The Last One
Member
An air battle with Bahamut. JUST IMAGINE!!!
Hopefully there's a mini-game where you have to avoid being shat on by birds on the equivalent of Piazza San Marco
Since there's no double jump by theory is that the aerial combat will revolve around the warping mechanic. Under certain conditions that is.
Even after you said as much?
"Will big buildings have multiple warp points?"
"Of course!"
=D
"Warping is a vital part of the battle system."
D=
No fucks given to exploration and level design...
This is how they would get my interest back lol
I hope they at least have a high jump or something, jumps in Duscae were short and boring.
Thats the image I was looking for.
Koozek >> M_Night
An air battle with Bahamut. JUST IMAGINE!!!
"Will big buildings have multiple warp points?"
"Of course!"
=D
"Warping is a vital part of the battle system."
D=
No fucks given to exploration and level design...
This is how they would get my interest back lol
What?
You always have some asinine complaint.
Insomnia is probably flashback material, though it could also be a strong focus during the final parts of the game, who knows?Don't think Insomnia will be as big a focus in FFXV, but Altissia has been stated as the "most important area" in the game. I would rather have Altissia than Insomnia.
"Will big buildings have multiple warp points?"
"Of course!"
=D
"Warping is a vital part of the battle system."
D=
No fucks given to exploration and level design...
This is how they would get my interest back lol
Hopefully the battle and its looks are better the the one in 13.
But if it goes off the Amano design it will be int resting.
I don't mean sound pessimistic, but is there only 1 big city?
or there's several of them?
can't wait!!
Wouldn't being able to warp all over the place be a detriment to level design and exploration?
At this point, for your own sanity, it is probably best to leave the guessing and assumptions about certain locations/elements in the back of our heads.
The game is still a miserable little pile of secrets!
Isn't that the exact reason as to why you can only warp to pre-determined places?
And even if you could warp anywhere, the answer would still be no. There are multiple ways of having good level design even with high mobility.
I love this Bahamut. Amano is really good in designing monsters.
My favorite one:
Look how menacing he is while opening his wings:
https://youtu.be/iBfIFgxf2sw?t=4m13s
Would be nice if we do have a Bahamut of that size. Bahamut is cool in FFXIV and all, but Bahamut Prime itself during the battle is unimpressively small. Unfortunately, that's the way it is with MMOs.
They can definitely go for a much larger scale in a single player ARPG.
At this point, for your own sanity, it is probably best to leave the guessing and assumptions about certain locations/elements in the back of our heads.
The game is still a miserable little pile of secrets!
I love this Bahamut. Amano is really good in designing monsters.
My favorite one:
Look how menacing he is while opening his wings:
https://youtu.be/iBfIFgxf2sw?t=4m13s
He's small because you're fighting a materialization of his soul. It wouldn't have worked in game to have you fight his arms/legs/head etc per Yoshida.
Isn't that the exact reason as to why you can only warp to pre-determined places?
And even if you could warp anywhere, the answer would still be no. There are multiple ways of having good level design even with high mobility.
I would like to see Yojimbo again.
I would think the reason you can only warp to predetermined places is that it would be a pain in the ass to control otherwise, in real-time anyway.
But whatever. I've seen you post in these threads, and it certainly seems as if you've made up your mind. Don't know why I asked.
Would fit since we already have Samurai enemies.
Would fit since we already have Samurai enemies.
Would fit since we already have Samurai enemies.
Truth, if there's anything we should've learnt by now is to not hold on to stuff we haven't seen in a long time. Odds are it's either out or switched with a redesign.
That been said, we can hope and dream and speculate *0*
ATB stands for "Active Time Battle", this is an ATR (Active Time Report) xD
We don't have an exact date yet, should happen late this month.
Seems like the battles at night in Insomnia we know from the Versus 2011 trailer:
Oh my gosh!
How recent is that first piece of concept art? Was that in one of the more recent montages of concept art from 2015??
I remember hearing that the engine was having issues with asset streaming, e.g. struggling to keep up while the player warped around the map. I can't really think of a game of this scale that's attempted near-instantaneous teleportation across long distances, so I can understand why it would be an issue. That's part of what initiated the talks with Avalanche IIRC.
#13 – I want to warp as a regular means of moving around.
Tabata’s comment: “Yes, yes. So, until some part of February, this was actually possible. That was our plan. But it caused so many bugs. So ultimately, we felt it would be pretty tough and prevent us from mastering. That’s how many bugs occurred as a result of this feature. So we decided to limit it to just battles. This isn’t something I want to tell our players. Although I just did.”
(Is this something you can achieve with enough QA time in the final release?)
“Well, here’s the thing. Since this is an open world and we’re seamlessly reading data, to be able to warp through that would be a pretty outrageous feature. So honestly, at this point we haven’t found a breakthrough to be able to achieve that without resulting in bugs. If we did find a way, it would’ve been in the demo, but we didn’t. I can’t say with absolute confidence that we’ll be able to manage it in the final release. If a breakthrough happens, I’m sure we’d implement it so you could use warping as a means of getting around, but there’s a good chance it will be left as is.
“But, well, even if we had to limit warping to just battles in the final release, I would like to find a way to open it up a bit in some fun way. That, at least, I think would be possible. Warping does feel good, and I want players to experience that as much as possible, so if you could allow us to be more flexible with how we could possibly allow warping, then we would like to come up with something.”
http://gematsu.com/2015/04/final-fa...duscae-2-0-coming-mid-may#UKqg1UdM6MsjtPhF.99
Oh my gosh!
How recent is that first piece of concept art? Was that in one of the more recent montages of concept art from 2015??
Oh my gosh!
How recent is that first piece of concept art? Was that in one of the more recent montages of concept art from 2015??
Oh my gosh!
How recent is that first piece of concept art? Was that in one of the more recent montages of concept art from 2015??
I believe the streaming issue was only in regards to the airship, which was why Avalanche was approached since they have a game where you can go incredibly high up. The warp-as-traveling mechanic was tested but they kept running into a crapload of bugs and would cause delays.
I believe the streaming issue was only in regards to the airship, which was why Avalanche was approached since they have a game where you can go incredibly high up. The warp-as-traveling mechanic was tested but they kept running into a crapload of bugs and would cause delays.
in a time where we got bombarded with all those medieval looking buildings in RPG Games, its just so refreshing to have something like this.
This is Altissia by the way
Can we at least warp to designated spots on top of buildings outside of combat for scenery purposes.
They'll probably design those areas so you can jump on top of rocks and eventually get to that spot.
I believe the streaming issue was only in regards to the airship, which was why Avalanche was approached since they have a game where you can go incredibly high up. The warp-as-traveling mechanic was tested but they kept running into a crapload of bugs and would cause delays.