Wow, the rollers in this game are so bad. Its kind of shocking what Nintendo did to them. Wanted to try out the Flingza Roller in some Turf since I played a little CoroCoro in the first game... And, man, is it bad. Like what is the point of the long fling if you have to be standing right next to them to do more than 40.0 damage? You may as well just play Slosher if you wanna play that game.
Yeah that vertical flick for the Flingza doesn't make much sense. The splat roller is the best of the bunch, but all rollers horizontal flicks were nerfed in some way.
Hopefully they make the correct adjustments in a future patch. I still like the splat roller and carbon roller in this game.
Yes! Preach! Another Carbon user.
Personally i find the Carbon roller the best roller in the game. It has the fastest vertical swing which allows you to react quicker. I also find the loadout to be the best of the roller loadouts personally.
I love the carbon roller's kit and playstyle, and the Flingza has become one of those oddity weapons that I find myself strangely drawn to, but for what the team has done to rollers, particularly the horizontal flick hitboxes, there's just not enough reliability to consider using them that seriously. I get that the team was seemingly worried about their one-hit-kill potential, but given the way this game seems to work now, it becomes evident just how necessary that power was to make the weapons really work. With the Flinga especially, if you get in close, get your flick in, and the opponent just happens to survive, you're too slow to really offer any further recourse and are most likely to die against any other close-to-mid-range shooter. I'm fine with its vertical slash being used more for inking forward rather than killing, if only they'd fix what it's supposed to do up close.
Similarly with the carbon, you can get in close and come right up on someone, swing the roller and connect, and actually
bounce off of your opponent while doing minimal damage. Maybe with the carbon at least you're fast enough that you could get another flick in, but by that time, the close-range shooters could either kill you, or swim away to the point where a second fast flick would fall well out of range anyway. So much else is able to kill quickly, with better range and requiring equal or less precision (Splattershots, Octobrush, Tri-slosher, hell even the Aerospray given some of the tickrate shennanigans) that it becomes hard to recommend a weapon where you can do everything right and still wind up on the losing end. Frankly if the Octobrush had inkstorm instead of inkjet as its special (since I just...cannot use inkjet effectively for a few reasons), there'd be literally no reason to ever touch Carbon, and that's disappointing.
I hope that this gets touched up at least a little in a later patch, because the roller class is still fun to use, but it definitely feels like you're currently not doing a team a lot of favors by picking it.