Yeah, there aren't really any scripted jump scares, but I still found it really creepy and disturbing. I also hate getting chased by monsters. =( I ended up using the wuss mod, which makes so the monsters still patrol but won't attack you. It actually was perfect for me -- the game was still really creepy and disturbing, but it actually made it possible for me to finish.
1)Just finished the game. With the wuss mod, of course. I don't like horror games, but I like a good story, and this game has a great one.
I still have some questions that I'll spoilertag: CAUTION
What happened with the Simon still in the pilot seat and Catherine? Why is it all so dark?
Are the monster's powers (teleportation, phasing in and out of existence) real or is due to Simon being a "robot"?
Who made Simon? The other robots seems to been have made by wau, but why would wau want to make him?
It is also interesting to compare SOMA to Amnesia. As can be read here Amnesia: TDD sold about 390 000 units a year after release, but worth noting that that was for PC only. SOMA's 450 000 units come from PC and PS4 combined. However, many of the Amnesia units were sold during 75% off sales, a discount rate we have not really had with SOMA yet. On top of this, SOMA also costs 30 dollars compared to Amnesia TDD's 20 dollars. So even just counting the PC sales the total income is higher for SOMA the first year compared to those of Amnesia. And when you add the PS4 sales on top of that, it is clear that, in actual earnings, SOMA has far outsold what Amnesia: TDD did during the same period.
Finally, I want to briefly go over where Frictional is currently at. As I said last time, our goal now is to be a two-project studio and so far it is going really well. One project, which most of the team is working on, is going to start production at end of the year and the other project is mid-way through the R&D stage. Unfortunately I cannot divulge any specific information on these two, and it will be a little while before there will be a proper announcement. However, we do have some smaller, cool stuff in store, one of each we will announced later this year. If all goes well, we should also have another thing for early next year.
Curious, how are you approaching monsters? You can't play this like an AmnesiaWow, glad I searched for this thread to see if I'm crazy or not. I'm at Theta, and I'm just about done. I'm trying to access an elevator and was dismayed to see that it's yet another tiresome monster part. It's not scary at all, just aggravating and boring. I'm skipping all the lore pickups because I've just lost interest. Is this a particular low point of the game, or does it get better? I haven't been enjoying the last couple of hours really at all, but I feel like I've sunk too much time into it to quit. Ugh. Really surprised considering the great reviews.
Curious, how are you approaching monsters? You can't play this like an Amnesia
I've never played Amnesia, actually. I don't really have an approach to the monsters other than avoidance. But they're just about impossible to avoid, since the game seems to constantly send them to your position!
One you have to keep looking at so it can't chase you, another rushes you when you watch it, others are attracted by sound so you can sneak by. Just hiding and avoiding will just get you killed.I've never played Amnesia, actually. I don't really have an approach to the monsters other than avoidance. But they're just about impossible to avoid, since the game seems to constantly send them to your position!
I'm skipping all the lore pickups because I've just lost interest.
Don't tell me you're one of those people who don't listen to the game when it tells you how to avoid stuff and then complain about the game being unfair when you die, because if you are, I'm going to have to punch you.I've never played Amnesia, actually. I don't really have an approach to the monsters other than avoidance. But they're just about impossible to avoid, since the game seems to constantly send them to your position!
Wow, glad I searched for this thread to see if I'm crazy or not. I'm at Theta, and I'm just about done. I'm trying to access an elevator and was dismayed to see that it's yet another tiresome monster part. It's not scary at all, just aggravating and boring. I'm skipping all the lore pickups because I've just lost interest. Is this a particular low point of the game, or does it get better? I haven't been enjoying the last couple of hours really at all, but I feel like I've sunk too much time into it to quit. Ugh. Really surprised considering the great reviews.
Good to know -- I have liked the story a lot. If the monster crap is minimal, I really want to know what happens next in the story!It's true that the area you're in now is probably the longest horrory section in the game, and the pace switches back toward the plot here soon, I think.
Stick with it if you've liked the story so far.
Wow, glad I searched for this thread to see if I'm crazy or not. I'm at Theta, and I'm just about done. I'm trying to access an elevator and was dismayed to see that it's yet another tiresome monster part. It's not scary at all, just aggravating and boring. I'm skipping all the lore pickups because I've just lost interest. Is this a particular low point of the game, or does it get better? I haven't been enjoying the last couple of hours really at all, but I feel like I've sunk too much time into it to quit. Ugh. Really surprised considering the great reviews.
I finished this quite a while ago and still think about it once a week.... Frictional's best IMO.
A truly haunting ending.
And I think the one of the most messed up and perhaps subtle things isI just finished it this week, and am completely floored. Worthy of being called a masterpiece imo. I didn't even mind the enemy encounters (felt they were necessary to really drive the brief moments of relief and elation throughout). Maybe it's just that I'm not savvy with this kind of game, so the monsters were not only scary but caused me to behave unnaturally, which I think may have been what the developers intended. It all felt very effective, anyway.
I'd like to go back and try "toying" with the monsters just to see how they're really supposed to work, because I don't think I figured out anything during my playthrough other than "run" haha.
As for the general unfolding of the story and ending, I'm almost 100% in sync with xinek above me. Beware these spoilers if you haven't yet finished the game.
I also killed Sarah at Tau and Simon at Omicron. I also killed the lady at the tram station and was later told I could have left her alive... Not sure how I'll approach that part if there's a next time.
I think the only person I left "alive" was Robin Bass, because she seemed so content. In retrospect, she would probably eventually figure it out and go absolutely insane, which is dreadful to think about and makes me wish I'd pulled the plug. She's hooked up to one of those health pods that sucks power from the surroundings when you use it, so I figured that was the key. Curious to know if I'm wrong, though. Maybe she's doomed to linger down there. Horrible.
For some reason I got it into my head that robot Simon would hop in the OSG and fly off with the ARK. I thought that's what Catherine meant by "pilot seat". It's amazing how the build up makes you feel so naive and hopeful, when deep down you know how it's going to work.
Funnily enough, I also thought killing WAU was a choice at the time, which is probably a sign of good design.
"Coin toss" is an interesting, kind of bleak way of looking at it. It doesn't mean it's 50/50 whether our consciousness makes it into the ARK or not. We absolutely do make it. As we see in the epilogue, Simon and Catherine are very aware and believe they "made it". The way I see it, there are always 2 sides to a coin, and even if we see heads face up on the table, tails is always there, face down.
That's why the reveal at Omicron is so disturbing. When you wake up in the new suit, you hear old Simon say "Something's wrong..." before Catherine hastily puts him to sleep. He was never even aware new Simon made it through. Truly harrowing stuff.
There's so much more to say, but I'll leave it there for now.
If anyone's interested, the penultimate episode of my playthrough is up in 4 parts.
The finale and epilogue will be going up soon.
And I think the one of the most messed up and perhaps subtle things isthat the Wau was never your enemy. It was trying to save humanity. Just following its directive of keeping us alive. That's what all the enemies were, different iterations of that. From walking corpses to bodies filled with structure gel to the bodies with artificial parts inside to poor Amy conscious but unable die to the minds transferred to machines, first going crazy, then still believing they're human, then the next iteration...you, Simon.
And then its own version of the Ark. Remember when you get grabbed, and then have a short moment in your apartment with your wife? That was meant to imply that was the Wau's ultimate goal: keep the body alive while the mind was its own personalized Arc
I'd argue the Wau was a much better option than Catherine. At least the Wau's work meant that maybe one day some form of humanity might be adapted to survive the depths and destroyed surface. At least its Arc is crafted from your memories, and isn't at the whim of space. Catherine's Arc seems like an eternal hell that could destroyed by a solar flare or too much radiation or something like that
Yes, when I heard Ross' audio log saying it was just following prerogative I was pretty stunned. Puts everything in a very different perspective, like you say.
I...never thought of WAU trying to imitate the ARK. That is a rather sobering thought.
That scene at the apartment is when Akers grabs Simon (scripted?) and he's imprisoned in the gel, right? Had forgotten about that, but I really like your idea. Will look that scene up and see if it sparks anything.
WAU as an alternative to Catherine is now something else that's going to be plaguing my thoughts for days, so thanks, haha. It's easy to appreciate Catherine's ARK in the short term, but then your mind wanders to what will happen when "people" remain constant in a utopian state for potentially thousands of years...
I get what you're saying about WAU's work having potential, but I have a feeling it would all be reduced to other forms of life (e.g. the fish outside) after an insignificant amount of time. Eventually the whole place would collapse and flood (like the CURIE), and even if WAU can sustain marine life, I doubt it can preserve human bodies at the bottom of the ocean. That in itself - the idea of a cybernetic species of animal superseding mankind - is very cool and appealing in a way, but you have to respect what Catherine was trying to do for "us". She just wanted something to live on that wasn't a shambling/vegetative mess.
And besides, who's to say the extent of WAU's ARK wouldn't be simply reliving that apartment scene (or something else "personalised") over and over for eternity? It's always a gamble...
This thread will be a huge block of white before too long!
If you can look past the voice acting
Guys, PS4 version is on sale right now.
Any quick n dirty impressions ? Solid port ? Technical hiccups etc ?
Fantastic game from start to finish and runs great. Highly recommended!Guys, PS4 version is on sale right now.
Any quick n dirty impressions ? Solid port ? Technical hiccups etc ?
Guys, PS4 version is on sale right now.
Any quick n dirty impressions ? Solid port ? Technical hiccups etc ?
PS4 version just got updated with fixes for the crash that happened when running the game on Boost Mode.
EDIT: And well, more important, right after typing this up I tried to keep going and the game basically made the decision for me. It went into some sort of bug where the entire screen turns light blue with a dot in the middle. Pause menu can be called up as usually, all background and action sounds remain, the Omnitool icon still comes up as you can see, just the entire screen is gone light blue.
For more details: This happened/happens in the Delta area. I've tried loading the earlier save, closed and rebooted the game itself, rebooted the PS4, avoid the area it happened in, nope. It just seems to happen at some point in the Delta area after the crash landing.
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Just got this on sale the other night without really knowing anything about it and...I find it appealing but a weird experience so far.
It kind of feels like a weird Shock offshoot where they decided to experiment with ripping out the gameplay. I get what they're going for but I'm too trained or something, I just keep waiting for gameplay to start. I had assumed that the lack of combat would mean more emphasis on puzzles, traversal or something like that but so far I'm not a big fan of anything but the unfolding story, and therefore the sense of loneliness, and the look of it all. I don't think it would've worked WITH combat, but I expected something more intricate to replace it I suppose.
My biggest gripe beyond that is actually the voice acting and 'script' for Simon. I find the delivery and his general baffling idiocy to be completely at odds with the tone of the game. The lines sound like they were written for a kid more so than a grown man.
I'm currently at theI can take or leave the game in general right now, but I'll reserve my judgment until I've beaten it.escape vessel 'tower' area and stuck at the chase sequence.
I tried twice and just got sick of it, turned the game off for now.
I don't necessarily think what I don't like here is the game's fault for the lack of a better word, but probably has more to do with my expectations.
Definitely.Interestingly enough, I think it really started picking up in Theta.It kind of even put his goofy happy-go-lucky demeanor and voice into perspective.The body scan revealing that you're cobbled together from what appears to be a half-decomposed corpse of Chun's former coworker and random machinery was more unsettling than anything else in the game thus far to me. Something about that X-Ray image was really creepy to me.