I would appreciate that information as well.
I've seen the "bad" and "good" ending on youtube, and it looks like the robots were left behind and the humans were on the satellite floating away from a destroyed Earth in the end?
Thanks for the summary, Slasher. What would you say are the scariest levels/moments in the game?
So does anyone know if anything changes if you refuse to kill the WAU? I always did the mercy killings throughout the game and I assume there aren't really any consequences for those, but I am curious what happens if I leave the WAU alive
Though I just realized that the skeleton dude talks about drinking something from a cabinet - the only time I did this was back in the old world - does that mean that intro might have been a dream/fake?
What is the password for _supersecret.rar?
For 2. I think those were two different dudes. There were a lot of people that started killing themselves after being scanned to keep "continuity".
He's talking about the structure gel you use to make the body usable. When you're getting those three components the screens you use will flash with "take the gel" and "kill the WAU"
What I don't know is who that guy was. One of the WAU's thalls that broke free?
In Amnesia you'd get a bit of the code from viewing the different endings. Since there only seems to be one in this game I'm guessing the code bits are found throughout the game? On that note at the very beginning of SOMA when you first go to get the scan and have to unlock the door out of the waiting room I tried climbing through the open ceiling tile (because somehow opening drawers is clearly too complex for me), while that obviously didn't work a bunch of letters and numbers did briefly appear on the HUD. Seeing as you aren't a robot at that point I'm guessing that's a good place to start.What is the password for _supersecret.rar?
Basically the main character got in a car accident and is getting some experimental brain treatment done. He gets this device put over him and then when it's taken off, he is in a strange underwater facility in the future. You find out in the end a world ending meteor hit the earth, all human life is dead aside from the folks down below in these facilities. Your character subconscious was captured and loaded as a legacy program into a robotic body made from human and parts. At the end, the project your trying to shoot into space was a capture of humans concious, saved to file, the last of humanity on hard drive. Drifting in space via solar energy for a potential of 1000 years in hopes something or someone might find it in the universe.
An AI that's grown to take control of the facility has been using basically nanobot gel that was embedded in all the walls to corrupt and take control of all of the electronics and eventually sort of hybridize flesh and machinery.Interesting, thanks for the summary!
What were the "monsters" exactly? Why did they turn into that?
Interesting, thanks for the summary!
What were the "monsters" exactly? Why did they turn into that?
An AI that's grown to take control of the facility has been using basically nanobot gel that was embedded in all the walls to corrupt and take control of all of the electronics and eventually sort of hybridize flesh and machinery.
When the comet hit the earth and killed all of humanity except the people underwater. The AI of the facilities went silent for a bit and came up with its way to save humanity. So those creatures is its idea to save humanity using the gel and machinery of the place.
I'm an adamant disbelieve in spoilers (I feel knowing a narratological framework in advance gives a better understanding of media), and I'm going to pick up the game for a playthrough this weekend, but this sounds an awful, awful lot like Bioshock 2's Minerva's Den episode.
Underwater AI's mimicking human consciousness and the player's journey being to aid their escape?
Finished. It was decent, but really it isn't what I hoped.
I can't recommend it strongly. The game has scaled back in gameplay since Amnesia, leaving you with the story, which is ok in places but it isn't solved as well as I would liked. It lacks the gravitas for the themes, it introduces some concepts in a very plain way, one of the plot threads isn't solved very well, they just tease about it, and the end is doh.
Why? Because dealing with the problem of consciousness (continuity of self, duplication of consciousness, etc) has been dealt before in other fiction works, from movies to books to comics, and imo in some of these works better than here. And apart from that there isn't a lot more. The game isn't terribly insightful or shows a new perspective in the issue, or makes it more shocking. It didn't make me think more than I already thought about it years ago.
The horror is also much less intense, preferring to bask in the implications of the story to give you some horror vibes.
In fact, now that I think about it, this is much closer to Amnesia: A Machine for pigs, than the first one. Both have less gameplay and more walking and hearing and reading, both have less direct horror and relay more in the plot and the meanings behind it to create something creepy.
Funnily, there is the A plot, and the B plot. The B plot is just teased in the background and it is never explained, but actually it's the more interesting part of the game.
The A plot is you meeting with Cath, and searching and trying to launch the Ark. You do it, yay! end game. Well, not exactly yay, it leaves you with the copy/continuity problem.
One of my disappointments is how I believed the B plot, this is what was the deal with WAU, Dr. Ross and your origins would be a bigger issue near the end, maybe even having some big reveal Bioshock style, but the game doesn't really focus on it, it leaves it always as a B-plot.
But now I'm thinking maybe leaving that way, just teasing the players instead of answering everything was the better choice.
Did you kill the WAU? I didn't. Because my theory is that isn't so bad. Or at least, it was really doing the equivalent of the ARK, so if we are fighting to send and activate the ark, then the WAU can't be that bad.
It was the WAU who did the first mental transfer with the control-pilot hardware, the ARK was created as inspiration of that technology, copying what WAU did first. WAU also did one of the virtual scenarios you find in one computer, called Versailles. It makes me believe that the WAU, after its first tries trying to revive people or putting their minds in robots (which wasn't a bad idea at all to survive in the new Earth, I mean you are already leaving normal humanity with the whole virtual world-AIs, and the MC seemed normal enough), is doing then a ARK-like project, and that's why you find people connected to tentacles and shit. The game tries to intimidate the player with the creepy visuals, with black ooze and tubes and all that, but that's the hardware, from what we know the "software" side is all perfect and dream-like.
Hell, its drones never kill you, the ones who can kill you are the psychotic robots. Finally, it would be a good twist and the game in fact lets you finish it without killing it.
Oh, and I almost forgot: The Carthage corp had someone in there with classified orders about the WAU, and the Alpha base where WAU resided was secret, so it may be that it was all planned by the government as the comet closed in. A submarine geothermal plat is in fact one of the better places to start anew in that situation.
So the thing helping you and talking to you was Dr. Ross. That was my main guess. But I wonder if that's the case really. Like, how he did it? It seems he got turned into a WAU-like being. Or maybe he was absorbed into WAU when it killed him, but somehow conserved his self and was interacting with the outside world.
Because, how he could provoke you hallucinations? Like him whispering words in your mind, or how he could put some info into computers. Cath mentions you were connecting to the WAU every time you connect to heal. Apart that you are partly built with the gel WAU can control so... it makes sense for the WAU being the one behind everything? That's why I wonder if he was part of the WAU and was rebelling or some shit like that.
Finally, who built you, The WAU? or Dr. Ross?
And for what purpose? Or it was just another experiment and there was no further intentions with it.
That's the part of the puzzle I couldn't solve.
Also, I'm wondering if anybody else feels like the endings could have been flipped for greater effect. i.e. Directly after launch, flash to ark, meeting Catherine, etc - fade to black - fade in with Simon in the chair of the launcher and his spazz out.
What was the deal with that short scene where Simon thinks he is back in his 2015 apartment?
What were some of the hints?This thread isn't really hopping yet, but what an excellent experience. I will say that I predicted the vast majority of the plot from the onset, what with how richly hint-laden those early areas are.
I was expecting to have to make a choice between launching or not launching it. And thought that maybe you'd find the Ark corrupted by the WAU.Wasn't expecting a good-ish ending either. I was fully prepared for the Ark basically being hell. Was thinking maybe Simon was going to have to mercy kill all that was left of humanity.
I actually glad the ending was a bit better. Or at least a bit less haunting one.
Oh, and what was the thing that grabs you in Theta and you wake up, stuck to the flesh growth stuff?
I missed the story stuff in Tau, since I was fleeing from the monster. Was there any interesting info there or backstory for the creature?