Why does Yoshida always apologise after the conference is over?
.That part felt like a clash of egos within Sony, like some bigwig really wanted to promote his pet project against the better judgment of others.
With the exception of Bloodborne their whole conference was a mistake.
And to think there were people watching this crap in movie theaters. Everything besides the games footage was a letdown.Lol, yep. It was a wonderbook moment. The presentation was fine until that point.
Definitely the vibe I got too.That part felt like a clash of egos within Sony, like some bigwig really wanted to promote his pet project against the better judgment of others.
It was definitely the weakest part of their conference. I think Powers is interesting and will definitely check it out when it releases, but it really should only have had 2-3 minutes dedicated to it.
Hindsight is always 20/20. I still can't believe people went to theaters to watch the conference.
Provided an opportunity for a piss break so it wasn't all bad.
Why does Yoshida always apologise after the conference is over?
"Easily"?
How do you figure?
There were a shitload of games shown.
One long ass piss.
Meh, Powers was something I was just bored by and thought the concept was somewhat cool.
But holy shit, the new CEO actually made me want to gouge my eyes out.
Since he's the 'new guy,' they gave him the worst stuff to talk about. Then it went on waaaay too long. And the HANDS! Oh man, his gestures were all over the stage.
Fixed.
That part felt like a clash of egos within Sony, like some bigwig really wanted to promote his pet project against the better judgment of others.
Since he's the 'new guy,' they gave him the worst stuff to talk about. Then it went on waaaay too long. And the HANDS! Oh man, his gestures were all over the stage.
I say they should aim as close to 60 minutes as possible.sony's conferences would be infinitely better if they committed in advance to topping out at 90 minutes; every year no matter whether sony has the best content or the worst content, they always have the longest and most unbearable conferences. wonderbook, sales figures, ridge racer, philosophical tangents, powers, move, the media molecule philosophical look at the distant future, it's everything. stick to a firm 90.
The new CEO was way too corporate. His hand movements and manner of speech lacked
the nonchalant factor that Jack had.
Hindsight is always 20/20. I still can't believe people went to theaters to watch the conference.
Shows progress that they've:
A) Acknowledged it
B) Done it so quickly
Sony's show could have easily been compressed into a punchy short sharp hour.
Hindsight is always 20/20. I still can't believe people went to theaters to watch the conference.
Lack of 2016 games CGs was an error.
sony's conferences would be infinitely better if they committed in advance to topping out at 90 minutes; every year no matter whether sony has the best content or the worst content, they always have the longest and most unbearable conferences. wonderbook, sales figures, ridge racer, philosophical tangents, powers, move, the media molecule philosophical look at the distant future, it's everything. stick to a firm 90.
60 minutes is too short. 90 minutes is perfect. It's about what the length of conference would've been without the Powers part.I say they should aim as close to 60 minutes as possible.
sony's conferences would be infinitely better if they committed in advance to topping out at 90 minutes; every year no matter whether sony has the best content or the worst content, they always have the longest and most unbearable conferences. wonderbook, sales figures, ridge racer, philosophical tangents, powers, move, the media molecule philosophical look at the distant future, it's everything. stick to a firm 90.
Bendis am cry
The new CEO was way too corporate. His hand movements and manner of speech lacked
the nonchalant factor that Jack had.
Never put a creepy reclusive writer/developer/producer/whatever in an E3 show again. I directly relate games to developers. If they seem like the kind of person I would want to know, I'll try their game. If they seem like creepy man-children (of which there are many) I'm instantly turned off. I think Ubisoft has the right idea in hiring actors to show their games. They are aware that lead developers and producers rarely make good salesmen.
This:
Vs This:
So that was mistake #1. Mistake #2 was giving any amount of time to non-gaming content. Save that for another show another time.
The new CEO was way too corporate. His hand movements and manner of speech lacked
the nonchalant factor that Jack had.
I saw the teleprompter. Bendis was completely off-script for almost his entire segment and spent way more time on-stage than he was supposed to.