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Shin Megami Tensei 4 announced for 3DS (Teaser site live)

kingkaiser

Member
Shin Megami Tensei 3 has the most epic final act I have ever experienced in a video game

It all starts with the the last area on the world map. When this music kicks in...you know shit just got real

Then you have to explore the vastness of the Kagutsuchi Tower filled with dangers and traps

Until you fight against the ideology of Ron Paul

Just to realize that the fucking moon is your true enemy
 

cj_iwakura

Member
Shin Megami Tensei 3 has the most epic final act I have ever experienced in a video game

It all starts with the the last area on the world map. When this music kicks in...you know shit just got real

Then you have to explore the vastness of the Kagutsuchi Tower filled with dangers and traps

Until you fight against the ideology of Ron Paul

Just to realize that the fucking moonis yourtrue enemy

You know what the big kicker of SMT3's endgame is?

Most people think you're fighting
Lucifer.

You're not.

That's HIS SHADOW.

He's merely testing you.
 

Snakeyes

Member
A demon versus mode would be kinda fun... trading or fusing demons with another person would be cool too.

The potential's definitely there. Only thing is that the current Megaten battle systems are not as complex as Pokemon's but they could easily be improved if Atlus made it a priority.
 

Trigger

Member
The potential's definitely there. Only thing is that the current Megaten battle systems are not as complex as Pokemon's but they could easily be improved if Atlus made it a priority.

It'd have to be balanced tho. I'm not interested in matches where people spam megido spells at me. Maybe a demon bartering system instead?
 

cj_iwakura

Member
The potential's definitely there. Only thing is that the current Megaten battle systems are not as complex as Pokemon's but they could easily be improved if Atlus made it a priority.

SJ had something similar with the password system. Definitely viable.
 

Man God

Non-Canon Member

Well it's not wrong if you look at the various complexities of the two battle engines. When you add in dungeons and negotiations and all that SMT has it beat by a mile but just for monster battling?

600+ pokémon, 17 types, thousands of moves, abilities, items, natures.
 
Competitive Pokemon completely blows away anything SMT has in terms of battle complexity.

And the idea that something as relentlessly awful as Demon Negotiation adds 'complexity' is a big joke.
 

cj_iwakura

Member
Competitive Pokemon completely blows away anything SMT has in terms of battle complexity.

And the idea that something as relentlessly awful as Demon Negotiation adds 'complexity' is a big joke.

This is a can of worms that should never be opened, but I'll take negotiation over anything Pokemon has to offer.
 

Aeana

Member
Well it's not wrong if you look at the various complexities of the two battle engines. When you add in dungeons and negotiations and all that SMT has it beat by a mile but just for monster battling?

600+ pokémon, 17 types, thousands of moves, abilities, items, natures.

Competitive Pokemon completely blows away anything SMT has in terms of battle complexity.

And the idea that something as relentlessly awful as Demon Negotiation adds 'complexity' is a big joke.

Isn't the complexity in Pokemon external to battle mechanics, though? It's like deck building in card games. Once you're in a battle with your set of pokemon, the mechanics aren't that complex at all. I guess my definition of "battle system" is vastly different from the majority here.
 

Man God

Non-Canon Member
It's pretty cut and dry really.

Yes Aeana, the complexity in Pokémon is almost entirely in the breeding and raising of Pokémon but you can't really discount just how many options you have with over 350 fully evolved pokémon each with four moves to bring into a battle.

It gets even goofier when you go into double and triple battle scenarios.
 

cj_iwakura

Member
I'm wondering who has the larger demonary, now.

I'd like to think SMT, but probably Pokemon.

Still, aesthetics go a long way.
 

tofudrift1986

Neo Member
The outcome of this is simple. They either sell a few more 3DS' or they regret not putting it on a platform that will push copies. I won't be the one purchasing a handheld for one game so there's that.
 

Aeana

Member
I'm wondering who has the larger demonary, now.

I'd like to think SMT, but probably Pokemon.

Still, aesthetics go a long way.
No, Pokemon has way more. Strange Journey has almost every demon that's ever showed up in the series and it only managed a little over 300.
 

cj_iwakura

Member
SMT tends to use the same 200 or so demons over and over again. Pokémon is up to 649.

Well, Samael could take on around 200 of those, so it kind of works out!


Hell, Alice w/ Die For Me!, and they're all dust.


Someone has to have done art of Hitoshura dismembering a Pokemon army by now.
 
The outcome of this is simple. They either sell a few more 3DS' or they regret not putting it on a platform that will push copies. I won't be the one purchasing a handheld for one game so there's that.

Well we're getting Soul Hackers too so you can buy it for two games!

Although what you really should be buying it for is Etrian Odyssey 4.


Because it's a needlessly obtuse mechanic that mostly serves as a time waster to building your party.

Like non-Devil Survivor fusion (SMT) and IV breeding (Comp. Pokemon).
 

Man God

Non-Canon Member
It's a huge time waster, but I for one like it. It adds character like running up a hill barefoot in the snow to get the afternoon paper.
 

Zekes!

Member
I know they did a reprint of SMT3, but did they do a reprint of Digital Devil Saga too? 'Cause I just noticed it on Amazon
 

cj_iwakura

Member
Well we're getting Soul Hackers too so you can buy it for two games!

Although what you really should be buying it for is Etrian Odyssey 4.



Because it's a needlessly obtuse mechanic that mostly serves as a time waster to building your party.

Like non-Devil Survivor fusion (SMT) and IV breeding (Comp. Pokemon).

It's like verbal chess. A bit random, but I've loved negotiating dialogue trees since Eternal Punishment.

It's not SMT without negotiation.

I wish Persona could get it back.


And I hope you realize EO probably wouldn't exist without SMT as a foundation. The whole idea was to make a dungeon crawler like SMT, only in forests.
 

NichM

Banned
No, Pokemon has way more. Strange Journey has almost every demon that's ever showed up in the series and it only managed a little over 300.

SMT tends to use the same 200 or so demons over and over again. Pokémon is up to 649.

You'd be surprised. I don't have my spreadsheet with me at home, but I know it's got at least 500 entries in it. Pokemon is still probably the winner, but SMT is closer than you might think--particularly since my spreadsheet only covers the entries that we've localized, and there are a lot of demons from some older games that have never appeared in anything released in the US.

And I hope you realize EO probably wouldn't exist without SMT as a foundation. The whole idea was to make a dungeon crawler like SMT, only in forests.

Man, what? I know you've played Wizardry before. You know this is not true.
 

Man God

Non-Canon Member
I said they tend to use the same 200 over and over, I know there are more.

500 would surprise me though, I would have put the count at the mid 300's or so!

I'd love to see that spreadsheet though and be proven wrong, I love me some SMT demons.

EO is totally anime Wizardry for a new generation. Hard to argue this.
 

Aeana

Member
You'd be surprised. I don't have my spreadsheet with me at home, but I know it's got at least 500 entries in it. Pokemon is still probably the winner, but SMT is closer than you might think--particularly since my spreadsheet only covers the entries that we've localized, and there are a lot of demons from some older games that have never appeared in anything released in the US.
Really? When SJ was announced, I went through the compendium in every SMT game and didn't come up with much more than that. I admit, I didn't even glance at the Devil Children games, though.
 

cj_iwakura

Member
Really? When SJ was announced, I went through the compendium in every SMT game and didn't come up with much more than that. I admit, I didn't even glance at the Devil Children games, though.

The DemiKids games did have a LOT of demons, but I can't recall how many were exclusive.

That was one of the first SMT games I really went all out in. I practically mastered Dark.
 

NichM

Banned
Really? When SJ was announced, I went through the compendium in every SMT game and didn't come up with much more than that. I admit, I didn't even glance at the Devil Children games, though.

Heh, my spreadsheet doesn't cover the Devil Children games either. I always forget those came out in English. Basically, it covers everything since Nocturne. There are some demons you might not have counted from P1 and P2 that I did count, and depending on whether you think stuff like the Zombie DJ or the deadly sins from P1 qualify, the number might go down. (I didn't count the shadows from P3 or P4, though, since those aren't really demons.)

If I remember, I'll look at it again after E3 and give a more accurate number, since I need to update it anyway.

Of course I have, but EO's an Atlus game. SMT had to have inspired its dungeon design on some level.

Still really weird to me to say that EO wouldn't exist without SMT, when there are many, many examples of pre- and post-SMT first-person dungeon crawlers it takes inspiration from.
 

Man God

Non-Canon Member
EO IV would be a nice winter 2012 title I think, though early summer is what makes me really feel the need to get a bunch of lolis and weird looking dudes to climb up/down a tree.

3DS is filled with upcoming 4's though the best two are from Atlus.
 
Really? When SJ was announced, I went through the compendium in every SMT game and didn't come up with much more than that. I admit, I didn't even glance at the Devil Children games, though.

P1 and IS (P1 especially) have a lot of weirdos compared to what we're used to seeing nowadays.
 

Aeana

Member
P1 and IS (P1 especially) have a lot of weirdos compared to what we're used to seeing nowadays.
You know, I didn't even consider the Persona games at all in terms of actual enemies. Even Persona 3 and 4 have some really oddball enemies. I was just thinking of the ones you can fuse/recruit. I'll have to look at P1 again to see what that pool of personas is like.
 

cj_iwakura

Member
I remember practically begging for Messiah Raisers to get localized after finishing DemiKids Dark, just because I loved that game so much.
 
So yeah all that talk made me play SMT II again. Its alright so far. But the fight with
Red Bear, that guy you fight in the beginning at the colloseum
is impossible. Like what do I do? Grind to death? Recruit as many demons as possible? Both? One of his attacks does 66% damage...
 
Yes Aeana, the complexity in Pokémon is almost entirely in the breeding and raising of Pokémon but you can't really discount just how many options you have with over 350 fully evolved pokémon each with four moves to bring into a battle.

I really don't understand why cultivating your monster collection gets counted as part of the "battle system complexity" in Pokemon but not in Megaten.

You'd be surprised. I don't have my spreadsheet with me at home, but I know it's got at least 500 entries in it.

You have one of these? :eek: I need to figure out where I put mine....

Like two years ago I put together the lists (as best I could determine) from more or less everything from SMTI forward and yeah, the total is well over 500. SJ has way more than any other individual entry (and a lot of demons that never appeared in any of the PS2 entries) but there's still tons that weren't included.
 

NichM

Banned
You have one of these? :eek: I need to figure out where I put mine....

Like two years ago I put together the lists (as best I could determine) from more or less everything from SMTI forward and yeah, the total is well over 500. SJ has way more than any other individual entry (and a lot of demons that never appeared in any of the PS2 entries) but there's still tons that weren't included.

I made mine so we didn't duplicate a lot of work with new games when translating each one's demonary, and so we could (for the most part, barring specific character limits) keep consistency between games. Which is why it doesn't have the DemiKids games in it, because I don't care what they were called in those.
 

duckroll

Member
I remember practically begging for Messiah Raisers to get localized after finishing DemiKids Dark, just because I loved that game so much.

I made mine so we didn't duplicate a lot of work with new games when translating each one's demonary, and so we could (for the most part, barring specific character limits) keep consistency between games. Which is why it doesn't have the DemiKids games in it, because I don't care what they were called in those.

Ice cold! :D
 
I really don't understand why cultivating your monster collection gets counted as part of the "battle system complexity" in Pokemon but not in Megaten.



You have one of these? :eek: I need to figure out where I put mine....

Like two years ago I put together the lists (as best I could determine) from more or less everything from SMTI forward and yeah, the total is well over 500. SJ has way more than any other individual entry (and a lot of demons that never appeared in any of the PS2 entries) but there's still tons that weren't included.

He seems to confuse breadth with depth in game mechanics (not getting involved in this fight beyond that observation).
 

Man God

Non-Canon Member
Yeah, I was too tired to fully think out the defense of Pokémon's battle mechanics and instead went for the simple explanation.

Megaten has some really interesting stuff involving reflecting, immunity, type matching, buff, debuffing stuff, so does Pokémon. Where Pokémon goes above and beyond are its weather and field effects, abilities, item usage.

Also of course there is the human factor. At the end of the day it is the competitive nature of Pokémon that separates it. Anyone can eventually get really good at beating the CPU in both games by breeding the hell out of their monsters and making a well balanced team that covers all elements. But can you perfectly plan out all the possible counters a human can use?
 

P90

Member
Isn't the complexity in Pokemon external to battle mechanics, though? It's like deck building in card games. Once you're in a battle with your set of pokemon, the mechanics aren't that complex at all. I guess my definition of "battle system" is vastly different from the majority here.

Part of Pokemon is in abilities, status moves, and prediction. A properly developed synergistic team for competitive play takes hours to organize and strategize. The element of surprise is crucial, if all Pokemon are similar tier. I'd say Risk would be a better anaolgy.

Shizune
 

NichM

Banned
Also of course there is the human factor. At the end of the day it is the competitive nature of Pokémon that separates it. Anyone can eventually get really good at beating the CPU in both games by breeding the hell out of their monsters and making a well balanced team that covers all elements. But can you perfectly plan out all the possible counters a human can use?

I'm not saying the human factor doesn't make Pokemon ultimately more enjoyable, but I'm not sure how it's part of Pokemon's mechanics.
 
crow.jpg


Well I started playing SMT II again. Man was I wrong about this game. I'm HOOKED! Though the game has its flaws (it take too long and is too much work to get to the save point) its really fun. Haven't played a Megaten game in years. This should be a treat.

So far I just
beat King Jack Frost.
 
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