Blue Ninja said:You could've used the term "bottom bitch". :lol
In all seriousness, though, I'm probably gonna roll a Nord warrior. Fight dragons, not fuck them.
Considering games like Mass Effect 3 already have their LE announced, it's kind of odd Skyrim's hasn't been yet. The details probably haven't been finalized yet: I'd expect something before summer's end, at the very least.
Theatricality and deception are a Blue Ninja's most powerful tools.Gravijah said:Your username is a goddamn lie.
antiloop said:If Bethesda were smart, they would let some of the more experienced Oblivion modders look at Skyrim some time before the release. Maybe they could even let them start modding before the release.
XtremeRampage said:Have anyone ever seen these interviews?
By Angry Joe
and by GameTrailers:
http://www.youtube.com/watch?v=2KEPV-M69kg
http://www.youtube.com/watch?v=tNz9K_MG7VQ
The upload date is Jul 3, 2011, so I guess they're new.
PC GAMER said:Bethesda have been answering a few Skrim fan questions on their forums. Game director Todd Howard, lead designer Bruce Nesmith and lead artist Matt Carofano team up to reveal more about Skyrims PC specific features. Well be getting better textures, larger render modes, mod tools and a better interface. Bethesda promise that we wont see a return of Oblivions enormous fonts.
Were packing a lot of info on the screen and the whole interface is much less look at giant fonts! than, say, Oblivion, write the devs. Theres also a lot of power user stuff we do with the keyboard from how favourites work, to quick saves, and more that is similar to what weve done before in that area.
The PC version also gets higher res textures, larger render modes, and a bunch of other effects you can scale up if your machine is a beast, they add.
We already know that Bethesda plan to release The Creation Kit soon after Skyrim comes out, but the mod tools are one of main reasons Skyrim will be better on PC. Oblivion and Fallout 3 have been completely transformed by the modding community. For modders, Skyrims release will be more like the birth of a new platform than a game launch. We eagerly await the first mod that lets us ride a dragon.
Modding the game and making it your own is very important to us and our fans, write Bethesda, so were going to keep doing whatever we can in that area.
The only thing we wont be getting is a 64-bit specific exe. The games due out on November 11 this year. For a good look at Skyrims dragons in action, check out the E3 footage, with our scene by scene analysis.
Yeah... I'll believe it when I see it.wit3tyg3r said:Hey! I have some new Skyrim Info! Well, it's somewhat new. Apparently, the PC port of Skyrim will also be getting a better interface! PC GAMERS REJOICE!
Here's the full article:
This info came from here.
xelios said:http://www.neogaf.com/forum/showthread.php?t=436275
There's that and a lot more info in that thread, too.
Blue Ninja said:
The PC version also gets higher res textures, larger render modes, and a bunch of other effects you can scale up if your machine is a beast, they add.
The only thing we wont be getting is a 64-bit specific exe.
Obviously anything you do will run better than on consoles but there is no way of know performance seeing as how a lot of the engine is being rewrittenherzogzwei1989 said:My PC is basicly 2009-2010 technology. It's an Intel Core i7 2.93 GHz, 8 GB RAM, 1.5 TB HDD, Nvidia GTX 460 1 GB GDDR5. Obviously much more powerful than a 360 and a PS3 combined. Is that likely to be 'beastly' enough to run Skyrim PC with everything up at 60fps? If not I can always turn down the resolution a bit.
MrBig said:Obviously anything you do will run better than on consoles but there is no way of know performance seeing as how a lot of the engine is being rewritten
It's a freaking E3 info reap, what do you think's gunna happen?herzogzwei1989 said:Hey don't let this thread die!
Let it die. For future discussions, head here. At least until we get some new news.herzogzwei1989 said:Hey don't let this thread die!