KevinCow said:
Have we been reading the same thread? It seems to me like most people have been having issues with lag.
A difference between experiencing lag and it being unplayable (aka shit). You'll notice I said "having
little to no problems with lag". It's the internet. You are ALWAYS going to have lag, and with the majority of players probably playing on cable systems where just back to their next hop is probably 35-60ms, in a game like SSBB 60ms is quite a bit. But again, LITTLE to no problem with it. It's the relatively rare post in that thread (unless it's a number of posts from a single game) where people say it was unplayable because of lag.
I'll be the first to admit lag in a game like this is downright brutal. way more so than a shooter or strategy title... but it is what it is. to expect lag free gaming on the internet is retarded, and to expect a fast paced quick reflex game like this to be completely unaffected by lag is similarly retarded. you can calculate trajectory and velocity to 6/100 of a second in an RTS or shooter. calculating reaction in a fighter where the reciprocal result might only be double that is a little tougher.
so again, given what it is (not smash, but the genre itself with online play), most seem to be having little to no problem with it. it only seems to be a few where there is much greater than expected lag between input and reaction or game updates. at least from what I've read. aka the "nice game" and "damn I suck" posts way outnumber the "wtf is up with the lag" posts.