Jeff Chen said:Now they should SERIOUSLY consider making this game online. YEAH.
D:
Jeff Chen said:Now they should SERIOUSLY consider making this game online. YEAH.
Jeff Chen said:Now they should SERIOUSLY consider making this game online. YEAH.
Durante said:So, given this data, there's approximately no chance in hell that Todd Howard's "90% of our audience are on consoles" statement is even remotely accurate.
Clevinger said:Didn't he say that before this game came out? Unless Fallout 3 and Oblivion sold like gangbusters on PC relative to console sales as well.
Jeff Chen said:Now they should SERIOUSLY consider making this game online. YEAH.
hiverbon said:Free roaming with friends ala Red Dead would be pretty sweet.
Jeff Chen said:lol true... but still there's gonna be a whole new dimension of fun, and bugs can be patched later
Good point. It could certainly add 10-15k more.whatsinaname said:Damn!
I also guess these numbers don't include current users playing in offline mode?
(Or is that usually a really small number?)
FuKuy said:The next MAJOR peak on STEAM is going to be when DOTA 2 is released.
AdventureRacing said:It would probably make this look like a speed bump.
Acullis said:How about we reward them for developing an amazing game?
kswiston said:I doubt it. I think DOTA2 is geared towards hardcore gamers, so it appears like it will be a bigger deal than it really is based on forum hype. It will still sell very well, and I am sure there will be a large and dedicated player base that lasts several years (like TF2 has), but I doubt it will have a concurrent user number that makes 250k look like a speed bump. Nothing in the past has ever come close (including Valve's last few releases, and any of the AAA Steamworks games).
kswiston said:I doubt it. I think DOTA2 is geared towards hardcore gamers, so it appears like it will be a bigger deal than it really is based on forum hype. It will still sell very well, and I am sure there will be a large and dedicated player base that lasts several years (like TF2 has), but I doubt it will have a concurrent user number that makes 250k look like a speed bump. Nothing in the past has ever come close (including Valve's last few releases, and any of the AAA Steamworks games).
Jubbly said:Isn't DOTA2 F2P?
kswiston said:I doubt it. I think DOTA2 is geared towards hardcore gamers, so it appears like it will be a bigger deal than it really is based on forum hype. It will still sell very well, and I am sure there will be a large and dedicated player base that lasts several years (like TF2 has), but I doubt it will have a concurrent user number that makes 250k look like a speed bump. Nothing in the past has ever come close (including Valve's last few releases, and any of the AAA Steamworks games).
kswiston said:I doubt it. I think DOTA2 is geared towards hardcore gamers, so it appears like it will be a bigger deal than it really is based on forum hype. It will still sell very well, and I am sure there will be a large and dedicated player base that lasts several years (like TF2 has), but I doubt it will have a concurrent user number that makes 250k look like a speed bump. Nothing in the past has ever come close (including Valve's last few releases, and any of the AAA Steamworks games).
kswiston said:I doubt it. I think DOTA2 is geared towards hardcore gamers, so it appears like it will be a bigger deal than it really is based on forum hype. It will still sell very well, and I am sure there will be a large and dedicated player base that lasts several years (like TF2 has), but I doubt it will have a concurrent user number that makes 250k look like a speed bump.
Jeff Chen said:Now they should SERIOUSLY consider making this game online. YEAH.
charlequin said:DOTA as a Warcraft custom map easily puts most full-fledged multiplayer games to shame with its playerbase. Hell, League of Legends put up a 500,000 concurrency figure, you think DOTA 2 will do worse than that?
charlequin said:Given what (very little) data we have I find it a bit implausible that PC sales worldwide only made up 10% of Fallout 3's totals too.
This is the highest by far. 4.2-something million was the previous high back in October.kswiston said:What is the highest number of concurrent users that steam has ever had (total)? Peaked at 4.62M today. I don't think I have ever seen it that high.
I wonder if Skyrim has introduced 100-200k new people to Steam.
Zzoram said:It's currently at a new high I think:
Current Peak
284,426 284,426 The Elder Scrolls V: Skyrim
kswiston said:So considering there are currently no big sales, it is not yet Christmas vacation for schools/universities, and no extremely popular multiplayer game is having a F2P weekend, it is probably safe to say that this 4.6M concurrent user record has been helped out a good deal by the release of Skyrim.
Do you only have to be logged into Steam to be a concurrent user, or do you actively need to have a game running?
Clevinger said:He said "remotely accurate." Of course it's hyperbole. I'm just wondering by how much.
charlequin said:Well, how big of a margin are you giving? I'd already consider 10% vs. 20% to be a pretty huge inaccuracy in this context; for Fallout 3 that'd be the difference between 600k PC sales and 1.2m.
Regardless, it certainly seems like this game is tilting much stronger towards PC than its predecessors, even if you credit it for higher overall sales.
I don't really see those crowds overlapping in a major way.Derrick01 said:Maybe tomorrow. I'm betting football stopped a lot of people from playing today, even though the record went up again