Eh, I don't know man. I agree with Kyoufu. They are wizards when it comes to art design and graphics, but KZSF just left me wanting so much more in the gameplay and story department. There was a good story in that game somewhere waiting to be told, but it was delivered poorly with a sub-par script and voice acting. I know people love KZSF's multiplayer, but I thought the campaign was average to mediocre at best. The freefall level was just terrible. Some of the level designs were confusing as hell. And they also managed to make an end game section worse than the Radec fight in Killzone 2. How is that possible? Finishing KZSF was more of a test of patience for me than anything else and I was relieved when the credits finally rolled.