No, however the bumpers do provide clear and immediate feedback that something went wrong, with a very visual disadvantage.
That's the difference I'm getting at. The bowling alleys bumpers better facilitate players to learn the game because it's very clear that to the player what went wrong the moment it happens. You see the ball hit the side, it's not going where you intended any more.
It's the difference between the systems in that kinect racing game, and the system in MK8.
- In Kinect Racing (forget the name of the game) you hit the wall and then the game helps you.
- In MK8, the game helps you before you hit the wall.
I'm not saying that Mario Kart 8's implementation is bad, it's a nice option to have, but some players might prefer the freedom to make their own mistakes, even if they want a little help getting out of them, plus it's not clear how players will observe the feedback the antena system provides.
To clarify though, I'm not disagreeing with you. I think some of you are very ready to argue with someone that they perceive as being against accessibility in games, but that isn't what I'm saying - in fact as a games user researcher, my job is partially to ensure accessibility in games, but it's also helpful to think about what the implentation is doing, whether you want players to learn from it, how much freedom you want to take away from them, and what anything you do take away, might take away from the experience.
Yes, absolutely.
I would love to see assisted, semi-assisted, and unassisted options, etc.