Awesome.From that podcast Dan Dawkins from PSM3 said that Sony has 2 surprise PS3 games to announce and he has a meeting with a secret company related to the cloud gaming rumors.
Awesome.From that podcast Dan Dawkins from PSM3 said that Sony has 2 surprise PS3 games to announce and he has a meeting with a secret company related to the cloud gaming rumors.
I've always had doubts about those "100ms" values, so I just tried a first experiment to check it by myself.
I've used a video camera to take a short video of a Minna no Golf 5 swing on PS3, hammering my finger to increase precision on input measurement, then played it image by image. I'll check in details later, but the result on screen is in the NEXT image, so it's close to 30ms (will check the camera didn't skip an image, though, but I counted 45 images for around 1.5s, so I doubt it skips one image out of N...).
Nowhere near the 100ms I've also read elsewhere. Maybe if you use some games with a lot of internal lag, and TV set with a high lag. But it's nowhere near systematic (and it's the worse case since it's on the bottom of the screen which is as far as I know updated later than the top on LCD panels).
Factoring the ~15ms of the set according to trusted sources, pad input to HDMI must be close to the ~15ms required by the framerate. You can't get below far that (if Minna no Golf developpers are clever, they can read the input when the image is ready, though, and only paste the swing bar just before switching the buffers, that helps, I recon)...
Add a 15-40ms ping (that won't go anywhere close to 0 because of physical constraints like lightspeed) and the encoding/decoding and I failed to see how they could expect to get rid of the lag in any game. Of course, 20ms of lag if the TV&Game already account for 100ms of lag is not the same issue that 20ms of lag with a 30ms coming from the game and the set.
Will try in 60Hz as soon as I find some free time.
Tbh buying a cloud gaming company is a total waste of money. Cloud gaming can't deal with console install base numbers.
Cloud gaming can't deal with console install base numbers.
http://www.gaikai.com/#Client=true
Click on a game. You're playing a minute later. Yes, there's still a little latency (way less than you probably expect), and video compression still pales next to dedicated hardware. But home internet connections don't have to improve much for this to kick consoles in the balls.
And for gamers, the best part is developers can go as wild as they want with hardware requirements. On PC, Crytek limited their audience by going high-spec. On a streaming service, they'd draw more people.
Yes, I know.Digital Foundry already has done a tonne of work on this, including on cloud services.
http://www.eurogamer.net/articles/digitalfoundry-face-off-gaikai-vs-onlive
Tbh buying a cloud gaming company is a total waste of money. Cloud gaming can't deal with console install base numbers.
It's really odd to me that Sony would be acquiring a company rather than simply licensing their technology. Acquisition suggests a long-term strategy beyond making Remote Play work better for Vita.
But it's good to see Sony being proactive about stream-based gaming. In a few years, dedicated hardware will be a very tough sell.
Wrong. Sony needs to be proactive instead of waiting for its competitors to move forward. This is a perfect opportunity for Sony to move first.
Since it doesn't seem to be Gaikai, maybe it's not OnLive either.
Are there other cloud gaming platforms ? I can see Sony buying a little company and make them grow with the Playstation brand.
It's really odd to me that Sony would be acquiring a company rather than simply licensing their technology. Acquisition suggests a long-term strategy beyond making Remote Play work better for Vita.
But it's good to see Sony being proactive about stream-based gaming. In a few years, dedicated hardware will be a very tough sell.
Come on... The technology isn't that hard to develop and the hardware easy to setup. Sony (and Ms) could easily do this themselves when the cloud gaming time has come. Right now, you would only buy such a company for the name or as an investment. Not like Sony has money to burn on exotic companies.
I just don't see Sony doing this... It would not be smart. oh well, maybe that is just why they might do it.
This cloud gaming rumor is probably about DD or about streaming between vita and ps3/4.
holy cow just played Rayman on Gaikai. Color me impressed. It played really well
I love how people here believe that the software used to make cloud gaming work optimally is something that requires zero investment, time, or research. If Sony were to to try and recreate Gaikai it would take at least five years.
Now that Gaikai announced a partnership with Samsung i doubt Sony is buying them... They could still be partners, but i don't see Sony buying them and then their service coming to Sammy Tvs...
Now that Gaikai announced a partnership with Samsung i doubt Sony is buying them... They could still be partners, but i don't see Sony buying them and then their service coming to Sammy Tvs...
So does this mean PS4 wouldn't need to be super duper ultra powerful and expensive if it's going to play games off a cloud based service?
Would it also allow Sony to offer a subscription service where you pay a monthly fee and have access to a large library of games? Something similar to Sega Channel?
Sorry, but I'm not too informed on this whole Cloud based gaming concept.
Sony probably shouldn't even make a next gen console, for their own well being
What if Sony actually want it's PS brand on every electronic device? (not just sony device).
Sony's rumoured cloud gaming deal with Gaikai is to allow current-generation hardware to play PlayStation 2 and PSone games via a streaming solution, GamesIndustry International understands.
According to sources, the service will offer first-party games and be open to third-party publishers to sell back catalogue to players. The partnership is likely to be announced at E3 next week as part of Sony's conference on Monday.
It's not yet clear which Sony devices beyond the PlayStation 3 would get a Gaikai-supported game streaming service, but it could extend to Sony branded TVs and tablets.
It will coming when they have move on to nextgen.Kind of silly of them to not include PS3 games in the deal. Being able to play PS3 games on Vita through Gaikai would have been a decent selling point.
So it's only for playing ps1 & 2 games? disappointing...
It's really odd to me that Sony would be acquiring a company rather than simply licensing their technology. Acquisition suggests a long-term strategy beyond making Remote Play work better for Vita.
But it's good to see Sony being proactive about stream-based gaming. In a few years, dedicated hardware will be a very tough sell.
I wonder how these console games will work via streaming. Unlike running PC games, won't they need to invest in lots of custom hardware to actually run these console games natively? What about PS3 streaming? A server room full of PS3's?
PS2 and PS1 only ? ugh
well, it could be nice to play PS2 titles on Vita I guess.
Ps1&2 they can probably run via PC emulation, which would suit cloud gaming as its more scalable.nOS3 games would currently require the use of one PS3 per user so might not be scalable just yet.
But don't PS3s already play PSone games, and vita plays psp games, and psp can play PSone....so vita should also play PSone games without needing to stream them. And now there is this raft of HD remakes of PS2 games..
So where is the market for streaming them via the cloud? Unless its a cut price ps+ type of thing?
Isn't this the best solution.
PS3, Vita, TV, Phone, Tablet = PS2 PS1 games
when PS4 come out then they would provide PS3 games streaming as well.
Which means that PS4 architecture would include capabilities to stream PS3 games.
Now that Gaikai announced a partnership with Samsung i doubt Sony is buying them... They could still be partners, but i don't see Sony buying them and then their service coming to Sammy Tvs...