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Sonic Generations Announced [PS3 / XBOX 360 / PC / 3DS] - No Wii Version Official

Combichristoffersen

Combovers don't work when there is no hair
I want to know how Robotnik is able to fincance all his schemes. Where does he get the funds to build the Death Egg, his various flying fortresses and his huge hideouts?
 

Anth0ny

Member
"Hey moron! Play the game or get out of the way!"
"I'm waiting 10 minutes to see if he jumps off the screen like in Sonic CD, man!"
"Oh okay brah that's cool."

Someone should totally do this at the E3 event thing.

MEANWHILE, BACK IN JANUARY:

EGA® Corporation is proud to announce that Sonic the Hedgehog will celebrate his 20th anniversary on June 23, 2011.

From the first day of the release of Sonic The Hedgehog™ back in 1991 on the SEGA Genesis™ console, Sonic the Hedgehog quickly became a popular gaming icon due to his super fast speed and his cool, edgy character. In the twenty years that the video games have been available, Sonic the Hedgehog has notched up over 70 million units sold worldwide.

Sonic 20th Anniversary

As well as videogames, SEGA’s iconic blue hedgehog has enjoyed huge success in areas such as comics, apparel and toys and even starred in his own animated series.

SEGA Corporation will be celebrating this special year in style with events around the world, details of which will be released throughout the 20th anniversary year of 2011.

source.

Come oooooooon Toronto.
 

ShadiWulf

Member
Dark Schala said:
That looks ridiculously nice. I hope it stays that way in the final version. It probably won't.

But look at that huge scale and the backgrounds. I like the water. Gorgeous.

I really need to see this in full motion (outside of gameplay snippets in an interview) and feel it myself before getting more hyped for it.
Maybe. I don't really recall SEGA faking any screenshots, sometimes they release horrible ones. I suppose we will see though.
 

Lijik

Member
If I dont get a full on analysis on the differences between the physics in this demo at Sonic Boom and that of one of the MD classics, I will be massively disappointed in the crazy Sonic community.
 

ShadiWulf

Member
Lijik said:
If I dont get a full on analysis on the differences between the physics in this demo at Sonic Boom and that of one of the MD classics, I will be massively disappointed in the crazy Sonic community.
As long as people from Sonic Retro are going then you will be covered ;P
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
This event is a stealth beta test.

Green Scar said:
Does Knuckles have fingers?
2w60D.jpg


And toes too!
 

KenOD

a kinder, gentler sort of Scrooge
KevinCow said:
Needs to be in this game. Except instead of pressing up and down, you move the controller up and down on the PS3, and use like, I dunno, the d-pad or right stick on the 360.

Kinect. Squats.
 

Combichristoffersen

Combovers don't work when there is no hair
Nocturnowl said:
Got to make money with those Sega hotlines somehow.

I found some old GAF thread dedicated to hating the barrel, and some GAFfer had phoned up the Sega hotline to ask about the barrel after buying Sonic 3 back in the day, but since the hotline didn't have the game (for some reason), they couldn't help him :lol
 
Combichristoffersen said:
I found some old GAF thread dedicated to hating the barrel, and some GAFfer had phoned up the Sega hotline to ask about the barrel after buying Sonic 3 back in the day, but since the hotline didn't have the game (for some reason), they couldn't help him :lol
Hah! maybe they did have the game but were stumped by the barrel themselves.
I didn't come across the barrel myself until about 5 years ago (yeah, I was late to this childhood destroying party), with my extra years of gaming experience I thwarted the barrel..........except that on my next run through mere months later I somehow forgot how I initially got passed the barrel and became just another victim of the barrels twisted terrors.
 
I think those barrels were how I found out about Gamefaqs. Once I found out you needed to use up and down, I somehow thought it was obvious and I felt stupid for not knowing it. :(
 

nns3d

Member
The barrel took me about a week to solve, I was mashing buttons like crazy until I found out that you had to hit up and down until you got to the bottom. I thought that you and Tails had to jump in a rhythm in order to get past, lol.
 

Dark Schala

Eloquent Princess
Professor Beef said:
I think those barrels were how I found out about Gamefaqs. Once I found out you needed to use up and down, I somehow thought it was obvious and I felt stupid for not knowing it. :(
I hope I wasn't the only one who kept jumping up and down in an effort to try to push the damn thing down.

Fuck that barrel.

Edit: What... IS this? http://youtu.be/DMbIj8yJvD8
 

RagnarokX

Member
Professor Beef said:
I think those barrels were how I found out about Gamefaqs. Once I found out you needed to use up and down, I somehow thought it was obvious and I felt stupid for not knowing it. :(
Why would you think it was obvious? It's the most unintuitive thing in gaming history. Jumping up and down to make barrels move is obvious; pressing up and down makes no sense at all. What, are you using your previously unexplained psychic powers to move the barrel?

I always thought it was funny that they explained the totally intuitive nut and bolt lifts in Sonic 2 in the manual but then figured the Sonic 3 barrel needed no explanation.

Dark Schala said:
I hope I wasn't the only one who kept jumping up and down in an effort to try to push the damn thing down.

Fuck that barrel.

Edit: What... IS this? http://youtu.be/DMbIj8yJvD8

http://www.youtube.com/watch?v=dkcTW8h7uxo

I kept jumping and jumping. I think one day I got frustrated and was pressing up and down while jumping when I noticed it was working. When I worked it out that all I had to do was press up and down I was simultaneously elated and pissed off.
 
Dark Schala said:
I hope I wasn't the only one who kept jumping up and down in an effort to try to push the damn thing down.

Fuck that barrel.
That was the good old fashioned way of doing things.
1. Blaze through the act as fast as you possibly can until you reach the barrel.
2. Try to get the right jumping pattern with the barrel so you can sneak underneath it.
3. Pray the time limit doesn't run out before you take out Robotnik.

Failing at part 3 was one of the most frustrating moments a gamer could have. I probably would've killed something if they didn't implement the save feature in Sonic 3.
 
RagnarokX said:
Why would you think it was obvious? It's the most unintuitive thing in gaming history. Jumping up and down to make barrels move is obvious; pressing up and down makes no sense at all. What, are you using your previously unexplained psychic powers to move the barrel?

I always thought it was funny that they explained the totally intuitive nut and bolt lifts in Sonic 2 in the manual but then figured the Sonic 3 barrel needed no explanation.
I was only 13-14 at the time. *shrug* I believed a lot of dumb shit back then.
 

TheOGB

Banned
Combichristoffersen said:
I want to know how Robotnik is able to fincance all his schemes. Where does he get the funds to build the Death Egg, his various flying fortresses and his huge hideouts?
He's the founder and CEO of EggCorp. You've never heard of it because it's never been relevant to the story.
And it probably doesn't exist.

Barrel should show up in Generations even if a casino level isn't in it. Which I doubt.
 
TheCongressman1 said:

My mind is blown by how much bitching this one element draws. I played this game when I was a kid in elementary school and figured it out fairly quickly. Don't keep jumping just keep rocking up and down till you have enough clearance to jump away.
 
Upsidedown Fuji said:
My mind is blown by how much bitching this one element draws. I played this game when I was a kid in elementary school and figured it out fairly quickly. Don't keep jumping just keep rocking up and down till you have enough clearance to jump away.

... It's a little late, everyone knows how to do it now. It's just fun to talk about how much trouble it caused.
 
TheCongressman1 said:
... It's a little late, everyone knows how to do it now. It's just fun to talk about how much trouble it caused.
I could see it being as troublesome as a Chinese finger trap puzzle for some. At first it seems impossible to get out but then when you figure out how easy it is you feel stupid for struggling so much.
 
Upsidedown Fuji said:
I could see it being as troublesome as a Chinese finger trap puzzle for some. At first it seems impossible to get out but then when you figure out how easy it is you feel stupid for struggling so much.

Exactly. It doesn't help that the more I tried jumping on it, the more I believed that is the way to do it. Took me years to find the easy way...

On the other hand, it makes me feel like a badass because I jumped my way through almost every time. Up and Down is for pansies.
 

KevinCow

Banned
Upsidedown Fuji said:
My mind is blown by how much bitching this one element draws. I played this game when I was a kid in elementary school and figured it out fairly quickly. Don't keep jumping just keep rocking up and down till you have enough clearance to jump away.

Most people don't think to press up and down to control something in game because you're four zones into the game - two games and four zones into the series - and you haven't once been conditioned to use up and down on the d-pad to interact with the world. You've pretty much just done three things throughout the whole series: run, jump, or spindash.

Then you get to this barrel, and it suddenly asks you to use up - which can make Sonic look up, but in practice nobody ever actually uses - and down - which you only use if you want to start going fast or turn your already fast speed into an attack, so isn't really the first thing you think of when you have a wall in front of you. So the player tries the primary tool in his arsenal: jumping. And he sees how it has a clear effect on the barrel, and in fact comes so close to working, it's easy for him to figure that he's just not quite doing it right and keep on trying.

"HURR BUT I GOT IT ON MY FIRST TRY, IT'S SO EASY, HOW DID PEOPLE GET STUCK LOL"

Well, you know, good for you. Your brain managed to match up with the designer's brain at that moment. You got lucky, the same way I'm sure someone out there figured out the goddamn mouse in King's Quest 2 on their first playthrough. That doesn't change the fact that it's an extremely unintuitive element that many people got stuck on.

If it was just one person complaining about something, then yeah, maybe it's that one player's fault. If it's two, three, four, five people, well you're starting to get a potentially legitimate issue. When it's the majority of the people who played the game and got that far, then it's pretty fucking clearly the game's fault.
 
I just don't remember this being a big topic on the schoolyard when I was a kid. I'll leave this topic alone. I look like a smug bastard now.

Anyhow, there's still nothing new to discuss about Generations yet?
 

Yagharek

Member
KevinCow said:
"HURR BUT I GOT IT ON MY FIRST TRY, IT'S SO EASY, HOW DID PEOPLE GET STUCK LOL"

How many buttons were there on a megadrive pad? 3 or 6, plus a dpad. It was an easy puzzle to solve, so much so that the word 'puzzle' is overstating things. Trial and error should have seen you through in a minute or two, tops. It's not like the mercy/animalities in mk3.
 

KevinCow

Banned
RandomVince said:
How many buttons were there on a megadrive pad? 3 or 6, plus a dpad. It was an easy puzzle to solve, so much so that the word 'puzzle' is overstating things. Trial and error should have seen you through in a minute or two, tops. It's not like the mercy/animalities in mk3.

It's not a puzzle. It wasn't intended to be a puzzle. It was just shit game design.

And sure, if you stand there and press every button on the pad, you'll figure it out. But that's not what most people did, as I explained in the rest of the post you quoted but apparently ignored. Most people saw that jumping - their primary means of interacting with everything else in the entire series up to that point - had a noticeable effect on the barrel, and spent their time trying to jump on it the right way to get by. And they'd almost get it, so they figured they were on the right track and kept trying.

No, it doesn't excuse it from being shit game design just because some people figured it out.
 
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