GifGafIsTheBestGaf
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Why is this such a complicated topic?
You see the trailer. You look at it. You recognize it's a remake. There you go.
Unless you closed your eyes, there was no other rational train of thought.
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Why is this such a complicated topic?
You see the trailer. You look at it. You recognize it's a remake. There you go.
Unless you closed your eyes, there was no other rational train of thought.
Crash is a remaster in marketing language, but not in technical one. They're marketing it as a remaster because as far as I know remake is not a commercial word, whilst remaster is.And yet crash does the same and is a remaster, I can't understand this world anymore.
Faithful Remake.Is Ocarina of Time 3D considered a remake or a remaster?
Is Ocarina of Time 3D considered a remake or a remaster?
Adding some of the cut Colossi would've been indeed awesome. But we're in the worst timeline where Knack 2 gets greenlit meanwhile Prey 2 plus Star Wars 1313 became cancelled.Don't get me wrong, Shadow is one of my favorite games of all time, but if it's just the same game content-wise...just...why? Seems like such a weird thing. I figured they were going to add some of the cut Colossi, but apparently not. This one really baffles me.
That video actually just shows how similar the gameplay and animations are, again suggesting that they're just changing the graphics completely but not touching the underlying code.https://www.youtube.com/watch?v=nbAhDwplDr4
It is clearly a remake. But I'm tired of belaboring the point, as people don't seem to want to accept that fact. So whatever.
That video actually just shows how similar the gameplay and animations are, again suggesting that they're just changing the graphics completely but not touching the underlying code.
We'll be able to test for sure when the game comes out, but by not touching the original code I mean they're not rewriting it from scratch, as this person seems to think they're doing:Surely they have to change the code for the new control scheme, the updated controls are not part of the original code so they have to change that.
So meticulous they literally have 1:1 framing on the camera angles and animations. :lolIt's a faithful remake. Everything is being remade from scratch but they are meticulously making it look the same as the original.
Why is this such a complicated topic?
You see the trailer. You look at it. You recognize it's a remake. There you go.
Unless you closed your eyes, there was no other rational train of thought.
We don't need to test anything the quote quite clearly says they are adding new controls as well as including the old ones this requires changing the code.We'll be able to test for sure when the game comes out, but by not touching the original code I mean they're not rewriting it from scratch, as this person seems to think they're doing:
So meticulous they literally have 1:1 framing on the camera angles and animations. :lol
We don't need to test anything the quote quite clearly says they are adding new controls as well as including the old ones this requires changing the code.
Any port requires 'changing the code'. Same goes for remasters. But Metal Gear Solid 2: Substance doesn't become a remake just because you got it working on different architecture (i.e. PS2 to Xbox). The Nathan Drake Collection isn't a remake, despite changes made to the 'code' (i.e. control options).
That's a key difference between remasters and remakes, to me. Remakes don't build on the existing 'code', tweaking and modifying it - it's a new project entirely, using the original as a guideline.
This game is legit worth 300 to me I'd spend that much on such a great looking remake the number of hours I spent in this game just wandering around lol this will be my default go to game all over again just like on ps2Are we expecting this to be $40 or $60? It seems like they're putting in a ton of work.
This is just not true Skyrim uses an upgraded engine that was used on Oblivion and that's a sequel and there is a lot of code reused. Now I Am by no means saying this on the same level of changes but there are clear stated changes so it's a remake because they are remaking the controls it's clearly stated in the OP.Any port requires 'changing the code'. Same goes for remasters. But Metal Gear Solid 2: Substance doesn't become a remake just because you got it working on different architecture (i.e. PS2 to Xbox). The Nathan Drake Collection isn't a remake, despite changes made to the 'code' (i.e. control options).
That's a key difference between remasters and remakes, to me. Remakes don't build on the existing 'code', tweaking and modifying it - it's a new project entirely, using the original as a guideline.
Man, seeing people talking out of their ass and hiding behind the "opinion" thing on the internet already irritates me but seeing people looking at a game where literally every asset has been REMADE and refusing to acknowledge it as a remake is just some next level absurdity.
REMASTER - The same game, same assets, higher resolution/framerate
REMAKE - The same game, new assets, higher resolution/framerate
RE-IMAGINING - New game, based on the original concept. New everything.
Yes, this is a remake, and has been clear from the start.
Modern Warfare: Remastered was considered a remaster by Activsion, and that remade 'literally every asset'. This isn't some settled debate - there is room for opinion. My opinion is that SotC PS4 isn't a remake. That it's a remaster, by the definition of what 'remastering' is - "enhancing the quality of the sound or of the image, or both, of previously created [works]", i.e. re-recording instruments to modern-day standards for the re-release of a song. But in video-games that translates to recreating assets, like textures and effects.
There is though, since even developers are very inconsistent about what they call remasters and remakes.Its a remake Yoshida made this clear.
There is nothing confusing here.
The only thing confusing is that anyone thinks this mattersThere is though, since even developers are very inconsistent about what they call remasters and remakes.
If you could somehow shoot star wars again, with the same actors (not aged), same dialogue, same everything, just prettier, I'd imagine there'd actually be a discussion like that in the movie community.Just because a company like Activision wants to use a term that is popular these days to promote their game doesn't change what the term remake means. The LITERAL definition of the word is to make something again.
Remasters take original assets and improve them, they aren't being remade. A remake remakes the darn assets, that's not an enhancement of what's there, it's literally a remake. This is the only medium where people seem to think there is some sort of wiggle room here for a term that is strictly defined by the friggin dictionary.
I have never once seen someone look at a remake of an old movie and call it a remaster because that would be fucking stupid.
These are some BS descriptions.
Let me fix that you:
PORT - The same game, same assets, higher resolution/framerate
REMASTER - The same game, new assets (mainly higher texture/mesh resolution), higher quality animations (mainly higher animation frame rate), higher resolution/framerate (IE. Same game, just with increased visual quality.)
REMAKE - A remake of the game. It's in the word. The game has been re-made. Made again. Remake. It's in the fucking word. In this case it's made as true to the original as modern gaming allows (this is of course a sensitive issue).
RE-IMAGINING - New game, based on the original concept. New everything. Intentionally different from the original game.
These are some BS descriptions.
Let me fix that you:
PORT - The same game, same assets, higher resolution/framerate
REMASTER - The same game, new assets (mainly higher texture/mesh resolution), higher quality animations (mainly higher animation frame rate), higher resolution/framerate (IE. Same game, just with increased visual quality.)
REMAKE - A remake of the game. It's in the word. The game has been re-made. Made again. Remake. It's in the fucking word. In this case it's made as true to the original as modern gaming allows (this is of course a sensitive issue).
RE-IMAGINING - New game, based on the original concept. New everything. Intentionally different from the original game.
He said it was not a remaster but a remake what is confusing here at this point.There is though, since even developers are very inconsistent about what they call remasters and remakes.