I wonder if the numbers are actually fine given the Wii U's current state. Still, if that's actually a problem...
... Then this is what I was thinking. Localization must be cheap/non-existent/already done, and so now the costs are in marketing and distribution. Marketing you'll still want to do, but distribution can be axed just by making it a cheap eShop game, that may even be enough to get some who are on the fence to jump in or those going 'fuck it, how bad can it be?'I think they should make it an eShop title. $30 tops.
Then I might get it
DQX's a port of an already existing game to a platform that's slowly gaining speed. I doubt it really means much in this case, certainly not an accurate reflection of US sales given it'd be our first release of it.Wow. DQX bombed too? Might hurt it's chances of coming to the West.