AV
We ain't outta here in ten minutes, we won't need no rocket to fly through space
There's nothing desperate about wanting to show that you have your fans covered for the near future and beyond
You didn't watch Bethesda's 2018 E3 show, then?
There's nothing desperate about wanting to show that you have your fans covered for the near future and beyond
Wtf is this?!
I hope Sony continues showing early. It's worked for them really well to let us gamers know the great things that are comingHaha Microsoft has been even worse for it this gen
Idk about them but it has done well for SonyYou didn't watch Bethesda's 2018 E3 show, then?
Still holding out for that KZ Shadowfall moment
I think R&C was that moment. Sure, it doesn't have the jaw-dropping graphics like KZ had 7 years ago, but if you want to see what's coming in the upcoming generation, R&C is the game to look at.
I'm actually really curious to see what they do with GTA V. The fact it's not releasing until the second half of next year gives me hope it could be a significant remaster.
I'd kind of like to play through it all again.
The thing is, the significance of that demo was literally just the opening scene. Yeah, it looked incredible. The rest of the demo was impressive but nothing mindblowing, and I remember watching it multiple times to try to convince myself it was better than it was.
It was just that that opening shot was really spectacular with its scale and reflections etc.
If you take that out then I'd say most of what was shown at the PS5 event was at least as impressive as the stuff at the PS4 reveal.
Dawg you gotta realize the potential. I was underwhelmed by killzone and knack, but damn the last couple years really showed what they are capable of.The thing is, the significance of that demo was literally just the opening scene. Yeah, it looked incredible. The rest of the demo was impressive but nothing mindblowing, and I remember watching it multiple times to try to convince myself it was better than it was.
It was just that that opening shot was really spectacular with its scale and reflections etc.
If you take that out then I'd say most of what was shown at the PS5 event was at least as impressive as the stuff at the PS4 reveal.
True, but it gave a hint of what the generation will be about - huge, detailed worlds. Back on the PS3/X360 you could either have a great looking linear corridor game, or a not-so-good-looking open world game, and that KZ:SF opening scene screamed "Look! Next-gen will be so powerful that you can have both!". And in similar fashion, I expect devs to widely use scenery transformations/transitions on PS5/XBX. TF2 already did that with great reception, now we will have R&C and supposedly Medium as well, and I believe such themes will become very common in the upcoming years, maybe not for entire levels but at least on a micro-scale, like HFW for example - imagine if that disease will be growing on your own eyes, changing the scenery as you play the game, instead of suddenly switching after the cut-scenes? So you'll be seeing the land slowly transforming from Avatar's Pandora-like scenery into devastated wasteland as you travel around it. Would be so cool if GG did that, for real. Or in horror games, seems like a perfect match for such tech. Time will tell obviously, but if you give the devs the options, they will surely try some sick shit with it.
Japan Studio has three unannounced console projects in the works from creative directors Kouno, Toyama and Iijima - all of them ready to be shown. Then there is Arrowhead's new Sony-funded multiplayer coop game "Testament" - in development since 2016. There's also MediaVision - rumored to be working on a new Wild Arms game - and Michel Ancel's Wild Sheep Studio who are still hard at work on WiLD.
Edit: Oh! And the TLOU Factions thing that Naughty Dog's multiplayer team have been working on.
Yes.
So they are working on Astro Bot, Demon's Soul remake with Bluepoint, SH, and RaySpace? Jesus.
I'm curious to see who will announce price first.Guess what. MS wild hold another event in September.
Just give me a new Killzone.
I'm curious to see who will announce price first.
Sony relies heavily on outsourcing work for their major first-party exclusives, that's how a small developer like Sony Bend managed to deliver a AAA game that rivals Ubisoft's biggest titles in terms of scale and production values. I imagine that Japan Studio will receive support from many external studios for both RaySpace and to a lesser extent Silent Hill.So they are working on Astro Bot, Demon's Soul remake with Bluepoint, SH, and RaySpace? Jesus.
To fix the frame pacing issues, increase the framerate and give the game a boost in resolution, plus HDR support and QoL improvements... maybe even some sort of raytracing implementation!