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SOCOM 4 |OT|

Greg

Member
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  • Publisher: Sony Computer Entertainment
  • Developer: Zipper Interactive
  • Genre: Tactical Third-Person Shooter
  • Rating: M
  • Release Date: April 19, 2011 (NA) / April 20, 2011 (EU) / April 21, 2011 (AU, NZ, UK)


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Building on the success of the multimillion-selling franchise, SOCOM 4: U.S. Navy SEALs, delivers the ultimate next-generation combat experience blending rich cinematics, PlayStation Move integration, a robust single-player campaign and industry leading competitive multiplayer exclusively for the PlayStation®3 system.​

Experience what it’s like to be an Ops Commander as you lead a 5-person squad in a special mission to discover what’s behind the annihilation of NATO Special Forces in Southeast Asia. Continuing to raise the bar for tactical gaming, SOCOM 4: U.S. Navy SEALs introduces new ways for players to engage in combat. For the first time in franchise history, players will be able to utilize both the PlayStation Move and DUALSHOCK controllers to enable precise, tactical control over their A.I. teammates.​



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  • Single-player campaign that delivers a rich cinematic experience supported by a strong contemporary narrative. Fight through 14 robust single-player missions over the course of a desperate six-day battle on the ground in Southeast Asia.
  • 5-player online co-op
  • Competitive online multiplayer for up to 32 players
  • Tactical, team-focused gameplay utilizing an enhanced command scheme.
  • Full PlayStation Move integration makes shooting intuitive and precise. Players can utilize weapon scope control to enable ultra-precise shots.
  • Dynamic enemy AI exhibit advanced squad tactics that adjust to the team’s every move, ensuring that encounters are unique each time through the combat zone.
  • Utilize real-time access to supporting air assets like the devastating aerial bombardment.
  • Destructible cover enables players to take defendable firing positions and allows cover barriers to be destroyed with heavy weapon fire and explosions.
  • International Forces – The nationality of your character and teammates changes depending on your region.
  • Active Armory – Scavenge and modify enemy weapons to build your arsenal.
  • Playable in Stereoscopic 3D with full-fidelity resolution.


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Built from the ground up with sharp shooter support, SOCOM 4 utilizes the attachment's full capabilities while delivering a high intensity 3rd person shooter experience. Utilize the firing mode selector to switch from single to automatic bursts with ease, and reload by slapping the bottom of the magazine or using the pump-action grip. With the sharp shooter's precise controls, snipe enemies from a distance or use motion control to knife an opponent.​

The sharp shooter's authentic, ergonomic design features an adjustable shoulder stock and accessible button configuration for comfortable and fluid handling. Constructed to facilitate maximum immersion, the Full Deployment Edition is the perfect package for gamers looking to engage in the most realistic 3rd person shooter experience possible.​




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Control meets chaos when a special forces team confronts a no-win situation. Thrown into an international catastrophe, the Ops Commander, Cullen Gray, attacks with expertise and tenacity. With only six days, the OpsCom must lead his team to capture a militant revolutionary aimed at destroying the world’s most vital waterway and disrupting the global economy.​

The OpsCom leads a multinational force comprised of First Lieutenant Park Yoon-Hee (call-sign "45"), a South Korean covert operations specialist; Chief Petty Officer Dion Wells; Heavy Weapons Operator Eric Schweitzer; and Chung Kwan, a South Korean reconnaissance operative. The team is assisted by ORACLE, a surviving intelligence analyst aboard a crippled NATO carrier located offshore.​



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Standard:
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Full Deployment Edition:
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Includes:
  • SOCOM 4 U.S. Navy SEALs Blu-ray disc
  • PlayStation®Move motion controller
  • PlayStation®Move navigation controller
  • PlayStation®Eye camera
  • PlayStation®Move sharp shooter

The Full Deployment Edition launches with SOCOM 4 on April 19 for $149.99, providing over $69 in savings compared to purchasing all the components separately.​




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GameStop:
  • Exclusive Abandoned Map - This popular “Suppression” map from SOCOM 1 and 2 makes a comeback in SOCOM 4. Abandoned takes place in the daytime around an ancient Thai village deep in the misty jungle. Fight your way over dense hillsides, through dark caves, and into the close-quarters mayhem of the archeological site. Classic SOCOM heritage meets evolved SOCOM 4 action.
    [*]SU90-S Shotgun - An extremely high quality, versatile and powerful weapon, the SU90-S is the preferred tactical shotgun among the U.S. NAVY SEALs since 1999. This 12-gauge shotgun is equipped with slug ammunition for serious stopping power. It inflicts heavy damage in a focused area and features a greater effective range than standard shotguns.​

All other participating retailers:

  • SU90-S Shotgun
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Greg

Member
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5-PLAYER ONLINE CO-OP
  • Custom Campaign Generator – Players can experience limitless replayability by constructing their own co-op campaigns.
  • Randomized Scenarios – Unpredictable enemy and objective locations keep players on their toes.
  • Diverse environments- All 6 maps will be available from the beginning of the co-op campaign.
  • Alter both overall difficulty and density of enemies

Play co-op in 2 game modes:
  • Takedown - charges your team with scouring an enemy-filled location in search of opposing VIPs that you must neutralize however you can
  • Espionage - turns the focus to intelligence gathering where you must use teamwork to track down enemy data and sabotage their local operations


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COMPETITIVE ONLINE MULTIPLAYER
  • Team-focused game modes for up to 32 players and ranked matches for more ways to earn experience points.
  • Online career progression rewards players for heroic deeds with unlockable weapons, bonus characters, and new medals.
  • Varied multiplayer maps offer vastly different terrains, from city slums to rural farmland and coastal vistas.
  • Every multiplayer map supports all game modes and player counts
  • Extensive community support allows for quick matchmaking, friend finding and clan management
  • Dynamic servers allow for user suggestions to be implemented in Zipper-created ranked rooms.
  • Custom matches offer a robust choice of player options ranging from cover to weapon class restrictions and the ability to revive a team member.
  • Classic mode consists of a collection of game rules for the hardcore fan, including no respawning and no health regeneration.


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Standard settings - respawn-based with health regeneration (similar to the single player experience) with up to 32 players
Classic settings - similar to older SOCOM titles with 8v8 battles, increased movement speeds, round-based play, no player respawns and the lack of health regeneration.

The following 4 modes can be played with either Standard or Classic settings:
  • Suppression - SOCOM 4’s version of team deathmatch
  • Last Defense - Capture control points, discover the enemy base and destroy it
  • Uplink - Steal enemy data and deliver it to your base
  • Bomb Squad - Defend your bomb technician while he disarms enemy explosives



In addition, there are custom queues available exclusively to SOCOM Pro members. The first set available at launch are:
  • Sniper Alley - An 8v8 version of Classic Suppression with higher damage. Weapons are limited to sniper rifles, shotguns, smoke grenades and poison gas.
  • Last Defense Run 'n Gun - Faster movement speed and reduced damage are applied to 16v16 Last Defense with weapons restricted to only shotguns and SMGs.
  • SCRUM - Suppression is given rule tweaks of no respawn, faster movement and higher damage. Sniper rifles, frag grenades, concussion grenades and poison gas are disallowed.
  • Community Day Classic - Suggested by members of Zipper Community Day 2011, CDC offers a medley of different maps that support 8v8 “Classic” variations on Suppression, Uplink, Last Defense and Bomb Squad with faster movement and no ranged explosives of any kind


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  • Assault and Battery
    Assault & Battery really takes players into the jungle. Its dense nature and overgrown aesthetic encourages players to stalk their prey from the brush; mastering this play style for this map will definitely give you the edge. In some game modes players can risk climbing the center tower to gain access to BXM 500 sniper rifle -- a great reward for anyone willing to expose themselves to a 360 degree threat. The open layout of Assault & Battery can be taxing on new players, but taking the lower routes, hiding in brush, and staying behind tall cover is key to being successful on the battlefield.
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  • Bale Out
    A temple courtyard in this jungle village is host to a make-shift supply depot, flanked on either side by streams and clusters of stilted huts, windmills and rice silos. A stalled convoy of trucks winds its way through the village along a dirt road. Strangely desolate, the deserted trucks and abandoned livestock anticipate the impending struggle for control. Fighting on this map will often be confused with much back-and-forth, but the central temple will always be hotly contested for its resupply
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  • Cesspool
    Cesspool takes place in a Southeast Asian slum and surrounding urban decay. We drew inspiration from the campaign mission Means to an End (and a scene or two from the Incredible Hulk film), and especially wanted to incorporate the almost maze-like layout most real world slums seem to have. This was actually the second multiplayer map built for SOCOM 4 (the first map built will sadly never see the light of day).
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  • Rush Hour
    Set on a heavily-damage elevated freeway, Rush hour is a fast map with clearly defined routes that always lead to the hotly contested center. The daring and skillful can push right up the crumbled overpass smack in the center of the road. Sweeping overpasses provide elevated flanking routes for strategic approaches. Shattered windows and crumbled concrete give access to building interiors perfect for defensive stands or methodic room-to-room clearing.
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  • Outpost
    Outpost takes place in a military forward operating and supply base, based off of the campaign levels "Uninvited Guest" and "Countdown". This map was initially much larger and included more military complex elements (airfields, artillery batteries, etc), but was scaled down when we wanted to ensure SOCOM 4 included smaller, more intimate maps (in the same vein as Desert Glory or Night Stalker). A favorite at Zipper is to play this map with only shotguns and grenades and let the chaos ensue!
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  • Port Authority
    Port Authority takes place in and around a shipyard dry dock. We drew inspiration from the shipyards and dry docks in New York City (especially one photograph in particular). This map in particular has lots of good sniping and overwatch areas that can only be reached via climbing, jumping, or vaulting.
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  • Sacrifice
    Sacrifice is a map that was assembled with a lot of verticality in mind. Towards the end of production we had a review of all of our multiplayer maps. Sacrifice was about 70 percent complete at that point and originally took place in a large valley. It felt too similar to our previous ruins map “Abandoned”, and overall the map was quite flat. After multiple tests we decided that it just wasn’t working, and we needed to do a full reset. With a fresh start we decided to mix it up, and try to push the vertical aspect for the new layout. After a few weeks of re-assembly we arrived with the level playing out on the side of a cliff. Adding this vertical element really changed up the gameplay; it not only keeps players on their toes, having to watch their flanks, but they have to watch for bullet fire from above as well. Gaining the high ground and defending it is the key to victory on this map.
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  • Collision
    A salvage yard in the middle of a slum, flooded by a broken sewer main, forms the backdrop to this classic meat-grinder. A mound of burning tires brackets one side, while the other is dominated by a poorly-illuminated warehouse full of explosive chemicals. Evidence of a failed UN mission is hidden throughout the area. On this map battle is channeled into a labyrinthine junkyard overlooked by a handful of critical vantage-points. The fighting over these strategic locations tends to get pretty intense, with a lot of tight corners and blind spots.
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  • Von Heine Express
    Von Heine Express is the largest environment-based map in SOCOM 4, primarily created for players seeking medium- to long-range combat. The train tracks passing through the center of the map create the shortest route between spawns, while the large areas on either side of the tracks are great for flanking enemy positions. However, the wide-open spaces and long sight lines in Von Heine Express create the ideal playground for snipers, so be sure to stick to the rocks and vegetation as you don't want to be caught out in the open in this mission.
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  • Abandoned (*currently only available through pre-order at GameStop)
    Abandoned shouldn’t be a stranger to anyone who has been playing SOCOM since the beginning. This MP map has been a staple since the beginning of the franchise, and it’s now been re-envisioned for SOCOM 4. While it looks different than you may remember, great efforts were taken to ensure the layout remains completely intact. Originally released on SOCOM 1 it became a fan favorite, and then returned in SOCOM 2 in the cover of nightfall. Now we’ve taken it back to its roots and over the top. It’s been a while since players have had their hands on this map, so during that time the natural elements have encroach upon it. It’s really overgrown and thus “abandoned”.
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Assault Rifles:
  • ACR
  • AK-102
  • ATAC 2000
  • DK2
  • FAL
  • FAMAS G2
  • FDO-11
  • HS-36
  • IAR 556
  • IW-80 A2
  • M4A1
  • SFCR-HW
  • M-16 (available to SOCOM Pro members)
  • AK-47 (available to SOCOM Pro members)

Sub-Machine Guns:

  • C9MM
  • DK7
  • F90
  • KP5
  • KURTIS 45ACP
  • PDW-46

Machine Guns:
  • AMELI
  • APEX 100
  • ISR-N56
  • M60
  • PKP
  • RTK-74

Sniper Rifles:
  • BXM 500
  • CNC SOCOM
  • F-EDJE MSR
  • M200
  • MK 20
  • SASR
  • SR-25

Shotguns:
  • M3T
  • M3-90
  • MOS-590
  • USAS-12
  • SU90-S (available through pre-order)

Ranged Explosives:
  • MAAWS
  • PZF-3
  • SA2-03

Gear:
  • AN-M8 Smoke
  • M18A1 Claymore
  • M67 Frag
  • M84 Flashbang
  • MK3A2 Concussion
  • PE4 Charge
  • PMN Mine
  • BKT-ZX Gas

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What is it?

SOCOM Pro is a membership that offers you access to custom game queues, weapons, exclusive multiplayer maps, various co-op additions, dedicated leaderboards, and more.


How do I get a SOCOM Pro membership? (North America, Japan, and Asia)

The SOCOM Pro membership is available for free as a pack-in voucher entitlement in all new retail copies of SOCOM 4: U.S. Navy SEALs in North America, Japan, and Asia. Purchasing the SOCOM Pro membership (one-time fee - $14.99 US) from the PlayStation Store for use with borrowed, rented, or used copies of the game will be an option in North American and Asian territories as well as Japan starting April 26.


What about SOCOM Pro in Europe and Australia?

SOCOM PRO Access for PAL regions will be available to download for PlayStation Plus subscribers at no extra cost from tomorrows store update for one week (20th April) Following that it will be available to everyone from the 27th April, free of charge.


Does SOCOM Pro entitle me to all future SOCOM 4 DLC at no charge?

No. SOCOM Pro carries with it exclusive content that is just for SOCOM Pro members. It is possible that the DLC associated with SOCOM Pro may eventually be sold separately, but there are no current plans for that to be the case. Alternatively, there will be future DLC independent of SOCOM Pro and will have its own price point since it isn't associated with a Pro membership.


What are the current benefits to the membership? (For North America, Japan, and Asia - as of April 15th)

  • Access to custom game types: Community Day Classic, Last Defense Run ‘n Gun, SCRUM, and Sniper Alley (descriptions above)
  • Access to an exclusive pair of weapons: AK-47 and M-16 (to be released within 30 days of launch)
 

TriniTrin

war of titties grampa
Will Be purchasing this game on release, it will be fighting with MK for my time! And BTW, PS Move kick so much ass with this game!!
 
Day 1 people! Loved the beta and I cannot wait to see what Zipper has in store for us in the future with Socom 4. I'd like to tell people to ignore the polarizing reviews, this isn't a third person Call of Duty sorry critics.

Btw, this not having a witty or cute title makes this one weak OT!
 

PhiLonius

Member
Great post.

The beta has been amazingly fun with just two maps so I can't wait for the full product. And the co-op sounds like it's going to be good times as well.
 

J-Rzez

Member
Good job Greg...

Despite what Sterling told me, I'm buying this game day 1. I put around 30hrs into the beta and it confirmed to me this is still SOCOM in feel and gameplay, it runs and plays great, and it's two maps were incredibly done.
 

Arnie

Member
Nice thread, day one. Loved the beta, reminded me of old Socom in a modern age. Glad Zipper have pulled the camera back and fixed the bullet spread too.

Classic GAF represent!
 

teepo

Member
i enjoyed the beta a lot and judging by how much support mag has gotten, this is a definite buy.

i'll be buying it sometime down the line.
 

Ermac

Proudly debt free. If you need a couple bucks, just ask.
So hyped, played the beta and loved it.

Question, is the voice chat push to talk like classic socom? I haven't used my headset yet.
 
J-Rzez said:
Good job Greg...

Despite what Sterling told me, I'm buying this game day 1. I put around 30hrs into the beta and it confirmed to me this is still SOCOM in feel and gameplay, it runs and plays great, and it's two maps were incredibly done.

Never, never take him seriously ot but any thought into what he says.
 

Irish

Member
I'll definitely be picking this up alongside MK, P2, and M:A. I enjoyed the beta quite a bit, especially how quick the matchmaking was. I just hope that the addition of a party system doesn't slow that down a whole lot. I plan on playing with several other gaffers and getting put into a game without anyone else on the other team like in KZ3 would suck.
 
Just played the beta, and it was solid, much, much better than Confrontation beta. I don't know what's up with the bad reviews because the game seems good to me.
 

Sethos

Banned
DAY -1 FOR ME!!1

Easter holidays right on top of the release, so game will probably be sent out a few days in advance - Can't wait.
 

dralla

Member
it's weird that 'forty-five' isn't on the cover, considering she's part of the squad and you actually play as her. i guess she wasn't bro enough
 

Konig94

Neo Member
This really makes me want a PS3. I loved Socom 1 and 2, and from what I've seen from some beta footage this games looks awesome.
 

btkadams

Member
i've always enjoyed this series. i don't think i'm going to let the reviews weigh me down. i really found it refreshing how the online worked with upgrading guns through use like ratchet and clank :)

and judging by mag, there will be many patches to this game that will bring the game up.
 
Nice op, day one for me. Wonder what they are going to do with that preorder bonus map here in the uk. No shop is offering it as a bonus so i wonder if it will be dlc only over here.
 

Persona7

Banned
dralla said:
it's weird that 'forty-five' isn't on the cover, considering she's part of the squad and you actually play as her. i guess she wasn't bro enough
I noticed that as well, I also wish the game had at least one other female character.
 

gibration

Member
I'm still debating whether I should buy this or not. Still looking for that one shooter I can just keep playing, keep having fun and that can last me for a very long while.
 

TheBear

Member
Did this just turn out to be a 3rd person shooter? I remember seeing an early vid with the Move and the guy was issuing orders and it reminded me of Full Spectrum Warrior. Any comparison?
 

eroots

Member
Great OP Greg, looking forward to next Tuesday! I love the design of the maps in the beta, can't wait to play all the rest that come with the full game.
 

bob page

Member
Day one here. I feel really bad for Zipper seeing all of the reviews- anyone familiar to the series knows that it's purpose is online play, but the critics never seemed to realize this (and if they did, they docked it for performing sporadicly on beta servers). In the end, it's really disrespectful to the devs who spent years on the game, but end up getting penalized by reviewers who aren't even patient enough to wait for the final netcode (the code that gamers will actually be playing on launch day).

Anywho, I'm sure its multiplayer will have lasting power, especially compared to other PS3 games (like K3, which is already dying, lol).
 

Raoh

Member
My copy will be waiting for me at gamestop for the free Abandoned map.


Thanks for the OT.


PSN: LordRaoh
 
The characters really don't look like they fit at all within this franchise, nor in the Navy Seals.

But I'm interested in the game still for some SOCOM MP
 

Gritesh

Member
BattleMonkey said:
The characters really don't look like they fit at all within this franchise, nor in the Navy Seals.

But I'm interested in the game still for some SOCOM MP


I thought they were NATO Peacekeepers?


Edit: 2 of the squad are Seals, the main character is NATO ISF
 

r.gun

Neo Member
Day 1 can't wait! 3D in this game is super clean as well, so I'll be playing all the way through with it!
 
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