's main team, Guerrilla, Guerrilla Cambridge, Team Gravity, or even like Sony London. And of course Sucker Punch.
They're just not announcing games early anymore. Probably because of the TLG crap if I had to guess, where they had a very high profile game they couldn't get done and had to cancel.
I originally thought we'd see a wave of games after Killzone, Driveclub, and Infamous were all out or about to be out but it seems pretty clear they are not doing that.
That sounds like a valid reason.
I don't disagree, just curious which titles in particular you think were sent to die?That sounds like a valid reason. I also think that they have decided to spend time promoting each and every title of theirs, an attitude that they lacked last gen, especially during the second half of the PS3 life where some games -despite their intrinsic quality- were sent to die. The current financial situation of the group and the success of the PS4 will be major incentive towards this shift I suppose...
They're just not announcing games early anymore. Probably because of the TLG crap if I had to guess, where they had a very high profile game they couldn't get done and had to cancel.
Internally, Sony released a lot of games in 2013. SSM, ND, Polyphony, Guerilla, Cambridge, Japan Studio, MM.
This year, it is Sucker Punch, Evolution and London. (and ND)
Looking at the timeline, studios who released games in the earlier half of 2013 should be primed to announce their next project sometime next year. Even later if it's an established IP.
The only mismanagement here is the fact that Sony released too many internally developed PS3 games in 2013, thus affecting the year one output as far as internal studios are concerned.
That's certainly one way to take the project that I hadn't thought of. I was always assuming it was being stripped from PSV and moved to PS4. But Morpheus would be neat.I imagine Gravity Rush would make a pretty good exclusive for Morphius.
I don't know if you guys have noticed, but Sony hasn't announced a 100% internally developed retail PS4 game by SCE WWS since Uncharted 4 in December 2013 (well, l guess there was the TLOU remaster).
That's no publicly announced game from Bend, Santa Monica, Naughty Dog Team #2, Media Molecule's main team, Guerrilla, Guerrilla Cambridge, Team Gravity, or even like Sony London. And of course Sucker Punch.
The only game that was affected felt like GT6, IMO, being trapped just before PS4s launch. Every other game seemed to do fine.
Actually London Studios have announced Singstar Ultimate Party this May, releasing in five weeks.
Starhawk, Twisted Metal, PS All-Stars (by being rushed out), Into the Nexus, SOCOM, off the top of my head. There are probably others but i don't feel like looking it up. I say this a PlayStation fanboy who absolutely loves Sony as a publisher/group of developers - they send a lot of games out to die.I don't disagree, just curious which titles in particular you think were sent to die?
Also inFamous First Light, which got a retail release in Europe.And Molecule announced they are working on a PS4 title. And of course, there is Tearaway PS4, but that doesn't count (?)
I imagine Gravity Rush would make a pretty good exclusive for Morphius.
Sony released a lot of incertal WWS games in 2013 or even 2014, so these teams need some time to make something new. Both for these and other unnounced games that we know are under development but not officially announced, Sony may think that it would be better to wait and show them closer to their release dates to avoid cases like The Last Guardian.I don't know if you guys have noticed, but Sony hasn't announced a 100% internally developed retail PS4 game by SCE WWS since Uncharted 4 in December 2013 (well, l guess there was the TLOU remaster).
Do you think it is mismanagement of the entire chain of studios? Or perhaps they have changed their timing of when they announce games in development?
That's no publicly announced game from Bend, Santa Monica, Naughty Dog Team #2, Media Molecule's main team, Guerrilla, Guerrilla Cambridge, Team Gravity, or even like Sony London. And of course Sucker Punch.
They're just not announcing games early anymore. Probably because of the TLG crap if I had to guess, where they had a very high profile game they couldn't get done and had to cancel.
I originally thought we'd see a wave of games after Killzone, Driveclub, and Infamous were all out or about to be out but it seems pretty clear they are not doing that.
lolI would flip some tables if Gravity Rush 2 doesn't come to Vita. I don't care if it comes to PS4 as well, but it would really suck if the Vita doesn't get this.
Shinobi no
Can't imagine how good Kat will look on PS4.
:drools
Get ready to FLIP SOME TABLES
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This is actually the only game I'm keeping my Vita for, so they better announce if they switched to PS4 sooner than later. The money for the Vita would instantly go to my PS4 money jar.
Can you use the other "Wow it has only been 1 year since this project was sort of announced, is it in trouble?" thread?
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That's an insult to most Z-tier studios.What was the last worthwhile game by Sony Japan studio? Gravity Rush was ok and I can't think of anything else.
They are a Z tier studio at this point