Why? To use an over used expression "You don't play the graphics". These games don't interest me at all.Jo Shishido's Cheeks said:Pangs of jealousy from a 3DS owner
The geometry and texture resolution isn't quite there, but it IS an amazing approximation.Mr_Zombie said:If someone told me that this Uncharted screenshots were from Drake's Fortune, only resized, I would believe it. Looks amazing.
If Sony have gone to the indie/XBLA community to develop for their platform than they are a lot smarter than I've given them credit forneptunes said:That "unnamed" title is a bit weird.
Is sony allowing small/ obscure titles out the gate?
I can't see that shipping as a full retail release, downloable probably?
EDIT: Ahh it could be sound shapes.
They didn't...well if they did they never told the dev teams because half the games wouldn't work.French said:Bu bu bu they removed half the memory !
darkwing said:yum yum OLED, this screen would look better than my 5 year old LCD one
Until the effects of the blue subpixels degrading twice as fast as the other two starts to become apparent and your screen develops a yellow tint.darkwing said:yum yum OLED, this screen would look better than my 5 year old LCD one
lol don't get your hopes upTotobeni said:Vita, please be $199 ,I need that Wipeout so much.
We will see about that!PjotrStroganov said:Wipeout street racing is awesome!
Pains me that I'll probably not be buying the ngp.
Empty said:
wipeout street racing edition?
Interesting.DJmizuhara said:They didn't...well if they did they never told the dev teams because half the games wouldn't work.
Pazuzu9 said:Wow. And I thought we'd be lucky to get a Wipeout HD port. I thought with the situation at SL we wouldn't see a new Wipeout for a long time. Perhaps this is just a reskinned Wipeout HD...
Not sure I like the grittier track and ship design. Did they fire all the art staff? This merger with Evolution is already taking effect.
Ichor said:Wipeout looks amazing and I can't wait to play it, if it is a launch title day one PSV for me. Uncharted on the other hand is really underwhelming.
SCEA once had that policy for the PS2 as well.neptunes said:Did sony allow that during the first PSP? I remember some developers having problems releasing their 2D games because Sony felt that "they didn't fully showcase what the PSP had to offer"
French said:Wasn't it this website which said the Vita would be 249 / 349 ?
sinnergy said:Doesn't look like PS3 quality yet. But it are the best graphics I have seen on a handheld.
Nirolak said:Interesting.
It would seem that it really was a leak sniff then.
Krev said:SCEA once had that policy for the PS2 as well.
It appears they've learnt their lesson.
Well, it's a French tech site, so chances are very high it was Ubisoft, as they're the only major French publisher.BeeDog said:What do you mean with "leak shiff"? /slow
Nirolak said:Well, it's a French tech site, so chances are very high it was Ubisoft, as they're the only major French publisher.
Ubisoft wants to stop leaking information because it makes them look bad.
Thus, Ubisoft and Sony tell Ubisoft's French studios a fake rumor about the NGP losing half its RAM. If the leak is there, this rumor goes out into the wild, and they can find their leak.
Hence, they "sniff" out the "leak".
It is very likely you will be waiting for the first price drop.SSJ1Goku said:*speechless*
*wipes drool away*
ahem $199 or fuck off!
Uncharted has left the biggest impression on me. At first, the game reminds Tomb Raider a lot of running, finding ways out, mount climbing, jumping and puzzles. The game has a nice combat gameplay and you never feel a need for another kind of controller, a keyboard or a mouse. For example, your character engages a squad of hostiles and takes cover so when you return fire the pointer is always near one of the hostiles the game assists you in targeting greatly simplifying the process.
At some points you can use the touchscreen and the G-sensor in the game: when the character needs to over some logs instead of using the arrows you can scroll through the logs on the screen. Another example: when jumping over pits you can tilt the console a bit while pressing forward and jump to increase the jumping range of your character. The game uses your natural moves just remember how often you shake the gamepad trying to push your character.
The graphics is excellent while I was playing I wasn't paying attention to details like shadows, dynamic lighting, wind in leaves of trees and bushes or models of NPCs. What is important is that all these details actually create a world and you don't notice any flaws that would put you out of picture. Uncharted is a very cinematic game there are a lot of script scenes and spectacular camerawork, close-ups and panoramas and it all looks very nice or at least it does in the demo I have tried.
One of the interesting I games I have played but failed to understand is Little Deviants. You play for um a ball that rolls over countryside without any route or goal while knocking over obstacles and opponents. The absence of any goal is made up by nice graphics and ability to change the landscape. If you press the touchpad on the back the landscape changes getting rougher. This is another example of how the multitouch works here.
I have also tried Reality Fighters a funny fighting: you can customize your fighter make a brutal fighter or a manager in suit. You can use pictures as the background for arenas and use photos of people to create opponents.
WipEout 2048 an arcade racing with very vivid graphics and a complicated (for me) control system you not only need to press the right buttons but also tilt and turn the console to get into turns.