USSEP Fixes
Corrected the remainder of the .hkx files which got missed during the initial conversion. All animation files fixed by the patch should now function correctly.
Fixed Blades helmet and 1st person armor pieces showing up as a missing mesh icon due to the skin partition using strips instead of triangles. (meshes\armor\blades\bladeshelmetf.nif, meshes\armor\blades\1stpersonbladesarmorf_1.nif, meshes\armor\blades\1stpersonbladesarmor_0.nif, meshes\armor\blades\1stpersonbladesarmor_1.nif, meshes\armor\blades\1stpersonbladesarmorf_0.nif)
A stray green flap on the grindstone caused by unknown factors has been fixed. (meshes\furniture\clutter\blacksmithsharpeningwheelanimating.nif)
Updated the safety check script to exclude USLEEP now as well. Yes, sadly some mope decided to try it so now we have to guard against it.
Two reduntant textures that SSE fixed itself have been removed from the archive. (textures\architecture\solitude\smanhole.dds, textures\landscape\roads\roaddetails.dds)
All LOD data (meshes+textures) have been removed until we can investigate what needs to be done with the files, or if they're still needed.
The .bsl file is no longer being included since the SSE archive.exe tool cannot unpack an archive anyway.
Text Fixes
Book0AhzirrTraajijazeri: Unsupported UTF-8 text corrected. Replaced a "fancy" comma with a normal one. (Bug #21351)
MGR01Book1: Unsupported UTF-8 garbage removed from the end of the text. (Bug #21351)