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Skyward Sword has the most to gain from a potential remaster

Honestly, I'd rather they just Majora's Mask up Breath of the Wild... Keep giving us expansions to this game and leave Skyward Sword for what it is, a relic of the past

You took the words right out of my mouth (literally, I said this verbatim to a friend recently).
 
OOT3D didn't add anything new to a game where people went crazy about possible extra content(light temple! cave under the ice in zora's domain!)

MM3D basically made the game worse and only added fishing spots

WWHD didn't even fix the overblown "flaws" the internet whines about, switching rewards around isn't "fixing the tiforce quest"

Same for TPHD

What makes you think SSHD would do it? Especially when the best way to "fix" this game would be to actually add new meaningful content, which none of the remasters did
 

JediLink

Member
Which puzzle is this? Changing the surface automatically to day sounds fine to me. I just find it really annoying that you can be the this chosen hero but can't possibly fly at night while these other skyloft knights can

I know the game at least has night variations for the lumpy pumpkin and beedle's island. I'm not sure if the game loads up a new version of the area with a night backdrop or if the whole sky really is displaying the night. Either way, this more of want more than anything else.
There's a gratitude crystal on Beedle's island which you can detect all the way from Skyloft, but can only get to by sleeping in Beedle's bed.
 
OOT3D didn't add anything new to a game where people went crazy about possible extra content(light temple! cave under the ice in zora's domain!)

MM3D basically made the game worse and only added fishing spots

WWHD didn't even fix the overblown "flaws" the internet whines about, switching rewards around isn't "fixing the tiforce quest"

Same for TPHD

What makes you think SSHD would do it? Especially when the best way to "fix" this game would be to actually add new meaningful content, which none of the remasters did

WWHD made sailing a lot less tedious by introducing the swift sail and made the triforce quest shorter(less pieces to collect).
 
How exactly do you expect this to work? You think they are going to release a new switch-wii mote just for one game It's probably not going to happen unless they completely remove motion controls.
 

The Wart

Member
Yeah. Even the sky is mainly Skyloft which is a pretty big area and the game's hub-- it's where the story starts, the shops, side quests and even the game's final dungeon are! I'm not sure why a vast sky would have so much shit in it anyway, there's already that, several islands, a few minigame islands, Pumpkin Landing, and the awesome Thunderhead place off to the side.

Other than all that stuff which I certainly wouldn't call empty, its main function is a way to get between Eldin, Faron and Lanayru regions and of course the places that are in the sky. It feels like some people just aimlessly flew around instead of actually playing the game lol

I think there's some dissonance in that it seems like it should be a much bigger part of the game than it actually is. You've got this fantastical setting and a whole major flight mechanic that they spend forever introducing, but all it ends up being is a hub that plays a very minimal role in the actual gameplay.

How exactly do you expect this to work? You think they are going to release a new switch-wii mote just for one game It's probably not going to happen unless they completely remove motion controls.

I don't think there's anything that couldn't be done with the joycon gyros.
 
WWHD made sailing a lot less tedious by introducing the swift sail and made the triforce quest shorter(less pieces to collect).

That's nothing. Swift sail just changes the wind for you to save a couple of minutes at best, triforce quest just switched around the rewards, if you were to 100% the game you would still have to get random treasure charts from random places to get more rupees. People wanted more dungeons(third pearl dungeon?) or at least more involving scenarios for the triforce quest. WWHD's "improvements" are marginal at best, little things to save a bit of time doesn't improve the game. Also slowing down certain animations such as the grappling hook one actually makes them worse, it totally messes up the timing behind the animation.
 

The Wart

Member
if you were to 100% the game you would still have to get random treasure charts from random places to get more rupees.

Why on earth would have to do that? And yes, marginal quality of life optimizations can have a massive impact on player experience. But if you fundamentally dislike the underlying game then yeah, you're not in the market for a remaster.
 
Why on earth would have to do that? And yes, marginal quality of life optimizations can have a massive impact on player experience. But if you fundamentally dislike the underlying game then yeah, you're not in the market for a remaster.

Well the game is my second favorite in the series, I did because I wanted to get all the treasure. I wondered how they "fixed" the triforce quest, I thought they would at least put them at the places of some heart pieces or something but no, putting some right at the chest rather than having to get them doesn't add anything. Some people desperate to justify their Wii U purchase said that the remaster "made them enjoy Wind Waker" but this is huge hyperbole. Right, I forgot to mention the stupid stuff in the OOT3D Water Temple and MM3D Bomber's notebook. The Zelda remaster "improvements" aren't even quality of life optimisations, they are basically the equivalent of having markers everywhere in RPG quests so you know exactly what to do. If you don't like the game saving minutes won't actually make a difference.

Even stuff like Square Enix RPGs ports on Nintendo handhelds get bonus content, meanwhile ports of Nintendo's most revered series doesn't get an ounce of new content, only half-assed solutions to "issues" that were overblown on the Internet.
 
There's a gratitude crystal on Beedle's island which you can detect all the way from Skyloft, but can only get to by sleeping in Beedle's bed.
The one on top of his shop? So? Is the issue that it would make sleeping in his bed to get to the island and see his shop parked pointless if you can just fly there?
 

RoadHazard

Gold Member
One issue is that they would have to add a "recenter" button for the sword in addition to the aiming controls. In the Wii version that's done automatically using the sensor bar, but that doesn't exist on Switch. And since your sword is out all the time there'd be a lot of recentering to keep it pointing the right way.

The other, maybe bigger issue, is this game's pretty terrible world structure. I like the game, but that aspect sucks, and obviously will not be improved with a remaster.
 

Ganrob

Neo Member
Having finished SS about 10 days before BotW was released, I can't say that I would want to play all of it again.

Sure, I would love to do the dungeons again, and there are really good parts to the game that are magical. But I can't say improved controls and graphics would make me play it for 40 hours again. I would rather play one of the older Zelda games that I've never played.
 

Haunted

Member
I like the game well enough, but I played Skyward Sword on an emulator so I can't say that improved visuals would be enough to get me to double dip.

UI improvements would be very welcome, but the game would lose some of its identity by removing the precise swordsmanship from the original, so it kinds evens out and adds up to an... "eh, probably not worth it" for me.
 
After playing BotW I guess I would not want to go back to Skyward Sword now...Maybe in 2 or 3 years...but right now BotW is the ulitmate Zelda experience and skyward sword would look overly weird next to it...
 

Cloukyo

Banned
Getting rid of waggle along would make me want to get it again. Also seeing the painting effect done to full effect would make it very very pretty, would love to see that.

Honestly, I'd rather they just Majora's Mask up Breath of the Wild... Keep giving us expansions to this game and leave Skyward Sword for what it is, a relic of the past

I want a game set 100 years ago, or alternatively, even cooler, the story of what happened 10,000 years ago when the divine beasts were created. You can use the same map but sci-fi it up because of the prevalence of sheika technology
 

Tonyx

Member
After playing BotW I guess I would not want to go back to Skyward Sword now...Maybe in 2 or 3 years...but right now BotW is the ulitmate Zelda experience and skyward sword would look overly weird next to it...

Yep they really upped the ante with the open world design of Zelda. Going back would feel.. restrictive.
 

levyjl1988

Banned
I miss the pegasus boots, it was later substituted with bunny hood for faster movement in the 3D space. And the claw shots gave a reinvention of an improved hookshot.

Combing the Iron boots making it magnetic and having Link be upside down as he fires arrows at targets was pretty cerebral in terms of problem solving. Same with using two claw shots in TP to spiderman ones way to a high ledge.

I love how Zelda game innovates or in Spirit Tracks and creating a line to walk a tight rope or using it as a slingshot. Brilliant multifunctional problem solving elements.

They should remaster all the Zelda games on the Switch.
 
Not just one of the worst paced Zelda games, but one of the worst paced games ever. Having to backtrack through the first dungeon before you can even enter the sedond one, fighting the imprisoned 4 times, climbing Eldin volcano 3 times (with bad stealth one time and an escort quest another time), the build up to the song piece being stopped by some busted ass Banjo Kazooie collectathon, the hours long intro, the repeated item messages, Fi repeating game text basically word for word after you gain some pertinent information, the un-be-lie-va-bly slow message speed...

Not to mention the disjointed and lifeless game world and hideous character and monster designs, but those are subjective so w/e.

My God, so much wrong with this game. I really can't believe they went from this to potentially the best game ever made in BOTW. I hope Nintendo just forgets this game ever happened and moves on from it. There's room for a more traditional Zelda, but not this disaster.
 

Caelus

Member
I liked the good gameplay sequences buried within Skyward Sword, but I don't think it's worth investing the resources to remaster it when they could spend time:

- Making a Zelda classics collection with HD versions of Ocarina + Majora 3D
- Creating a Majora's Mask like sequel to Breath of the Wild
- Crafting a Link-Between-Worlds-esque title
 
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