I already forgot about Raiden V.
No tate and X1 exclusivity was a blowup
Was 3 and 4 just PS2 and Xbox 360 exclusives, no arcade versions?
I already forgot about Raiden V.
No tate and X1 exclusivity was a blowup
crossposting one of my retrogaf pickups today:
i heard this is lovable funny bc of the translation?
Was 3 and 4 just PS2 and Xbox 360 exclusives, no arcade versions?
Why do 3D shmups (except maybe Sine Mora) seem to be stuck at a sub-PS2 level of tech? I was just playing Caladrius Blaze, Wikipedia is listing that game's release as 2013 but just by the looks I would've guessed ten or more years earlier.
I never liked how Dariusburst Chronicles looked, considering its release date. I do love the game, though.It's not particularly great-looking, I agree, but it was a small dev team aiming for 60fps at 720p on 2005 hardware. Wouldn't surprised me if they aimed low. If you compare it to their work from the PS2 era you'll see, well, *some* improvement lol. Now I'm wondering if Sine Mora is 60fps on 360!
As far as other polygonal STGs go, Strania looks nicer and that's also a 360-targeted game. Astebreed isn't a particularly good game imo but it's great-looking.
I wonder if some of these devs aim low with assets in order to mitigate performance issues later in development as the more complex scenes start to come together.
tomwhite2004 said:I dont think they necessarily aim low but simply don't have the budget or resources to do any more given how niche the genre has become.
Raptomex said:I never liked how Dariusburst Chronicles looked, considering its release date. I do love the game, though.
I can imagine that development budgets for your average STG are the same if not worse than in the PS2 era so no doubt these guys can't do a lot more than they already do.They know what they could implement given the hardware and they know that they don't have a lot of time and money to implement these things into their custom engine, work them into their workflows, optimize them, etc.
Yeah that was pretty outdated hardware even for the 2010 arcade release, luckily it has really strong art direction to make up for its relative simplicity.DB's simple look is a case of it coming from PSP hardware, I think. And then when it was time to make DBAC, I'm sure they had a tight budget and that game had to run smoothly at something like 2560x720 on aging Type X hardware, so they didn't totally rework the visuals.
Why do 3D shmups (except maybe Sine Mora) seem to be stuck at a sub-PS2 level of tech? I was just playing Caladrius Blaze, Wikipedia is listing that game's release as 2013 but just by the looks I would've guessed ten or more years earlier.
FWIW, and it may be a minority view I dunno, but I like the chunky poly look. Might be nostalgia talking but there is something about high framerate chunky polys that feels really arcade to me. Even Deathsmiles, which I dislike aspects about its aesthetic, still warms my black heart.
The thing that baffled me about Caladrius on Steam was that it was a straight 720p port with no option to render in a higher resolution like many Steam ports with 3D assets have, think it would have looked much better if this was an option.
Yeah. I think that CB, Raiden IV, and Raiden V all have a strong look to them. Definitely not pushing any boundaries but bright, solid, readable polygonal visuals are always going to have an easier time getting a pass from me.
Make your 3D game look too good and you mainly risk evoking the Euroshmup label. (Which is a shame.)
Welcome. What platforms do you have? If R-type is your jam we can almost certainly recommend some stuff to check out, just depends what you have ready access to.
Interestingly, Compile (of Aleste fame) actually made the Master System port of R-Type
So I can't comment on Raiden V as I don't have an Xbox One yet, but I finally got Raiden IV Overkill on the PS3 recently and if I can be honest, I was disappointed in it visually. I felt like too much kind of blended together on screen. To me the low res textures and low poly count objects feel lower fidelity than the 240p classic 2D games. I feel like I'm getting less detail, and less hmmm information if you will, if that makes sense. I was also really disappointed that the tate window was so small. I need to play with the options but I was kind of expecting it to fill more of the screen.
I would like Omega Five on Steam, good gameI remember Omega Five looking good for the time. I wonder if it holds up (probably not, lol)
With Wild Guns reloaded coming to Steam, I wonder if Omega Five will follow (same dev team).
Thanks for the warm welcome - I started with G7400 and actually my first side-scrolling SHMUP was Gradius on the NES, but it wasn't near as impressive to me as R-Type with that bio-mechanic look. Unfortunately in my age with 41, my reflexes won't be as good as then so I don't play those games as often anymore... hahahaha
Others I loved were Thunderforce 3 and 4, Gynoug, Robo Aleste and Elemental Master if that counts. Still listen to the soundtracks until today. Man that Technosoft really knew how to compose some fantastic tunes. On the TurboDuo I loved Gates and Lords of Thunder among a few others.
M.U.S.H.A
EGM #18 January 1991
MEGA PLAY #2 Jan/Feb 1991
(I thought EGM had more coverage than they did, seems most of it was in Mega Play).
Thanks for this. The two 8s are cracksmokers.
Dangun Feveron out 4.28 on PSN for 3700 yen. No "physical" edition this time?
http://www.4gamer.net/games/341/G034198/20170424093/
Dangun Feveron out 4.28 on PSN for 3700 yen. No "physical" edition this time?
http://www.4gamer.net/games/341/G034198/20170424093/
How is it getting another region's PSN shop games on the PS4? Will I be able to buy Feveron on PS4 on PSN on my US system?
Its been delayed by 4 months, not sure how that is sooner...wow feveron coming sooner than I thought
Its been delayed by 4 months, not sure how that is sooner...
I expected May or even June.
So, EXCITE!
Fair enough, delayed for a month then.Where are you getting that metric? As far as I know the only release ballpark we had before today's announcement was "Winter", which ended only one month ago - and even then, that was only a ballpark, not a concrete date.
You will need a Japanese account, but once it is setup it is all really painless, and you'll be able to play it in your primary account.
- Setup a Japanese PSN account
- Setup your PS4 as the primary system for this account.
- Buy a Japanese PSN card from an online retailer. Play-asia delivers it immediately. Amazon.co.jp might now, as well?
- Redeem, buy, and download the game using your Japanese account.
- Since your PS4 is set as primary you can switch back to your regular account and play/unlock trophies/etc on there.
Good news!
Senko no Ronde 2 announced for PC (Steam) and PS4
http://gematsu.com/2017/04/senko-no-ronde-2-announced-ps4-pc
Good news!
Senko no Ronde 2 announced for PC (Steam) and PS4
http://gematsu.com/2017/04/senko-no-ronde-2-announced-ps4-pc
Good news!
Senko no Ronde 2 announced for PC (Steam) and PS4
http://gematsu.com/2017/04/senko-no-ronde-2-announced-ps4-pc
Good news!
Senko no Ronde 2 announced for PC (Steam) and PS4
http://gematsu.com/2017/04/senko-no-ronde-2-announced-ps4-pc
I like shooters. Particularly Layer Section (Saturn), Crimzon Clover, and Ikaruga.
I'm also terrible at them and will probably never beat one without Free Mode.
In for G.rev. I got them all but have never played any. But nice seeing PS4 get the shooters.
Anybody recommend that indie-crossover version that came out last year?
Me Too! Absolutely day one!Unexpected, but awesome. Getting the Steam version day one.
I have Senko on Xbox 360, Wartech as it was called. Fun game that I recall getting fairly good at at one point but takes some readjustment for the unconventional style if you spend time away from it.