cj_iwakura
Member
II has a cooler final act as well.
Hmm... yeah, I can go with that.
The Cathedral was pretty amazing though.
II has a cooler final act as well.
Shin Megami Tensei 3 has the most epic final act I have ever experienced in a video game
It all starts with the the last area on the world map. When this music kicks in...you know shit just got real
Then you have to explore the vastness of the Kagutsuchi Tower filled with dangers and traps
Until you fight against the ideology of Ron Paul
Just to realize that the fucking moonis yourtrue enemy
A demon versus mode would be kinda fun... trading or fusing demons with another person would be cool too.
The potential's definitely there. Only thing is that the current Megaten battle systems are not as complex as Pokemon's but they could easily be improved if Atlus made it a priority.
The potential's definitely there. Only thing is that the current Megaten battle systems are not as complex as Pokemon's but they could easily be improved if Atlus made it a priority.
Did the demikids games have trading/battling? I played them, but don't remember if they had multiplayer.
Yeah, there should be restrictions on certain skills.It'd have to be balanced tho. I'm not interested in matches where people spam megido spells at me.
Maybe a demon bartering system instead?
Did the demikids games have trading/battling? I played them, but don't remember if they had multiplayer.
Huh?The potential's definitely there. Only thing is that the current Megaten battle systems are not as complex as Pokemon's but they could easily be improved if Atlus made it a priority.
Huh?
Competitive Pokemon completely blows away anything SMT has in terms of battle complexity.
And the idea that something as relentlessly awful as Demon Negotiation adds 'complexity' is a big joke.
Well it's not wrong if you look at the various complexities of the two battle engines. When you add in dungeons and negotiations and all that SMT has it beat by a mile but just for monster battling?
600+ pokémon, 17 types, thousands of moves, abilities, items, natures.
Competitive Pokemon completely blows away anything SMT has in terms of battle complexity.
And the idea that something as relentlessly awful as Demon Negotiation adds 'complexity' is a big joke.
And the idea that something as relentlessly awful as Demon Negotiation adds 'complexity' is a big joke.
No, Pokemon has way more. Strange Journey has almost every demon that's ever showed up in the series and it only managed a little over 300.I'm wondering who has the larger demonary, now.
I'd like to think SMT, but probably Pokemon.
Still, aesthetics go a long way.
SMT tends to use the same 200 or so demons over and over again. Pokémon is up to 649.
The outcome of this is simple. They either sell a few more 3DS' or they regret not putting it on a platform that will push copies. I won't be the one purchasing a handheld for one game so there's that.
How so?
Well we're getting Soul Hackers too so you can buy it for two games!
Although what you really should be buying it for is Etrian Odyssey 4.
Because it's a needlessly obtuse mechanic that mostly serves as a time waster to building your party.
Like non-Devil Survivor fusion (SMT) and IV breeding (Comp. Pokemon).
No, Pokemon has way more. Strange Journey has almost every demon that's ever showed up in the series and it only managed a little over 300.
SMT tends to use the same 200 or so demons over and over again. Pokémon is up to 649.
And I hope you realize EO probably wouldn't exist without SMT as a foundation. The whole idea was to make a dungeon crawler like SMT, only in forests.
Man, what? I know you've played Wizardry before. You know this is not true.
Really? When SJ was announced, I went through the compendium in every SMT game and didn't come up with much more than that. I admit, I didn't even glance at the Devil Children games, though.You'd be surprised. I don't have my spreadsheet with me at home, but I know it's got at least 500 entries in it. Pokemon is still probably the winner, but SMT is closer than you might think--particularly since my spreadsheet only covers the entries that we've localized, and there are a lot of demons from some older games that have never appeared in anything released in the US.
Really? When SJ was announced, I went through the compendium in every SMT game and didn't come up with much more than that. I admit, I didn't even glance at the Devil Children games, though.
And I hope you realize EO probably wouldn't exist without SMT as a foundation. The whole idea was to make a dungeon crawler like SMT, only in forests.
Really? When SJ was announced, I went through the compendium in every SMT game and didn't come up with much more than that. I admit, I didn't even glance at the Devil Children games, though.
Of course I have, but EO's an Atlus game. SMT had to have inspired its dungeon design on some level.
Really? When SJ was announced, I went through the compendium in every SMT game and didn't come up with much more than that. I admit, I didn't even glance at the Devil Children games, though.
You know, I didn't even consider the Persona games at all in terms of actual enemies. Even Persona 3 and 4 have some really oddball enemies. I was just thinking of the ones you can fuse/recruit. I'll have to look at P1 again to see what that pool of personas is like.P1 and IS (P1 especially) have a lot of weirdos compared to what we're used to seeing nowadays.
Yes Aeana, the complexity in Pokémon is almost entirely in the breeding and raising of Pokémon but you can't really discount just how many options you have with over 350 fully evolved pokémon each with four moves to bring into a battle.
You'd be surprised. I don't have my spreadsheet with me at home, but I know it's got at least 500 entries in it.
You have one of these? I need to figure out where I put mine....
Like two years ago I put together the lists (as best I could determine) from more or less everything from SMTI forward and yeah, the total is well over 500. SJ has way more than any other individual entry (and a lot of demons that never appeared in any of the PS2 entries) but there's still tons that weren't included.
I remember practically begging for Messiah Raisers to get localized after finishing DemiKids Dark, just because I loved that game so much.
I made mine so we didn't duplicate a lot of work with new games when translating each one's demonary, and so we could (for the most part, barring specific character limits) keep consistency between games. Which is why it doesn't have the DemiKids games in it, because I don't care what they were called in those.
I really don't understand why cultivating your monster collection gets counted as part of the "battle system complexity" in Pokemon but not in Megaten.
You have one of these? I need to figure out where I put mine....
Like two years ago I put together the lists (as best I could determine) from more or less everything from SMTI forward and yeah, the total is well over 500. SJ has way more than any other individual entry (and a lot of demons that never appeared in any of the PS2 entries) but there's still tons that weren't included.
Isn't the complexity in Pokemon external to battle mechanics, though? It's like deck building in card games. Once you're in a battle with your set of pokemon, the mechanics aren't that complex at all. I guess my definition of "battle system" is vastly different from the majority here.
Also of course there is the human factor. At the end of the day it is the competitive nature of Pokémon that separates it. Anyone can eventually get really good at beating the CPU in both games by breeding the hell out of their monsters and making a well balanced team that covers all elements. But can you perfectly plan out all the possible counters a human can use?
Part of Pokemon is in abilities, status moves, and prediction. A properly developed synergistic team for competitive play takes hours to organize and strategize. The element of surprise is crucial, if all Pokemon are similar tier. I'd say Risk would be a better anaolgy.