My point is that I've heard so many people over the years say the US soundtrack is awful. It isn't.jooey said:This does not mean anything.
My point is that I've heard so many people over the years say the US soundtrack is awful. It isn't.jooey said:This does not mean anything.
Why would you make such a claim and then link to a page with almost no information? A more informative link would be this one: http://info.sonicretro.org/Sonic_the_Hedgehog_CDArticalys said:For anyone who wants to learn more about this game than they ever wanted to know, this site has a treasure trove of information, including maps for every level, past, present, and futures.
http://soniczone0.com/games/soniccd/backgroundinfo/
I never saw Sonic say "I'm outta here!" but yeah that Game Over "music" along with the boss theme creeped me the hell out when I was 6.The Aussie ROFL COPTER said:Note: This scared me as a kid when i played Sonic CD
http://www.youtube.com/watch?v=48_S5WpHIXE
Went off to make a sandwhich, came back just in time to see this with loud music turned up through the speakers
The Aussie ROFL COPTER said:Note: This scared me as a kid when i played Sonic CD
http://www.youtube.com/watch?v=48_S5WpHIXE
Went off to make a sandwhich, came back just in time to see this with loud music turned up through the speakers
Well, I guess I meant more the level maps claim than the information one. I temporarily forgot Sonic Retro had a wiki.grap3fruitman said:Why would you make such a claim and then link to a page with almost no information? A more informative link would be this one: http://info.sonicretro.org/Sonic_the_Hedgehog_CD
This too. The Gems version's flaws are simply unbelievable; I had a friend who also picked it up and he sometimes forgot Sonic was underwater in Tidal Tempest.Sega1991 said:Please don't base it on the Gems Collection version
Please don't base it on the Gems Collection version
http://www.youtube.com/watch?v=VwKs6b8BIvI
Please please please
Or, if you do, at least go through the trouble of fixing it so that it has better sound quality and proper water coloration and doesn't omit the entire credits roll in favor of a shitty choppy-framerate version of the credits FMV.
WHAT THE FUCK!The Aussie ROFL COPTER said:Note: This scared me as a kid when i played Sonic CD
http://www.youtube.com/watch?v=48_S5WpHIXE
Went off to make a sandwhich, came back just in time to see this with loud music turned up through the speakers
It's definitely not anywhere near as good as Sonic 3 & Knuckles, but it has its own unique take on classic Sonic that's enjoyable in its own way.ezekial45 said:I've never played Sonic CD. I've heard it's best entry in the series though.
I can't wait to play it.
Sonic 3 & Knuckles was the best one for me.LiK said:Best Sonic game?
oh yeah, well I got an uncle who's friend has a friend that this is running on the Sonic 4 engine and it's gonna also have iOS exclusive stages.grap3fruitman said:My inside source in the games industry, the clerk at Gamestop, informed me that the Sonic CD videos have been scanned into 1080p from the original film sources and have also been cleaned up by hand digitally. There will also be a new 5.1 audio track.
lolArticalys said:So, best odds for the price are 400 points like its Genesis predecessors?
I'm expecting it to be 800 allards, like Sonic Adventure. Is that reasonable to expect?andymcc said:
Sega1991 said:Knowing Sega these days I'd bet more on 1200.
The Xtortionist said:Maybe I'd pay 1200 if the game had a per-stage soundtrack selector and online leaderboards. Maybe.
Sega1991 said:Please don't base it on the Gems Collection version
Please don't base it on the Gems Collection version
http://www.youtube.com/watch?v=VwKs6b8BIvI
Please please please
Or, if you do, at least go through the trouble of fixing it so that it has better sound quality and proper water coloration and doesn't omit the entire credits roll in favor of a shitty choppy-framerate version of the credits FMV.
I don't give a shit about the retarded soundtrack war people have over this game, I just want it to play correctly.
Fuck yes, do it Sega.Drkirby said:Hopefully, this comes out for other systems. I could go for a redone PC version, since the old PC port wasn't all that great.
TomcatTheLion said:Just XBLA?
IrishNinja said:also: it's gonna be the PC version, make peace with this people.
fastkilr said:What are the chances it'll be in full HD? The Sonic Adventure port sure had some aesthetically offensive borders.
fastkilr said:What are the chances it'll be in full HD? The Sonic Adventure port sure had some aesthetically offensive borders.
Rlan said:Gonna be funny if this comes out before Space Channel 5 and Get Bass Fishing, not to mention Guardian Heroes which also needs to be released.
Also, is Sonic 4 dead now then? Kind of surprised Sonic 3D and Spinball haven't made their way onto the service...
drizzle said:As far as I remember, and I'm as lazy as you are to consult the SegaCD Wiki page, the SegaCD addon added more processing power (so it could handle FMV and stuff), more storage (as in CDs) and better audio (as in Redbook Audio from said CDs) to the Sega Genesis.
Better Graphics only came with the 32x add-on.
The Mega CD adds another Motorola 68000 CPU to the Mega Drive design running at a swift 12.5Mhz. These CPUs run in sync with each other for parallel processing. Sega had already had some parallel processing abilities with dual Motorola CPUs in some of their arcade cabinets. When games are loaded proprietary code is read from the CD to sync the CPUS.
The graphics ASIC is a custom chip designed by Sega. It allows for a variety of hardware sprite functions such as scaling and rotation, bi-axial scaling and rotation, super smooth sprite animation and some FMV abilities amongst others. All of these features directly matched that of the Super Nintendos MODE7 abilities. Some of the Mega CDs best ever games used these features to their fullest. This chip worked with the Mega Drives existing VDP using overlay and other techniques.
What the chip did not do, however, was improve colour which was desperately needed to make decent quality FMV. The system was still limited to 64 colours onscreen simultaneously out of a palette of 512. Apparently the designers did want to do this but it would have significantly upped the cost of the unit. Later there were several programming techniques that allowed for more colours to be displayed at once. Early attempts at FMV only used a third of the size of the screen and was very grainy. Later as compression became better full screen FMV was available along with some more colours but this was still relatively grainy. Some FMV games manage to get 128 colours.
The new PCM (Pulse Code Modulation) based sound chip adds 8 channels for much cleaner sound samples to be used from a wider library as well as better background tunes. This chip is another Sega custom design and again is used in conjunction with the Mega Drives existing sound chip for extra audio channels and effects. A stereo mixing lead is provided with the console which takes output from the headphone socket on the front of the Mega Drive and into a mixing jack on the back of the Mega
The Mega CD adds substantially more memory to the console. 6Mbit of main work RAM which was almost the size of a cartridge based game in those days being on average 8Mbit. There is a small cache for the CDROM drive, some local memory for the PCM chip to store samples and the innovation of Internal Back Up memory, something the Playstation STILL does not have today. This was quite an amount for the day storing on average 8 game saves with high scores etc. Very useful for those RPGs.
_dementia said:This isn't Backbone, right?
Lucky Number Seven Force said:What ever became of that pitch Taxman made anyway? Things got pretty quiet he showed that proof of concept.
An iPhone port of Sonic CD running on his Retro Engine.WrathOfOtaibah said:Wait what proof of concept?