SNES replication of Monalisa:
Genesis Monalisa:
And if someone asked you which one of those two picturers (the sketch vs the pixelated drawing) was hand drawn, would you start talking about taste?
SNES replication of Monalisa:
Genesis Monalisa:
SNES replication of Monalisa:
Genesis Monalisa:
[/QUOTE]
SNES Version
[url]https://www.youtube.com/watch?v=DBfxrA_dWXk&list=PLB0xooEkKbSYZ7BMtvEP3z6r5njK0DuOj&index=7[/url]
[url]https://www.youtube.com/watch?v=L6lMTqoSK4M&list=PLB0xooEkKbSYZ7BMtvEP3z6r5njK0DuOj&index=8[/url]
Genesis Version
[url]https://www.youtube.com/watch?v=zXogaaxTl9s&list=PL442E49A2CC206A9B&index=5[/url]
[url]https://www.youtube.com/watch?v=Jy0FNi4Ix-E&list=PL442E49A2CC206A9B&index=10[/url]
lol :)
As impressive as that is the work he did with the sinclair 48k's beeper (cannot call it a sound chip really) was utterly shocking. Considering the beeper was just an on and off sound (basically beep or no beep) he managed to drag some awesome stuff out of it. Pure machine code excellance. Like this
https://www.youtube.com/watch?v=Iz46pCROkjM
Also his work on both the C64 and Amiga versions of Ghouls 'n' Ghosts is just crazy brilliant.
Ehh, who cares which is more advanced. They were both pretty limited, and it wasn't like the super nes was so much better that it could do everything the genesis could and more.
I mean you're not probably not gonna hear anything like this out of the snes.
https://www.youtube.com/watch?v=2vVNoYKKryI
https://www.youtube.com/watch?v=d7bVc2KUedo
Anyway, I recently discovered the awesomeness of lethal enforcers I & II. At least, the music is pretty awesome, idk about the games.
https://www.youtube.com/watch?v=g3FSdzO4YpI
https://www.youtube.com/watch?v=KZ0Lj2NF6tc
https://www.youtube.com/watch?v=j8gh2zCEGYM
https://www.youtube.com/watch?v=ogdoEoZRVeA
The instruments sound just like hard corps.
Have you heard this pc speaker one?
https://youtu.be/yHXx3orN35Y?t=397
Bonus: Turbografx
It has a PSG, IMO it has worse music than the NES. But it didn't stop this utter awesomeness from being made:
http://www.youtube.com/watch?v=nHCCoNyNFtY
I also love this a lot:
http://www.youtube.com/watch?v=JgC_BUsnX7k
While that's all well and good just remember that he was only 15 when he started doing computer music and used to make his own drivers etc. How they made the beeper produce so many channels is really interesting. remember it's just 1 channel with 10 octaves. You could make sounds by rapidly switching on and off one of the ports. However this lock the processor if you wanted accurate sounds. If you were clever (and people like tim and other beeper programmers were) then you could get 2 or 3 channels out of it. Of course you had to content with the spectrums very limited memory, far more limited than the machine in the video above had.
It's software mixing, essentially. He computes the final resultant sound wave and plays it through the only available channel (or couple of channels as it may be).
Yeah. Really clever stuff. The mixers where usually written either in machine code or assembler. Still he managed to produce some truely amazing music that would run for 5+ minutes as well. His C64 output was probably the best he did though. He really like the SID chip.
On the other hand, you'll never find anything on par with the SNES' orchestral sounding stuff on the Genesis. Yeah, it can do some passable stuff, but the SNES has some legit beautiful songs.
So the SNES tried to faithfully record real soundtracks and played it back for its games, while the Genesis produced MIDI synth sounds in real-time? You do understand that it doesn't make it necessarily better for the Genesis.
I think it just depends on your personal taste. For me, while the best SNES compositions may sound very nice, I'm usually left wondering how much better they'd sound if they were comprised of something better than short, lo-fi, samples. I don't have that issue as much with good FM tracks because they are what they are, rather than being an imitation of something else. But yes, on the occasions where Genesis tracks try to go for an imitation of actual orchestral strings and brass, they're not too impressive. That's why, and I know some people will disagree with me, Story of Thor/Beyond Oasis doesn't impress me much.
Of course SNES games sound better, Krazy Ken designed the chip.
Saw that thread and I don't like the idea much. I don't really see the point(everyone's still gonna have the same favorites and only a few will "win"), and there's too much good music to narrow it down like that.
In the end, the most familiar games will win, anyways. It becomes a "what games were most popular" contest, IMO. You can't expect people voting to have an encyclopedic knowledge of 16-bit video game music, even the most informed.
The SNES was a sample machine and each game used different sample templates. Companies tended to reuse theirs.
For comparison, the Genesis featured an actual synth instrument. That's why it has more of a trademark sound.
Battletoads & Double Dragon is more guitar-based than MMX, thus more RAM is budgeted towards guitar samples, and that's why they sound better. MMX, and most other games need to be more of a jack of all trades master of none when it comes to instrument quality. You can find a handful of SNES games that are more specailized in their instrumentation and will thus sound higher quality, but at the expense of the range of instruments/sounds available. Actraiser 2 for instance has several types of articulations for the string/brass instruments, but there's hardly any percussion used in the songs cause there is no space left for it. And the SNES version of Side Pocket has some of the best electric piano sounds on the system, but it's very sparse and minimalistic on the drums and percussion.
Well, read the thread and find out how they are different. Geckoyamori has a particularly good post explaining what fm synthesis actually is in laymans terms l.People always talk about the difference in music on SNES and Genesis, and as someone who owned both as a kid, I don't really understand how they are different.
Well, read the thread and find out how they are different. Geckoyamori has a particularly good post explaining what fm synthesis actually is in laymans terms l.
What I mean is that I can hear that they are different but I can't really articulate the ways in which they are different in a technical or musical sense.
1st I heard of this game!!!These are one most underrateds Genesis ost's of all time.
Vixen 357
https://www.youtube.com/watch?v=g7HMJdTK5oA
https://www.youtube.com/watch?v=xLnJrcg3wSo&index=3&list=PLZhwH-JHZxW53CxInKATyCbywalx2XfGN
If you still doubt the Yamaha 2612 capabilities hear this!
Oh my! Vocal strings on Genesis!
https://www.youtube.com/watch?v=kcOuJKQvP_A&index=10&list=PL3C841A626D3D31F0
It's perfectly possible via PCM channel.
Its when you factor in the MegaDrive's awful sound effects and digitised speech that the system falls flat on its face when compared to the SNES....actual music wise its a different matter!
how do you compare FM synthesis to sample based playback?
If a platform turns a large number of developers into poor programmers there is something wrong with the platform.That's more a case of poor programming than poor capabilities.
The sample based approach is do so much more flexible and the breadth of sounds in the Snes music shows this.
You could take a look at the development on the pc side where Wavetable synthesis clearly succeeded Fm synthesis..
The sample based approach is do so much more flexible and the breadth of sounds in the Snes music shows this.
Interpolation does not accentuate extremes and I fail to see how emulation would swap samples for higher quality ones. Maybe there's something funny going on with the emulation or the actual Snes hardware had bad sound quality (like bad DACs or something).Keep in mind that much of the snes music on youtube and places like that are from emulators and thus have all sorts of post processing and interpolation done on them. Thus, the bass can hit harder or the samples can play back in higher quality than they appear on an actual hardware.
SNES Version
https://www.youtube.com/watch?v=DBfxrA_dWXk&list=PLB0xooEkKbSYZ7BMtvEP3z6r5njK0DuOj&index=7
https://www.youtube.com/watch?v=L6lMTqoSK4M&list=PLB0xooEkKbSYZ7BMtvEP3z6r5njK0DuOj&index=8
Genesis Version
https://www.youtube.com/watch?v=zXogaaxTl9s&list=PL442E49A2CC206A9B&index=5
https://www.youtube.com/watch?v=Jy0FNi4Ix-E&list=PL442E49A2CC206A9B&index=10
lol
No because we are taking about a predefined set of musical pieces. The OSTs of 16bit games. The question is what hardware could make them sound best. With the exact definition of "best" up to personal preferences.This is like saying keyboards succeeded guitar because edm music is popular right now.
Streets of Rage 2, Thunderforce III and the classic Sonics are up there with the best OSTs of that generation, but it's still SNES by a considerable margin for me.
Interpolation does not accentuate extremes and I fail to see how emulation would swap samples for higher quality ones. Maybe there's something funny going on with the emulation or the actual Snes hardware had bad sound quality (like bad DACs or something).
Interpolation does not accentuate extremes and I fail to see how emulation would swap samples for higher quality ones. Maybe there's something funny going on with the emulation or the actual Snes hardware had bad sound quality (like bad DACs or something).
No because we are taking about a predefined set of musical pieces. The OSTs of 16bit games. The question is what hardware could make them sound best. With the exact definition of "best" up to personal preferences.
With lost Vikings you can even compare that to Snes and genesis.
No because we are taking about a predefined set of musical pieces. The OSTs of 16bit games. The question is what hardware could make them sound best. With the exact definition of "best" up to personal preferences.
For the similar question "what soundcard can make existing game music sound best" was easily decided.
There's about no case where a Roland mt 32 sounds inferior to a opl2 sound card. Here's a small face off: http://sound.dosforum.de
With lost Vikings you can even compare that to Snes and genesis.
I don't think you really understood what I was driving at, what I was replying to (2 and a half years ago when I made that post).
They said that some people like synth sounds and some people like realistic sounds.
I'm saying looking at it another way, the synth sound is realistic, because it actually is a real instrument all its own. It was only "unrealistic" when audio programmers bent it into contortions to reproduce the sound of other instruments.
It's like saying that a violin is not realistic because when you pluck the strings it's a sad, pale imitation of a harp. That wasn't its intended use. A violin played normally produces a perfectly realistic violin sound.
Same with Genesis audio. It's not at its best mimicking some other instrument, the best results are achieved when it's treated like the actual instrument it is.