ItsInMyVeins said:What upgrade?
I meant the attack combo extenders you can get from Thunder Ryu's Dojo after every ranked fight. You've noticed how bosses automatically get stunned after enough hits so you never have to risk using Beat attacks.
ItsInMyVeins said:What upgrade?
Double-tap left or right while you're blocking an enemies attack/combo. If done correctly, you'll dodge in slow-motion and the screen will turn dark. The enemy will be wide open to your attacks. This technique is almost crucial for the last few boss battles. It feels like a Parry Attack in Wind Waker.The Interrobanger said:Bought the game yesterday.
I love it a tremendous amount. The style throughout the game and hilariously well done cutscenes are amazing. I actually like the overworld, although I wish the map didn't suck as much as it does and all the useful places were closer together (fuck you Suda for putting Area 51 and Job Center so far from everything else). Combat is extremely satisfying, and I find myself actually swinging the remote even without the motion prompts because it just feels right. I sort of wish Travis's dodge was more like the one in Zelda...as it is now it complely takes you out of the action instead of making better opportunities to attack. Also, as said several times in this thread, not being able to retry failed missions is extremely annoying.
I just became rank 7 and can't wait to see what's next. I'm tempted to call this the best game on the Wii after the Big 3 (SMG, Zelda TP, Metroid).
Dash Kappei said:Which version?
(Pal/Us/Jap)
Dash Kappei said:Which version?
(Pal/Us/Jap)
doomed1 said:ah crap! i'm sorta pissed now. i can't go back and beat the game on bitter difficulty on a fresh game, meaning i have to beat the game before i can play through bitter. i've already beaten the crap out of this game, including bitter, but now i want a challenge to go through the whole game fresh on bitter.
Meh I got used to the ash and coin barrage (does US version have the coin barrage?) after a while, the censorship only really bothered me in the cutscenes where I wonder what it'd have looked like uncensored.The Interrobanger said:NA (I live in Canada)
The blood is absolutely crucial to the game's vibe, I feel bad for those of you who have to settle with ash.
Thanks for the tip Dascu, I've done that before but it seems inconsistent.
Soule said:Meh I got used to the ash and coin barrage (does US version have the coin barrage?) after a while, the censorship only really bothered me in the cutscenes where I wonder what it'd have looked like uncensored.
100k after a month's sales in US - so perhaps it has a chance to go to 200k LTD in US alone.Soule said:So does anyone know how the sales are world wide? I really hope it's gone well enough to justify a sequel hopefully with a bit more polish.
Double-tap left or right while you're blocking an enemies attack/combo. If done correctly, you'll dodge in slow-motion and the screen will turn dark. The enemy will be wide open to your attacks. This technique is almost crucial for the last few boss battles. It feels like a Parry Attack in Wind Waker.
Heh, seems I'm not the only one who noticed. Same name coincidence? It would be kind of cool if it really was Dirk "Face" Benedict, seeing how Dwight "Howling Mad Murdock" Schultz as the voice for Harman Smith in Killer7.Flynn said:Okay, so what's up with Dirk Benedict getting Script Supervisor credit for No More Heroes?
zoukka said:Finished it finally and in the end I think I loved it
The true ending was epic and kind of moving to me. Although I really wanted to fightDark Star Jeane coming out of nowhere was weird, but hey the whole game was. The Henry fight was unexpected and really awesome. The final picture of them jumping at each other made me smile in happiness!
Was Travis voiced by Quinton Flynn? I could have swored that Henry and him had the same VA.
I missed one trading card and 6 balls + T-shirts. Almost started on bitter right-away!
That's probably one thing I would have changed in the battle-system. That slo-dodge is too easy to achieve (just tap the analog stick like crazy) and it's too safe. Well it didn't piss me off or anything, but I thought it was bit too overpowered.
Don't forget he voiced Botta in Tales of Symphonia as well.The-Switcher said:Travis was voiced by Robin Atkins Downes (I think that's how you spell it) he also provided the delightful voice for the Prince in Warrior Within.
and much more notably, the Medic from TF2Dascu said:Don't forget he voiced Botta in Tales of Symphonia as well.
Morts said:What happens if I choose "View Ending" instead of "View Real Ending"? I accidentally saved over my file.
The "View Ending" options leads to a cutscene. If you want, you can just watch this on youtube. The "Real Ending" is what you really want, since that has more than just a cutscene. It's worth replaying the game just to get the real ending.Morts said:What happens if I choose "View Ending" instead of "View Real Ending"? I accidentally saved over my file.
Is it a double tap? Crap, I thought it was just a matter of hitting dodge at just the right time in the opponent's attack. Here I've been thinking I was just really bad at it.Dascu said:Double-tap left or right while you're blocking an enemies attack/combo. If done correctly, you'll dodge in slow-motion and the screen will turn dark. The enemy will be wide open to your attacks. This technique is almost crucial for the last few boss battles. It feels like a Parry Attack in Wind Waker.
Yeah. NMH's ending is fantastic all the way. From the music, the cutscenes, the dialogue to the actual final battle(s).Haunted One said:HOLY SHIT
DID I JUST WATCH THE BEST ENDING EVER OR WHAT! :lol
I fucking lova Suda 51.
Dascu said:Yeah. NMH's ending is fantastic all the way. From the music, the cutscenes, the dialogue to the actual final battle(s).
The-Switcher said:PlusInsta-Kill is the best in the game.Henry's
While this thread has been bumped, I might as well ask now:
HAS ANYONE DONE "ANARCHY IN THE GALAXY?"
It's Travis's most powerful special, the one where you need to draw a 7 on the slot machine.
Yes I have. Press the "-" button when you have one stock (7-7-7 on the slot machine). Works great on all normal enemies, hardly works on bosses.The-Switcher said:PlusInsta-Kill is the best in the game.Henry's
While this thread has been bumped, I might as well ask now:
HAS ANYONE DONE "ANARCHY IN THE GALAXY?"
It's Travis's most powerful special, the one where you need to draw a 7 on the slot machine.
sonicspear64 said:Yes I have. Press the "-" button when you have one stock (7-7-7 on the slot machine). Works great on all normal enemies, hardly works on bosses.
You tested the game?The-Switcher said:Oh, I know how to do it. I just never rolled a 7 on the slots.
Funny story, I tested the game for two months between September and November. And no one ever knew what the 7 did. Grasshopper never told us, and neither did Ubisoft, it was never written down in any document, or anything!
The first time I ever even KNEW about that move, was reading the instruction booklet in the retail copy of the game.
Dascu said:You tested the game?
Did you notice any changes in the game or the cutscenes?
Woah, thanks. Looking for hidden items without the dots seems incredibly annoying.The-Switcher said:Tested the Japanese version first, as it came out early December. And the cutscenes were alot different then in the NA version, have you seen that comparison video floating around on the net?
If a person's arm/head/torso get cut off during cutscenes, they just...remain there, regardless in the Japanese version.
I'm really glad the NA version is what it is.
As for any changes along the way, there wasn't anything major. The biggest thing I can remember is that there were originally more side-jobs 12 in total, one of them was delivering pizza. But they got taken out eventually, leaving us with the 9 there is.
Also, originally, there were no dots on the minimap showing you where money or concept art was hidden, you had to ONLY go by the rumbling of the Wiimote. We made a very strong suggestion to add dots or some other visual reference, thank god Grasshopper did add that by the end.
Oh god yes. That is my one and only real complaint about the game.Dascu said:Edit: You should've complained about the lack of a Quick Retry option when you fails Missions and Side-jobs.
Well, I think having a quick retry for the Free Fights might make those a bit too easy. There's plenty of Free Fights scattered around the world anyway, so if you fail one, you can just try another. The problem with the Missions and Side-Jobs is, that you have to drive all the way back to K-Entertainment or the Job Center to try them again.TheOneGuy said:Oh god yes. That is my one and only real complaint about the game.
Also the uh... wow I completely forget what they're called. The fights where you can't get hit. If you fail you have to ride around for a while and wait for them to respawn. And that's so stupid. ):
Having Free Fights disappear is fine. It punishes you for fucking them up. Even if you do succeed, you can't keep doing the same fight and build up money that way. I don't see what the problem is with free fights, especially when you have 2 or 3 other ones available at a time. Regular missions should let you retry them when you fail though.TheOneGuy said:Oh god yes. That is my one and only real complaint about the game.
Also the uh... wow I completely forget what they're called. The fights where you can't get hit. If you fail you have to ride around for a while and wait for them to respawn. And that's so stupid. ):
Probationsmack said:This game would have the best combat system ever if it actually penalized you for making the wrong motion. Finishing strikes and wrestling moves can all be accomplished by waggling indiscriminately, and the sword clash prompts only require waggling up and down to succeed, it doesnt matter which way you rotate.
mugwhump said:I saw a movie poster for a movie called 'Vengeance' (or something) and it starred Dan Harman. Wasn't he from Killer7?
Proven said:While I do agree that the lack of a punishment system for a lot of things eventually brings the game into a more easy setting for us more hardcore players with developed skills and knowledge of exploitation, the main reason why I feel there wasn't any for this game is because of the impreciseness of the motions themselves, and the easy of extra noise that would come from the user. I found this problem when I first played Marvel Ultimate Alliance, and to a lesser degree in Wii Sports, that the more the game picks up, the easier it is to do the wrong motion by accident in just moving your hand to make space for the correct motion. The only way to solve this problem was to always keep my hand steady and at the ready to do what I wanted/needed without any extra motions happening by accident, but then that makes things less intuitive and twitch able.
Then again, if a game can be made like Wii Sports or Warioware, that puts you into a number of different ready positions for short periods of time to avoid input noise from getting into those positions, you can do a lot more. It's really the reason how a lot of Wii games have ended up either favorably or unfavorably based on the controls.
no, i did that, and bitter difficulty IS tied to each specific save run. if i were to make a fresh run, i can only choose sweet and mild.Proven said:Dude, don't worry.
Load up your file, get out of your house and hit the pause menu.
Head for the Data screen. There you can choose Load Game or New Game.
I'm guessing they couldn't think up a cool way to have a save select/new or load game option at the title screen is the reason they went through this, but whatever.
Now, the only other thing you'll have to worry about is whether or not Bitter difficulty is tied to each specific save file you beat the game once on or if you've unlocked it for whenever and however.
Monroeski said:So, on that note, why did the cat follow me all the way to that rank 2 fight?
Which means I have to drive around the overworld.Dascu said:Well, I think having a quick retry for the Free Fights might make those a bit too easy. There's plenty of Free Fights scattered around the world anyway, so if you fail one, you can just try another.