Well, that's one way to drive confidence in early adoption.
We're far enough from launch (with the game set for summer) that this might not be the only stress-test weekend, either. For the first game, there were two Testfire weekends that were both within the month of release.
I expect Arms will get a demo, though with 1v1 as the core game mode it's less in need of a timed server test like Splatoon's eight-player matches. Even the Federation Force Blast Ball demo had no trouble with 3v3 matchmaking at any given time of day, and I can't imagine the interest in Arms would be any lower.
So Nintendo wants to start waiting queues? Because that's how you start waiting queues.
No, seriously, why is their stress test staggered like this? Why does Nintendo have to make it inconvenient? Bunching everybody in like that is asking to have servers overloaded so they get in the way of play time. Also, 4AM PST/7AM EST sessions? On a weekend, when most folks want to sleep in?
Is it too much to ask for a normal stress test that lasts an entire weekend, like Aion did years ago or, more recently, Overwatch?
On the occasion that the servers
were severely overloaded, in the second Testfire just before the launch of the first game, the demo window was extended.
This is also a global test for a game that elicits the greatest interest at all hours in Japan.