SatelliteOfLove
Member
I don't see it. Not that it's unilaterally a bad thing but I don't think Dark Souls makes any pretenses about establishing parity among its players. Choosing the master key and knowing how to use it gives you a tremendous advantage over players that don't use it.
That is pre-established parity. Random copies do not have the key and others have the pendant. Equality of Opportunity rather than Equality of Outcome personified.
Oddly enough, the original question would also be natura. pre-established parity.
This is the most elitist perspective I've seen in relation to games in a while. Yes, you like your Souls games hard. I get that, I respect that. Denying an optional mode that would other players to enjoy the games that you do is absolutely mindboggling. I wanted to love Demon's Souls but playing for three hours without being able to make any real progress and not knowing what any stat meant or any item did was infuriating. I don't mind a challenge but Demon's Souls was just obtuse for the sake of it. I don't need it to be all that much easier or for it to hold my hand but I do want to be able to get a better grasp of the mechanics by playing the game without having to refer to online guides. If your game demands players go to an external source for help to even grasp the basic necessities, you've failed as a designer.
Silly H_Prestige! The internet is for bitching, not self-betterment!
Seriously, this generation is so Agoraphobic Gamer-slanted its comedy by this point.
Da, Game Design Kommisar, the game will lurch in your direction and way from the mindset that got the series awards, profit, mindshare, a rabid fanbase, and innovations. That's never bit games in the ass before. Ever.