Allright, question speaks for itself, but lets talk a little..
Given that most of us recognize videogames as an art form, do you think that a fun experience is one of the things it should always transmit ?
With the whole comparing videogames to movies/books thing (wich i think it shouldnt be done, but whatever), dont you think that games can expand to give players a more profund experience than just having fun ? (and rely solely in this aspects, taking away the "fun" part)
Movies/books dont need to be entertaining. I mean i dont think people watched The green mile or read Pride and Prejudice thinking "hey this is so much fun! call the kids!".
Another thing: Fun=/=Engaging/Interesting. These are completely different concepts.
A good example for this is Flower, Sun, and Rain. I really liked the game, but i didnt have any fun with it. It was frustrating, gameplay was broken, but i actually think (and this is up for debate, as some people might think its stupid) this was done in purpose. I mean there's a whole section of the game where you just run from one character to another to say what the other character wanted to say, and viceversa. This is completely unnecesary, unless its part of the point, and part of the atmosphere the game wants you to experience. I didnt have fun with the game, but it sure was engaging. I really wanted to know what the fuck was going on in Suda's mind while making this, and it was a really good experiment on this matter.
What im basically saying is, the industry is big enough, shouldnt there be more room for experimentation ? there will always be fun games, of course, and everybody loves those (me included of course), but i think it wouldnt hurt to have more games like Flower Sun and Rain (just to name an example) to try and experiment with this.
Given that most of us recognize videogames as an art form, do you think that a fun experience is one of the things it should always transmit ?
With the whole comparing videogames to movies/books thing (wich i think it shouldnt be done, but whatever), dont you think that games can expand to give players a more profund experience than just having fun ? (and rely solely in this aspects, taking away the "fun" part)
Movies/books dont need to be entertaining. I mean i dont think people watched The green mile or read Pride and Prejudice thinking "hey this is so much fun! call the kids!".
Another thing: Fun=/=Engaging/Interesting. These are completely different concepts.
A good example for this is Flower, Sun, and Rain. I really liked the game, but i didnt have any fun with it. It was frustrating, gameplay was broken, but i actually think (and this is up for debate, as some people might think its stupid) this was done in purpose. I mean there's a whole section of the game where you just run from one character to another to say what the other character wanted to say, and viceversa. This is completely unnecesary, unless its part of the point, and part of the atmosphere the game wants you to experience. I didnt have fun with the game, but it sure was engaging. I really wanted to know what the fuck was going on in Suda's mind while making this, and it was a really good experiment on this matter.
What im basically saying is, the industry is big enough, shouldnt there be more room for experimentation ? there will always be fun games, of course, and everybody loves those (me included of course), but i think it wouldnt hurt to have more games like Flower Sun and Rain (just to name an example) to try and experiment with this.